1 v 3 isn't fair PVP. Epic stories but Unfair.

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  • I know this is more about the venting so I'll keep this short

    many of us solos know how annoying brig fights have become lol, you aren't alone

  • Its not just about the number of players, its about how the ships are balanced. A brig has more players because it needs more players to be able to work. A brig is faster to sink than a sloop, so if you put enough pressure on them, then they will need most of those 3 people on buckets. That on top of the fact a sloop can outmaneuver a brig means you can avoid their cannons a little easier than they can avoid yours.

    Its not about the number of players, but how you work to your advantages and disadvantages. You can solo fight most any ship as long as you dont fight in the broadside of larger ships, and personally i find good sloops (especially good solos) more dangerous than good brigs or galleons.

    All that said, solo was never intended to be balanced or easy because its a team play game at its core, and the devs never intended to balance for solo, but they did give solo players the fastest respawn timer of all, so you do have at least 1 thing going for you.

  • Took the initiative to solo the fort of the damned just to see a 3 man brig roll up right when I hid the fortune treasure.

    In fairness, what did you expect? A free pass?

  • Solo sloop vs 3 man brig is utterly unfair.

    Yeah...and? So is # of ships vs a solo sloop. But that the life of a Solo player :p

    I can't be the only one thinking that a server should be pvp leveled to the ship they are captain of. Sloops on sloop server. Briggs on brigg server and so on 3 vs 1 REALLY RARE. At least hide the mermaid while I'm hiding 1 v 3.

    Ah no. Its OPEN World, you have the same Tools as they do. You could of prepared better, you could of done so much that would turn the tide. As for Mermaid, pffff hahaha.

    I did put up a huge fight though.

    Good!!

    Not to mention the Meg and skelly ship butting in.

    Yup.

    Unfortunately that's a big issue amongst the high seas. Pvp isn't a level playing field.

    So..Your upset because you

    1. Did a High value target World Event.
    2. Group of ships decided to "Pirate" you afterwards
    3. Even tho you put up a fight, well I might say. You upset still...
    4. Claim its unbalanced when its Fair.

    I can tell you, someone has had 3 duo sloops attack there 1 solo sloop and will claim the same "PvP Balance issue" its not the ship or player count, its the how the player works.

  • @scurvywoof obviously, if you take the initiative....

  • "I took the initiative to activate a world event that broadcasts my location and has some of the newest treasure in the game, and when I finished a bigger crew and ship sailed up to me and stole my loot!"

    Yes, that's the game...

  • @b2g00d
    I've beat plenty of bigger ships. Solo, and with crew.
    The seas aren't fair matey. You can't control the wind, rain, waves.....

  • Even if you beat that brig, they would simply respawn 5 minutes away from you and come right back with their turbo speed and even if you beat them all night long you'll never get all that loot sold, its like a spider web just being challenged while solo because moving loot around alone is painful because it is time consuming unless you only want to grab a few premium pieces and run. Especially if they find out or realize your solo they will 100% run back because they know the odds are not in your favor, they can make 100 mistakes and win, you have to make zero mistakes and be ultra lucky to beat a skilled brig crew if your solo.

    You'll have much better success if you try those with a minimum of 2 people on your crew.

  • @karkona said in 1 v 3 isn't fair PVP. Epic stories but Unfair.:

    Even if you beat that brig, they would simply respawn 5 minutes away from you and come right back with their turbo speed and even if you beat them all night long you'll never get all that loot sold, its like a spider web just being challenged while solo because moving loot around alone is painful unless you only want to grab a few premium pieces and run. Especially if they find out or realize your solo they will 100% run back because they know the odds are not in your favor, they can make 100 mistakes and win, you have to make zero mistakes and be ultra lucky to beat a skilled brig crew if your solo.

    Brigs are rarely worth fighting as a solo anymore unless someone is in content creation and is finding content out of it or specifically likes fighting brigs for whatever reason.

    Brigs have become very "even when you're winning you're losing, even when you win you lose" imo.

    Galleons are still an interesting fight, sloop v sloop is cool, but the brig's speed has created a meta that isn't even fun to fight/win against even if that's in the cards. It also attracts 10/10 aggression crews so that fight doesn't truly end (as you mentioned) till a person leaves the server or a merge happens.

    I always check the patch notes for "random thing caused brigs to go much faster than intended" but no luck yet lol

    I guess until that day people can just keep getting them to full sail nose dive into islands at plaid speed. It won't sink them but at least it's funny to see.

