This would just be a QOL change.
Current flow (example) :
- Spawn at Ancient spire.
- buy crates from merchant and buy supplies from shipwright
- Dive via hourglass
- fight hard, lose anyways
- get moved off server, spawn in jew server at ancient spire
- can't buy supplies. Purchases are on cooldown.
- leave game/load new session
- Spawn at ancient spire.
- since it's a "new" session, supplies are purchasable again
I understand why the cooldown is there. For non-hourglass fights, it would've been easy to jsut keep coming back and eventually drain a combatant of wood.
But since hourglass already moves the ship to a different server, this should be a non-issue. It is just eliminating 6-9 above. The extra hassle of logging out and back in just to buy supplies to dive for a new fight.
Like I said, just a nice QOL suggestion.