Default Supplies for both PvP and PvE

  • Hear me out: Why are we not letting all ship types start with even more supplies like 500 cannonballs, 150 planks and a good amount of food?

    For PvE it means that you can more easily just raise anchor and get going. Reduce preparation time and get players with less time into action faster. In case of PvE and PvP encounters they will be well supplied to only worry about their skills and less about supply shortage.

    For both organic PvP and Hourglass it would ensure that you can get even faster (back) into action because it is less likely to run into a supply shortage without stockpiling for ages. Especially on galleons you often end up with less than 200 cannonballs to leave your outpost. If you fight a crew that has already won a battle, chances are that they have twice, tripe or quadruple the amount of cannonballs. Those 200 run out very quickly, especially on galleons. Those fights can already take forever when both crews are stockpiled.

    But many crews tend to run and bait the opponents to waste supplies because of their own shortage. These kind of fights are the most time consuming and most unrewarding for both opponents. One crew ran out of supplies and starts to keep maximum distance and send boarders in desperate attempts to turn the tides. The other crew has the choice between chasing and possibly wasting a lot of supplies for the long range chase or waiting it out on an island until the other crew comes back or gives up. This can go on for a very long time. And if the crew wins, they do not even get supplies to make up for the battle.

    The only alternative would be for starting crews to stockpile on multiple outposts and sea fortresses and the same applies for winning crews because they run out of supplies.

    When all crews have enough supplies to actually battle it out then it is less likely for running scenarios in hourglass. Losing a fight is less annoying because you could just raise anchor and dive again. The same applies to getting sunk by the current abundance of keg droppers - at least you could raise anchor and dive again.

    It would make all kind of naval encounters (PvE / organic PvP / HG) more skill related than supply related and I really think that this would be a change with no serious disadvantages.

    You can not sell supplies anyways without finding corresponding delivery quests. Abusing it in a monetary way is unlikely and unrewarding. Giving all players equal grounds (supplies) to actually battle it out instead of feeling forced to run feels like a good idea to me.

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  • Would be a great change, especially for galleons and brigantine

  • I like the idea of having more starting supplies, as it allows you to get back into the fight for the hourglass faster.

  • Being able to bootstrap PVP-Sessions (especially Galleon) seems to be a big quality of life improvement. Outposts simply lack the amount of supplies to properly sink multiple ships in a row

  • Agree in principle, however something like the suggested 500 seems crazy. Strategy around supplies is seemingly intended and is part of design. Not a 1:1 comparison but any shooter going back to Doom (where it was a HUGE component of moment to moment gameplay) with unlimited ammo comes to mind.

  • Why stop there. Just give everyone infinite supplies and remove buying them all together.

    -_-

  • So, sinking a crew at for example a world event and them returning soon doesn't have the drawback of limited supplies ? Just because you think this will stop people from running in Hour glass ?

  • Actually, thats sounds like a really good idea to help both the PvE players AND the PvP players ^^
    And as Axecalibur said the more supplies u have in HG matches the more u have fun :D

  • Good idea, because topping up for supps is bad.

  • @lem0n-curry

    I never said unlimited supplies.

    compared to the crew that just sank them - and collected their supplies - they will still be at a certain difference. But both the defender and the attacker will have enough supplies to actually fight it out.

  • I would prefer starting an HG match just having bottomless cannonballs and bananas (no planks) that despawn when the mstchis over

  • @axecaliburtv said in Default Supplies for both PvP and PvE:

    @lem0n-curry

    I never said unlimited supplies.

    compared to the crew that just sank them - and collected their supplies - they will still be at a certain difference. But both the defender and the attacker will have enough supplies to actually fight it out.

    It will take three+ times as long to drain the supplies of the returning attacker - each time they return. And if they spend most of their cannonballs it will become in favour of the crew that keeps returning rather quickly.

  • Would be an awsome change to the game to reduce the huge downtime after a lost battle. It isnt an unfair atvantache, it just reduces the amount of bad hourglas battles. If everyone has enough supplies the deciding factor is skill

  • @axecaliburtv first time you will go for a FotD, FoF or LotV and another crew will go there for you and keeps coming back everytime, you will regret this

  • Luck is what happens when Preparation Meets Opportunity.

    Getting prepared and being well prepared are part of the game, I'm a big no one this.

  • @lem0n-curry I can actually see your point there. I rarely have the issue that people keep coming back over and over again and if so they usually lose quite drastically. For me personally it would make this change even more welcoming as it encourages fighting even more. Here, you lost, go back at it if you like. But thats me who actually likes fighting.

