Being able to find a map in a barrel does not make this out of place, poorly designed, turn based inventory menu system that interrupts all the basic ways we have and should be playing SoT worth it.
The game has not played the same and never will again unless an enhancement to the barrel 2.0 system includes a quick grab feature that puts vital things in players hands at the moment they need them. That is how the game played and should remain playing. It is how the SoT plays best.
It is ridiculous to be on an island, surround by skeletons shooting at you with great accuracy while you run out of bananas. Where you have to pop open this gameplay stopping menu as you continue to get shot, hope that a banana is inside, collect it, and then close the menu. Then go to a menu and select bananas unless it was the last thing you managed to click on if bananas were actually in the barrel. All would be good except instead of grabbing bananas and being able to move on staying alive, you are now respawning on your ship after a short cruise on the Ferry of the Damned. All because the new inventory menu slowed you down, greyed out your gameplay, and paused what was going on for the player.
Apply this to battling other ships, fighting skeleton forts, and repelling others players from your ship. It completely changes the fundamental ways this game has played from the start in the worse ways possible. If SoT was a RPG or MMO and the style of gameplay ran exactly like one, the new inventory system would work and no one would be saying foul, please change it. That is not what SoT is and it is not what it should play like.
The SoT new inventory system, style of gameplay, and the way gameplay functions in this game now is out of sync and sinking the game for many players. There is no amount of time needed to adjust that would make this fiasco ok. Yesterday, today, tomorrow, a year from now, if the way and feel of what was is not merged into this new inventory system, it will still be the worse thing that happened.