@dielikekane Please no. The entire reason I and many of my friends play on console is because everyone is forced to use a controller. A console is supposed to be a couch or far away chair experience. No one wants to feel like they're forced to sit a breakfast table on their lap to play with a M/KB from a distance.
All I want is to be able to not play with PC players. Rare asked the question when thinking about crossplay: "Why wouldn't we have it?" And I think the obvious answer is simply that a large segment of console players do not want to play with PC players. This can be for the reasons of a perceived/real advantage, but it can also be for cultural reasons. Some console gamers just don't get along with PC gamers and vice versa.
Beyond all that, there are very real concerns about PC advantage. Consider needing to run up and down your ship to bail water. On PC you can flick your mouse to keep your sprint going through a 180 degree turn. This is undeniably faster and might make the difference between sinking or not. Flicking the mouse during close range blunderbuss battles is also quite obviously in favor of a mouse. Aiming the sword during blocking I also find to be easier with a mouse. Turn sensitivity brings with it much greater awareness. PC party chat allows them to hear both in-game chat and their own private party. And so on.
I would be more okay with crossplay if console/controller players could at the very least have different sensitivity options between hipfire and aimed fire. That could allow us to gain more sensitivity than what is currently allowed for turning, while still maintaining aimed accuracy. This is a must in any console shooter in this day and age in my opinion.