    I can see that people are not happy if defeated crews are coming back over and over again. Those crews are already there. Even without any supply change. Some more might come back several times because they have more supplies. But I don't think that having supplies is the key factor why people are coming back in the first place. I think crews are coming back because they think they could have won the fight. As I said it rarly happens to me in general but I do not remember any crew coming back more than three times.

    I think it could be solved by merging non-allied crews off the server when they sink. Like it already is with hourglass battles. Of course thats a whole other topic to discuss.

    I still think that getting started easier, especially when going through hourglass fights is in general a good idea to consider - which of course might need further balancing.

    I would even vouch for the idea of unlimited cannonballs. It would put all crews on even grounds and you could put more focus and time on the actual fights vs. the kind of tedious resupply phases.

    If you want specials, chains, curses you'd still have to loot for that. But basic tools for combat (cannonballs and planks) could bring a good amount of fresh air into fights that otherwise often quickly run into supply shortages or starving strategies.

  • @schwammlgott

    The basic idea is to combat supply shortages. I mainly play hourglass admittedly where the supplying and resupplying is a major factor and downer / momentum breaker if you really want to go or keep fighting but can't that easily. Hope that makes sense so far.

    someone coming back over and over again and even having more supplies than you can lead to other problems. That is true and I did not think about this before. One could instead give everyone unlimited supplies of cannonballs. Or make one barrel of 99 cannonballs respawn every x minutes like in the first Pirates Life Talltale on the Ferry. I'm saying this coming from an Arena perspective where the actual naval fighting was the focus and you could instantly go into the action. Yes, Arena is gone for good but why not thinking about getting the good parts of it into the main game? Sinking is always a bit annoying but compared to the resupply phase that awaits you - thats a total different story.

    I know it is a very drastic approach and I get your points, but I still think that there might be some middle ground to be found in there.

  • @axecaliburtv said in Default Supplies for both PvP and PvE:

    @lem0n-curry I can actually see your point there. I rarely have the issue that people keep coming back over and over again and if so they usually lose quite drastically. For me personally it would make this change even more welcoming as it encourages fighting even more. Here, you lost, go back at it if you like. But thats me who actually likes fighting.

    Fighting over a World Event is part of it. Having the same crews come at you again and again should be discouraged by either having a sunken crew spawn at a long long way away - three squares in the red sea if that would help.

    I can see that people are not happy if defeated crews are coming back over and over again. Those crews are already there. Even without any supply change. Some more might come back several times because they have more supplies. But I don't think that having supplies is the key factor why people are coming back in the first place. I think crews are coming back because they think they could have won the fight. As I said it rarly happens to me in general but I do not remember any crew coming back more than three times.

    Three times, but now for longer fights (as they have more supplies). It'll encourage this behaviour in crews that falsley assume they could have won.
    Ofcourse crews that lost by a small margin or a stupid mistake will return - no issue there; having your session filled for half the time with fighting a crew that won't take a loss - less fun - much less fun.

    I think it could be solved by merging non-allied crews off the server when they sink. Like it already is with hourglass battles. Of course thats a whole other topic to discuss.

    When they sink ? So if their ship sinks but are succesful at fighting you at the fort they just disappear ? This would make it even worse, one lucky keg and they're off the server.

    I still think that getting started easier, especially when going through hourglass fights is in general a good idea to consider - which of course might need further balancing.

    People complain about fights that just keep going just as much as about running - more supplies will make those complaints part of the other side of the scale.

    IMHO 5 minutes (or less) of the crew running around the outpost gives in most cases enough supplies for a long enough fight - if the carpenter would need 150+ planks in one fight, I'm sure we'll be doing other stuff quite soon. If not, there are supplies from the shipwright and the merchant

    I would even vouch for the idea of unlimited cannonballs and wood planks. It would put all crews on even grounds and you could put more focus and time on the actual fights vs. the kind of tedious resupply phases.

    No, it would help people who don't like or want to prepare as they are currently at a disadvantage. And that's a good thing !!

    If you want specials, chains, curses you'd still have to loot for that. But basic tools for combat (cannonballs and planks) could bring a good amount of fresh air into fights that otherwise often quickly run into supply shortages or starving strategies.

    Fresh air ? Talk to the people who complain about the fights that go on and on because they have hundreds of balls, planks and fruit each.

  • I think it's a weird take that you think more supplies makes encounters more skill related.
    All pve can be done with base supplies as they are now, and pvp wise this just further draws out fights and let's people play slower and more defensive style. Most fights need less than 100 cannonballs on everything but perhaps gally.

