Clear the supply purchase cool down when server moved by hourglass loss

  • This would just be a QOL change.

    Current flow (example) :

    1. Spawn at Ancient spire.
    2. buy crates from merchant and buy supplies from shipwright
    3. Dive via hourglass
    4. fight hard, lose anyways
    5. get moved off server, spawn in jew server at ancient spire
    6. can't buy supplies. Purchases are on cooldown.
    7. leave game/load new session
    8. Spawn at ancient spire.
    9. since it's a "new" session, supplies are purchasable again

    I understand why the cooldown is there. For non-hourglass fights, it would've been easy to jsut keep coming back and eventually drain a combatant of wood.

    But since hourglass already moves the ship to a different server, this should be a non-issue. It is just eliminating 6-9 above. The extra hassle of logging out and back in just to buy supplies to dive for a new fight.

    Like I said, just a nice QOL suggestion.

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  • pretty much if it leads people to leaving the server then the changes haven't gone far enough

    the whole point is to cut down on the server hopping

    they've already mass flooded the game with supplies, might as well try to cut down on unnecessary hopping in that situation.

  • I understand and agree with both of you

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