  • @b2g00d iv been on a galleon with a full crew and we got wrecked by one dude on a sloop in short it's a skilled based game sometimes you do the butt kicking other times you get the butt kicking

  • @otherfanboy said in 1 v 3 isn't fair PVP. Epic stories but Unfair.:

    @b2g00d iv been on a galleon with a full crew and we got wrecked by one dude on a sloop in short it's a skilled based game sometimes you do the butt kicking other times you get the butt kicking

    The main thing for solos is realistic expectations otherwise it creates even more frustration.

    Yes solos can and do sink larger boats but there is much more to it than that.

    For a long time content creation and people looking up to solo content creators have created this misleading narrative about solo pvp.

    It's an entirely different world for a solo that defends vs a solo that attacks. A solo player that plays organically and defends in pvp will face MUCH more difficult competition and much more consistently, this means more losses but it also means that no solo would win many of the fights, not even the most skilled solos.

    Content creation has created this John Wick type of narrative where skilled solos are just going out there and taking out bigger ships, attacking pvers is entirely different pvp than defending against pvpers. Massive skill differences in opponents of the different play styles. It leads to unrealistic expectations and solos being disappointed in themselves.

    Solos that defend gotta rely on strategy for the win conditions, they aren't fighting random pvers they are fighting aggressive pvpers with experience. Post HG this is significantly more the case as overall pvp skill has improved.

    Solos don't win fights against solid larger ship crews with coordination outside of extremely rare circumstances.

    There is also a factor with content creation that nobody else benefits from. The whole "can I get a screenshot" situation where players focus on that social part of it rather than winning the fight. Solos outside of content creation don't have players going light mid-fight.

    Solos can definitely do alright but realistic outlook on the environment is a must for success as a defending solo.

  • @wolfmanbush in a game where teamwork is at the core yet player choose to play solo it's kinda of on them true many players either prefer solo or just can't find other but with safer seas out next month give solo players some where to sail when they don't want to deal with others I know I'll use it for TTs and fishing

  • @otherfanboy said in 1 v 3 isn't fair PVP. Epic stories but Unfair.:

    @wolfmanbush in a game where teamwork is at the core yet player choose to play solo it's kinda of on them true many players either prefer solo or just can't find other but with safer seas out next month give solo players some where to sail when they don't want to deal with others I know I'll use it for TTs and fishing

    It's on me because I have true choices. I want to play solo but I have the realistic choice of doing well in open crew or I can rely on my experience and social connections to get a crew going if I wanted to play that way. That's real choice.

    Many don't have real choices, they could open crew/discord/lfg but they might not be compatible or comfortable in those types of situations (many aren't). They don't have the experience and social connections to rely on for a realistic crew situation.

    It's a workable situation for solos that pve but not when looking at the environment as skilled solos going out there and 80's action/adventuring entire crews. Solo defense requires much more strategy than it does pvp skill. Pvp skill as a defending solo these days just means incredibly long and inefficient fights. It's all about the win conditions.

  • @wolfmanbush true many may not be ok playing with randoms and their friend don't play Sot but the game dosent need to be for everyone either not saying those who want to play solo shouldn't play but they should just keep in mind they will be at a disadvantage in pvp at times sometimes you'll be the terror o the seas others you'll be the punching bag every time you get on it's a new adventure

  • Solo players should be sharing a server with other solo players by default.

    There should be a solo’s only adventure mode that players can choose to play that locks their crew size to one for the entire session. No inviting friends or using open crew.

    For the content creators and veteran solo sloopers who want to fight full crews they can sail as a solo sloop without being restricted from filling their crew and being a duo sloop at will and they will be placed on servers with all crew sizes. Just like they always have.

    This issue. The issue of not providing a fair and fun adventure mode for solo players to enjoy is my biggest complaint left with SoT.

    Other than that I just want better controller response curves because 3.0 starts out way to sticky (literally from a stop as in the response curve starts from a dead stop and basically has a deadzone built it to the curve in addition to the actual deadzone setting) and then accelerates to quickly making you feel like you’re never fully in control of your character when panning the camera with right stick. This stickyness at the start of the response curve causes controller players to overaim and is part of what makes ENAS’ing so effective against controller players because you are forcing them to cross the deadzone every time you change direction which is sticky and thus it’s very easy to overaim.

  • I've seen a lot more brigs since guilds came out, solo sloop is definitely getting more difficult IMHO.

  • @karkona agreed 👍

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