    I don't think an abundance of supplies is a good thing.

  • They did increase the supplies recently.

    Part of the game is resource management, and keeping your ship stocked. If you start with more Cannonballs than you would need that would removes that portion of the gameplay.

  • @axecaliburtv There really isn't a middle ground to find.

    Resource Management is a major part of the game. Finding the good supplies, taking the time and effort to stock up your ship is a major part of the game Captaincy gave the ability to get a few extra supplies delivered right into your barrels.

    If you are running out of supplies during a battle, that is when you sent crew to islands, grab resource barrels marked by birds in the ocean, etc.

    Having everyone have an abundance of supplies removed keeping track of that stuff out of the equation. You don't have to worry about missing cannon shots, you don't have to worry about running out of good food, basically you don't have to pay attention.

    There are many a time that my crew gets the best of another because they did not prep their ship properly, or they just weren't paying attention and ran out of cannonballs.

  • If anything they should REDUCE the starting supplies. It's already to much for the adventure mode (wich is about 95-98% of what the playerbase is doing i guess), where people no longer have to gather supplies and can just keep coming back imidiately over a world event.

    They should just go back to the old starting supplies and thus remove the extra supplies you now get as a start. Those extra supplies should only be gotten if you do a dive and get matched against another ship (they should spawn in your barrels when the animation starts where you get above water again).

  • What was the purpose of the resource purchase restriction? This decision did not lead to anything good. Only negative experience.

  • @ixxxoloff I disagree, with the current multibuy glitch in use coming across crews with 50 pineapples by default is not healthy for the game.

  • @hiradc What are you writing? What's the harm?

  • @reverend-toast
    That is true, but this topic is related to hour glass fighting. so that you dont have a lot of down time between a lost fight and a new battle.

    I absolutly see the point, that for normal adventure that is not what you want to have. A ship coming back over and over again with nearly unlimited supplies is realy frustrating.
    But for hour glass, it would be a massive upgrade to keep the ships in game. If you lose a fight, it takes a certain amount of time till you can dive again. with these supply changes that time would be gone and a lost fight wouldn't be that big of a deal, you just go dive again with enough supplies for at least one good fight.

    Maybe they can set fix supplies for ships that are going to dive

  • @hiradc
    its not healthy, because its a glitch. if everyone were able to buy that - or have it as starting supps - it won't be even a topic of interest for anyone

  • @cpt-av3ry the suggestion was no limit. Fighting anyone who has 5 pineapples on them is frustrating for all involved and becomes a form of pay to win.

  • Pumping more supplies into an already supply-saturated world? I'm not a fan.

  • @axecaliburtv vote to dive/ defend give free supplies vote to leave take supps away also captain supplies for random cursed cannon balls buy able with blue coins next have player ships stoposeing supplies when they sink just drop a copy of there supplies keeps hourglass moving as fast as possible and finally buff xp to hg especially loss xp as it stands now the loser loses everything while the winner get everything and then some that might work for adventure but not a competitive mode filled to the brim with sweats and cheats

  • @ixxxoloff cuz the main intention of the game is everyone is on an even playing field. They did give some benefit to people who are on a captained ship, but it’s really just a method of saving time. If they allowed to purchase more it essentially gives the power to the people who grind the gold… which is against the spirit of everyone being on an even playing field.

  • @cpt-av3ry but adding too much “these are the rules of the world… unless you are hourglass fighting”… adds unnecessary complexity to the game and more situations that can be exploited.

  • As a regular PvP player myself, I would appreciate this change very much since a lot of times you might end up sinking because you run out of supplies.

  • Well thats the entire point. Either both crews have the same supplies or they dont. Either you are rewarded for planning for your match, or you arent. So either allow crews to enter into HG with all the supps they can find; or lock them into specific allotments given to anyone engaging in HG.

    Either its pure chaos and ppl can have pockets full of pineapples and curseballs, or its strict predetermined supply lists youre locked into. Anything between those two options isnt an even playing field

    No rules or strict rules.

    Come to think of it, the starting supps were changed to current values IN RESPONSE TO HG's release... so there you go. Those ARE your default battle supplies

  • yeah, thought the whole time Hourglass should have fixed supplies in the first place. I don't want to supply up a hour only to match the person I fight, because they already played the whole day.

    Resuppling for Hourglass is just really a pain in the butt. And I can understand why so many casual playing crew's already left that mode.

    And it is only Rare's fault, to bring in a new gamemode. And just leave it as it is as it would be already a perfect mode

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