On how to promote PVP enthusiasm and normalize anti-cheating

  • With the introduction of the Battlefield mode, shortened combat downtime, and the Battle Night event in Season 19, Sea of Thieves has undoubtedly injected new vitality into PvP naval combat. Nevertheless, two core pain points still persist within the current game ecosystem. On one hand, a large number of PvE players and casual enthusiasts lack an accessible entry point to engage with competitive naval PvP, leaving them unable to integrate into the PvP community atmosphere. On the other hand, cheating and unfair gameplay remain rampant. According to community feedback, abnormal behaviors are frequently reported, including ship and resource teleportation, underwater sprinting, and supplies vanishing before supply crates are even opened. The current reporting system relies on post-incident evidence submission, which suffers from obvious lag and the risk of mistaken penalties for innocent players.
    Meanwhile, Kingdom of the World, a pet-rearing MMO launched in 2026, has rolled out a uniquely designed PvP spectator system. Players may enter the arena to watch ongoing battles at any time, and earn in-game currency rewards for supporting victorious sides with no upper limit on total earnings. Spectating serves not only as a convenient way to farm resources but also as a casual, entertaining method for players to learn combat tactics.
    This mechanism has inspired a meaningful proposal. I sincerely suggest integrating the arena spectating concept from Kingdom of the World into Sea of Thieves’ PvP framework, combined with gladiatorial-style betting gameplay inspired by ancient Roman arenas. This would create a fully-fledged spectating system that enriches gameplay diversity while strengthening community self-governance and anti-cheating oversight.
    To help your development team fully grasp the inspiration behind this proposal, I will first outline the core design of Kingdom of the World’s spectator system:

    Flexible Entry & Exit Mechanics: Spectators are not required to watch an entire match. They can join mid-battle and still claim rewards once the match concludes. Upon one match ending, viewers can seamlessly jump to spectate the next ongoing battle.

    Victory-Based Reward Distribution: Spectators only receive rewards if the side they support wins the match. All viewers in the same match are eligible for coin rewards simultaneously.

    Integrated Daily & Weekly Quest System: Weekly tournament challenges require accumulating 10 match victories. Wins observed through spectating count toward quest progress, making the system extremely friendly to players who avoid direct PvP combat.

    Global Resource Value Balancing: The official sets an unlimited total reward pool without restricting single-time gains, ensuring spectating rewards remain appealing while keeping the overall in-game economy stable and controllable.
    The brilliance of this system lies in its accessibility: it allows players with zero PvP experience to earn gold and enjoy content simply by watching top-tier matches. It also subtly familiarizes casual players with PvP strategies, lowering the barrier between passive spectating and active participation.
    Before diving into the detailed proposal, it is critical to define the positioning and shortcomings of the current PvP system to clarify the applicable scenarios of this suggestion.

    Core Pain Points

    Pervasive Cheating: The community has long criticized the anti-cheat system for lacking sufficient deterrence. Suspected cheaters often remain active due to insufficient evidence or delayed enforcement actions after being reported.

    High PvP Entry Barrier: Though the Hourglass system offers skill-based matchmaking, naval combat demands mastery of cannon aim, ship steering, and team coordination—barring many casual players from participation.

    Lack of Official Spectator Channels: Players currently rely solely on Twitch and Bilibili recorded streams to learn PvP tactics. These are one-way pre-recorded videos, with no option for immersive real-time, third-person perspective viewing of live battles.

    Spectator + Betting System Design Proposal
    Core philosophy: Use spectating to promote fair play, and add betting to enrich entertainment value.
    The spectator function acts as the foundation, with betting gameplay as a supplementary feature. It allows players who are unskilled or unwilling to fight personally to gain immersive engagement, while forming a community-wide "player patrol network" that imposes continuous oversight pressure on cheaters.

    We propose establishing multiple Naval Battle Arenas across the game map with the following core design:

    Entrance Layout: Enclosed circular sea zones marked by buoys near every Outpost, paired with a rocky platform adorned with statues. Players can dock and access a list of all ongoing PvP battles in the surrounding waters.

    Match Visibility: Ships engaged in PvP can be marked as spectatable, with captains granted an in-cabin toggle to allow / block spectators. Upon joining as a spectator, players are granted a free-flying third-person camera perspective—similar to the "Ghost Mode" or "Seagull Mode" previously proposed by the Sea of Thieves community. Spectators remain invisible to all players, cannot communicate in chat, and cannot wield weapons, acting as pure neutral observers.
    Multiple spectators can watch the same battle simultaneously and freely switch perspectives between the two opposing ships. To prevent unfair intelligence leaks, key protective rules are implemented:

    Delayed Spectator Feed: All spectator footage is delayed by a minimum of 30 seconds, aligning with community suggestions to eliminate the risk of spectators relaying real-time intel to either side.

