The sandbox has been replaced by a shallow theme park

  • There’s a lot here but it took me a while to get my thoughts in order on the subject. This is feedback on the current state of the sandbox, activities, and player interaction.

    I think that the voyage rework was overall bad for the game. As are many, but not necessarily all, of the changes designed to reduce the friction in the general gameplay.

    I had mixed opinions when the voyage change was first introduced, after a while I quite liked the simplicity and how easy it was to change servers, now I think it was an overall bad change that moved us away from the core of what this game is. Away from the sandbox and the reasons that a lot of us really fell for this game.

    The clinical sanitisation of voyages and the on-demand world events has removed much of the variation in gameplay and has made every session feel the same as any other. The texture and atmosphere of the game has been wiped away in the name of balance and accessibility.

    The gameplay loop of putting down a voyage and then shenanigans happening is gone. You’ll very rarely encounter the same ship multiple times in a session. The seas feel lifeless as everybody is engaging in what are essentially parallel single player experiences. It also feels as if extra PvE is being shoehorned into everything to try to create a facsimile of variety.

    World events are mostly uncontested because they’re on-demand. The only thing that’s regularly contested now is the FoF; and only when the CoF is there. I have several experiences of going to a world event to see the crew that is at it scuttle or dive away; because they can and because it’s “optimal” to just give up.

    Voyages are Sisyphean. They’re exactly the same every time, almost never lead to player interaction, and ultimately pointless as gold is inflated to near worthlessness.

    Even the heist event was dead in a day due largely (in my opinion) to gold being worthless. I still remember fighting for hours for a fort worth 12.5k to save up for a ship set (and because it was the only decent way to get merchant rep).

    The issues run a lot deeper than the reworked voyage system but the end result is that the game feels soulless. It feels like it’s been designed by committee and balanced by spreadsheet. Balanced badly too; the gold values are inflated beyond sense.

    The events team needs to chill out too (sorry). I’ve blasted through my “long term progression” distinction rings with the ridiculous 10x gold and rep events. The fishing event didn’t need such inflated rewards and the Athena event really didn’t need double rewards on top of mega stashes. (Side note: I’d really love those fishing shopping lists to just be a staple voyage for HC. They’re fun and involve a bit of executive function.)

    We need another rework; or a de-work. To me it’s the difference between a restaurant meal and a McDonalds meal.

    A restaurant meal is very rarely exactly what you expect. Every meal, even from the same restaurant, has a fair amount of variation. You’re not always 100% happy with it but it’s overall a good experience. You like the restaurant even if you don’t like everything about every meal you eat there. A McDonalds meal is always exactly the same, exactly as expected, and always distinctly mid.

    I think the wider playerbase that the changes have been trying to capture doesn’t exist (or is transient) and I think the casual players don’t really care much either way. Whatever data has been used to inform decisions over the last several years must be wrong. It must be based on assumptions, fallacy, and/or missing important context. Otherwise things would be going well for the game.

    There has been talk of moving Sea of Thieves back towards its core. I hope that activity design, the gold economy, and the voyage system are on the list. The sandbox has been replaced by a shallow theme park.

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  • They need to make diving solely for raids and not for faction voyages. And the raids don’t count toward commendations.
    That how I see things being better.

    As well if a WE raid is active. Make it “known” as you approach it. “Raid of Ashen Lord” or “Raid the Order of Souls Fort”

  • @mort216
    The issue with the old voyage system is that it was too confusing to interface with for a lot of players, so they just straight up didn't. I didn't. I got to 38 in reapers (back when there was no distinctions) and less than 10 in every other company because I never did voyages. I just stole loot and sold it to reapers. Now I can actually do voyages in a way that makes sense. I do agree that more variation would be good though, I think the loot pool being 100% the same and mid at best is boring.

    The issue I have with trying to rebalance gold at this point is that 1.) If you devalue it too much in PvE, you push the maximum value for time to being PvP, and that is a recipe for either having more players looted to the point where lower skill players quit outright, lowering the player count, or 2.) It risks shifting the best gold strategy to hourglass. Hourglass is already a very strong gold builder. Not that it couldn't be rebalanced as well, but I think it would be harder to rebalance without ruining XP and emissary ledger viability.

    Unfortunately, we do see large player increases with the rep boost events, so the devs know its a good way to put more people in the game, and even though I play the game nearly daily, I play more on days where they have rep boosts, because I am trying to progress myself to gold bones and Reapers D5 (at 430 reapers and 379 RHG), AHG 200 for all the rewards, AHG and RHG emissary ledger, and PvE emissary ledgers, but even without these events a decent player can get themselves to curses in under a month, and with devotion can put themselves on the top of the ledgers. I got myself from level 6 (because of 5 free levels) to skeleton curse as a solo in 3 weeks without any double XP. I got ghost curse in duos in 2 weeks with 3 days of double XP. I don't even think I'm really good at the game.

    As a side note, you need to go to better restaurants man. The point of a restaurant is that it's supposed to be exactly the same every time you order it. Fast food or not.

  • Yeah diving to low tier voyages is used too often to cherry pick servers - as we will see in the upcoming event. Remove them.
    Diving should be changed so emissary flags reset to Grade 1 on a dive.
    Folk can dive to their chosen event - and then build up to V on that server and stay, or if they dive off again they incur that reset.

    Hourglass can be exempted - remove portal hops.

  • I think that OP put it neatly, in dumping updates after update that are not interconected they constantly dismantled own designs.

    Original design - start adventure - sail - interact - extract - sell -> dismantled
    Capiancy -> dismantled
    Hourglass -< neglected to death.

    Another problem is absymal drought in gold shop. In cosmetic driven peogression game we didint recive eny meanigfull drop from times before season 1.

    When there is no stakes emosions are much lower.

    But hey, at least you can pay to mess up your audio!

  • @pc-monkfish said in The sandbox has been replaced by a shallow theme park:

    Yeah diving to low tier voyages is used too often to cherry pick servers - as we will see in the upcoming event. Remove them.
    Diving should be changed so emissary flags reset to Grade 1 on a dive.
    Folk can dive to their chosen event - and then build up to V on that server and stay, or if they dive off again they incur that reset.

    Pretty much everyone I play with feels similarly. Diving has made the servers feel very empty.

  • @potatosord said in The sandbox has been replaced by a shallow theme park:

    @mort216

    As a side note, you need to go to better restaurants man. The point of a restaurant is that it's supposed to be exactly the same every time you order it. Fast food or not.

    You might be right there. I do still prefer my local pub’s gammon steak over a big mac though; even if the peas are sometimes not ideal.

    Same as I’d happily take the old voyages over the new; even if I dig up the occasional castaway chest or get inconvenient islands.

  • @pc-monkfish If they reset emmi levels on a dive, they risk making players more likely to just stop playing as opposed to staying in one server. Diving is definitely problematic in some ways but also a very good tool to make the sandbox feel less like you have to do nothing for a while for no reason.

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