@ethnine said in Invited to Closed Beta? What features should we see?:
All I can say is, No Mans Sky....I have the same feeling with SoT as I did that game, and that isn't an encouraging feeling. I am watching closely, I am hoping for the best. But the simple fact we've not seen any variety of ships, we've not seen true ship customization or ownership, we've not seen base building or pet ownership, we've not seen fishing or any diverse in-depth pirate gear, we've not seen true progression, and we've not seen any real kind of endgame content. all this tells me that either Rare is holding back a lot of content for launch, or its simply not going to make it in at launch. Hence the No Mans Sky Effect.
As someone that was on the NMS train and gave it a few dozen hours of my time post-release, then got to play in the alpha for this, let me at least offer you this key difference between my experiences of the two;
NMS was extremely scripted. When a thing happened, it happened in the same way every time, with a pretty basic gameplay loop that grew tiring quickly. Didn't matter if I did this loop on a new planet that was redder, or had bigger wildlife, or more aggressive sentries, it was the same every time.
SoT, with the dynamically forming storms and the ever-present threat of other crews, can REALLY tweak with the basic gameplay loop. Yes, sometimes you'll go out to complete a mission, and turn it in, and that's that; but you'll often find the loop interrupted by a mast on the horizon, or seeing a ship anchored already at your destination, causing you to improvise. Having to engage or flee from battle; against who, where, with what wind direction, and with what loot; all of those variables impact this improvisation.
Those deviations and improvisations keep the game fresh. I've already put more time into the technical alpha for this game than I did into NMS before I got bored of it, and I'm so excited to keep playing this that I hang out on it's forums. That's got to at least suggest something to you.
I suppose the TL;DR is this; the "customization" in SoT as it stands now comes more through how different every adventure can be, and that alone puts it's ability to hold (at least my) interest far longer. I would like to see the customization features you mention, but they won't be make or break for me.