    Restricted Private Access: Spectators are blocked from viewing cabin interiors, tactical maps, inventory menus, and other private in-game interfaces.
    Drawing inspiration from Kingdom of the World and aligning with Sea of Thieves’ existing economy:

    Basic Spectator Rewards: Players earn seasonal Renown experience for spectating matches to their conclusion, scaled by battle duration. Completing a set number of weekly spectated matches grants gold rewards—aligning with the game’s ongoing economic rebalance, where gold is now primarily obtainable via Renown progression and limited-time live events.

    Betting Gameplay: Within the spectator interface, players may wager gold within the first minute of a battle’s start. If their chosen side wins, they earn bonus seasonal Renown or substantial gold payouts. Hard caps are placed on per-bet gold amounts to mitigate gambling risks, alongside a daily betting profit cap to avoid inflating the in-game gold economy.

    Anti-Cheat Synergy Mechanism
    Spectators inherently form a volunteer anti-cheating task force:

    Deterrence Effect: Knowing they are being watched by dozens of anonymous ghost spectators discourages players from exploiting cheats such as teleportation and wallhacks, as any spectator can record footage for formal reporting.

    Streamlined Reporting Channel: A dedicated Report Players in This Match button is added to the spectator interface. One click automatically exports the targeted ship’s last 30 seconds of operational logs, paired with auto-captured spectator screenshots, for one-click submission—far more timely and accurate than the current manual post-event reporting process.

    Reward-Based Reporting: Verified legitimate reports grant small gold rewards to the submitter. Harsher ban cycles are enforced for repeat cheaters, with spectator-submitted reports processed as an independent module to avoid mass false bans and handling errors.

    Technical Requirements & Phased Roadmap
    To accommodate development cycles, we recommend rolling out the system in three incremental phases:

    Phase 1 (Base Version)

    Enable spectating for Hourglass battles

    Add basic Renown rewards for spectating

    Implement 30-second minimum spectator delay

    Integrate in-match spectator reporting tools

    Phase 2 (Expanded Version)

    Launch regulated betting system with daily/weekly caps

    Design exclusive HUD for Naval Battle Arena spectating

    Add spectator-themed achievements and milestones

    Fine-tune economic and gameplay balance

    Phase 3 (Full Release Version)

    Dedicated spectator chat channels

    Advanced camera controls and match replay functionality

    Anonymous spectator mode option

    Seasonal spectator leaderboards

    Potential Risks & Mitigation Strategies

    Potential Risk
    Countermeasure

    Spectators used for real-time scouting and intel leaks
    Enforce fixed broadcast delay; block access to private cabin and tactical map views

    Betting triggers severe gold inflation
    Implement hard caps on daily wager amounts and daily profit gains, matched to existing in-game gold generation rates

    Spectating compromises player privacy
    Add anonymous spectator mode to hide Xbox gamertags from public view

    Cheaters exploiting spectator mechanics to evade detection
    Restrict spectating only to matches where players explicitly enable spectator access; retain backend behavioral logs for anti-cheat auditing

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  • AI created gave up reading.

  • @burnbacon I'm right there with you!!

    @Jh-evilD3 As a daily HG player what I did read is you're reading some community says things may be happening. Well yes there were cheaters in HG and when asked why they were doing it most constantly said because they took Arena away.... get over it Arena has been gone for 4 years. It is back now in custom seas build it yourself come next season and host it. But it is not as common to see things happening anymore. The issue now is HG has been out for almost 4 years and new players think everyone is cheating because they get paired against the regular daily HG community that plays everyday. We know how to play HG cause we spend all our time playing it. We play it everyday because we enjoy it. So we know how to shoot cannons and defend our ships, board others etc. They need to understand they are late to the game mode and unfortunately it is hard to find people their skill level when matching into a fight. Saying they should turn it into some other game that just came out just shows you have not been part of the hg community either for the past 4 years and trying to change something that we as the HG community is not asking for. We asked for supplies, we got it. We asked for shrinking circles to stop the runners and the people parking on islands to cheat the system.. we got it. We asked for flags to be raised so we can complete the comms we got it. We asked for comms to be fixed we got it. We asked for restrictions for people to not be able to just jump in with fresh accounts they did that. It is still too low in my opinion. It should be distinction 1 in both reaper bones and Athena but this is a start. So the only other thing I saw was something about people can watch... anyone can pull up and watch a battle its on open seas. If they get sunk that is the risk they get for getting too close but they can always stay a distance and watch the fight.

  • @elmo6842 I’m really glad to have such positive and optimistic senior players replying to my discussion under my post. Most people in my community tend to be pessimistic about the frequent cheating in certain areas and the uncontrolled spread of cheating-related talk. This piece was polished and organized by AI, but most of the thoughts are my own. I’m already really pleased just to get some feedback and discussion.

  • This piece was polished and organized by AI

    Glad you admit but don’t do that. Ideas maybe yours but you made a bot do majority of your thinking for you.

    Get better replies when you actually type your own words

  • This piece was polished and organized by AI

    And for that reason, I'm out.

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