Additional Reputation System

  • I always thought it a little odd that you could be max rep with, let's say, merchants and sink their emissaries and sell their flags without repercussion.

    Now I'm not saying to change the current system. I understand why it is the way it is. What I'd like is a separate rep system.

    This rep would increase when completing voyages for that faction as an emissary. Reach a high enough rep and you could gain access to some form of bonuses. These could be tiered, getting better as your reputation increases.

    This bonus would be something you have access to even when you are not flying an emissary flag. Could be slightly better payouts, new voyages, something that would feel rewarding for staying in a faction's good graces.

    But each time you sink an emissary, your reputation with the sunk ship's faction will go down some degree. This degree could be based on their current emissary flag rank. As your rep drops you start to loose access to those bonuses.

    This could work for Reapers as well. Since they really hate the companies, each time you complete a voyage for a company as an emissary you're rep with the Reapers will start to suffer. Taking flags and treasure as normal would increase it. Now I don't normally sail as a Reaper so I'm not sure what bonus Reapers would prefer for being high rep.

    What do you think? Maybe a system like this could be another bonus for captained ships. If so would the rep be tied to the ship or the captain?

    I think a system like this could add a bit more to the game as you balance faction reps besides just our current static faction grinds. Could also add a new level of decision making as you debate with your crew if the rep hit is worth sinking that lvl5 Hoarder emissary you just spotted.

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  • It's an interesting idea and other games do have similar type gimmicks where you pick a single faction to represent and get exclusive rewards from building up rep. The game that comes first to my mind is Destiny with its faction rep system and exclusive faction cosmetics.

    But even Destiny lets players work on multiple factions, just not at the same time. Therefore ultimately it is basically just a time gated version of SoT's faction rep and cosmetic rewards system. In Destiny you had to pledge to a faction one at a time and couldn't grind all of them simultaneously like SoT. Honestly, while Destiny's factions system had the appeal of feeling like players were genuinely dedicated members of a faction I prefer the less time gated approach of SoT.

    In my opinion it's too late in SoT's lifespan to introduce something like a faction loyalty system. Because the current faction system has been baked into the very core of the game's progression system. For example, can you imagine trying to grind the new Guardian and Servant curses if representing one faction lowers your rep for the other? It would just feel like artificially slowing player's progress down with no feeling of gameplay logic other than for an arbitrary sake of immersion.

  • @captain-plank definitely see what you’re saying but I think the whole reason we don’t have our reputation “lowered” if we go against the faction we’re gunning for, is for cosmetic purposes. We want the ability to unlock everything, if we hit 75 and unlocked what that had, then it got lowered, would that relock the access? Hard to get right like you said but I think it’s simpler not have it decrease for the purpose above.

  • @lordqulex said in Lets discuss: Alliance System:

    But what is the alliance system missing? A real reason to participate. Gold is great and all, but how do I show off that I'm an honorable alliance partner?

    What alliances need are three things: an honor/infamy system, unique cosmetics, and exclusive voyages.

    Attack an honorable ship, you earn infamy. Sink an honorable ship, you earn infamy. Attack an alliance partner, you gain LOADS of infamy.

    Attack an infamous ship, you gain honor. Sink an infamous ship, you gain honor. Money earned by alliance partner earns LOADS of honor. Finish an alliance voyage, earn honor.

    Unique ship cosmetics are unlocked at different levels of your infamy/honor (you know, like what hourglass should have been) so pirates can spot your reputation through the hourglass. Mostly sails and figureheads as those are the most visible. If you're honor drops below some arbitrary number, you can merely equip the "Trusted" sails and not the "Honorable" sails. I guess this sort of requires it to be captaincy milestone?

    There are a few flaws in this design that I'm happy to hear suggestions for.

    First, you are not obligated to don any infamous cosmetic you earn. Sure there will be some pirates that do and revel in it, but there's no way to see another ship's reputation unless they have the cosmetics on.

    I know the last thing SoT needs is another progression track to grind out, but what is this game other than grinding for cosmetics right?

  • @tesiccl That's why I wasn't suggesting we change what currently exists. Any new factions added should still follow the old formula. Rank up and unlock everything as normal.

    This would be a separate rep system and shouldn't have cosmetics attached to it.

    Maybe one way to think of it would be like having a passive emissary. You are getting some form of perk for being friendly with that faction. Could be gold. Could be a free supply crate when you log in. Some perk that gives an incentive to have a good reputation with a faction and maybe attempt to avoid loosing it with another.

  • @lordqulex I do like that idea. Would be nice if we had some way when looking at a captaincy ship to get an idea how likely they will be a threat.

    Perhaps if working with a reputation system like I mentioned, there could be something in the captaincy banner when you spot a ship. An icon that would indicate negative or positive rep with different factions.

    I think it would be interesting if you spot a ship and see they favor OoS, but clearly have been sinking Hoarders judging by the icon color. A Hoarder emissary will want to keep their distance. While an OoS emissary you might feel a bit safer. But still not a guarantee since it is still a pirate game after all.

  • @captain-plank I feel like your idea is simply way too focused and needs to be pulled back to be a bit more generic and useful though. I don't control who else is in my sea. I may raise the OoS flag, but I can't guarantee I'll see a GH to sink. Also, if I only see an MA and decide to sink it, what does that do to my banner? Maybe if it kept tick marks of emissaries sunk for each faction and displayed that sure, but that's a lot of into to cram into a tiny amount of real estate. It's much easier to simply see a scale from "I'll attack anything that moves" to "I only attack aggressors." E.g.

    alt text

    Yea, it may be less-granular than "oh, he won't attack me because I'm MA," but it answers the question of how likely someone is to attack in general...

  • This rep would increase when completing voyages for that faction as an emissary. Reach a high enough rep and you could gain access to some form of bonuses.

    Isn't that just Emissary Flag? Grade 5 and you get bonus voyages.

  • The system is designed intentionally to entice you to steal from emissaries because it announces what faction they are for. Gold hoarders are intended to see that plump grade 5 gold hoarder emissary and want what they have.

  • I think this would be hard to implement, as that factions ship can attack you first. And if you land the first cannon or gun shot it would register as you attacked and sunk them.

    So i dont think there should be any 'negative gains' as the situations differ. Since we are a bunch dishonest pirates, selling retrieved flags to those factions instead of reapers should give you bonuses for looking after them and bringing them back, circumstances of how you acquired one would remain a mistery to the faction and would be seen as a honorable act.

  • I quite like being able to spread the love so to speak, but I also like this idea of specialisation.

    So perhaps, one could have the option to become not only an Emmisary, but say a ranked member of that company.

    So after you have reached Emmisary Rank 50, or 75 perhaps, you have the option to Enlist, as a Privateer....then more up the ranks in such a manner with attached bonuses.

    Working as another Emmisary would not be affected, but working for your Enlisted Emmisary would carry hefty bonuses.

  • @zig-zag-ltu said in Additional Reputation System:

    I think this would be hard to implement, as that factions ship can attack you first. And if you land the first cannon or gun shot it would register as you attacked and sunk them.

    So i dont think there should be any 'negative gains' as the situations differ. Since we are a bunch dishonest pirates, selling retrieved flags to those factions instead of reapers should give you bonuses for looking after them and bringing them back, circumstances of how you acquired one would remain a mistery to the faction and would be seen as a honorable act.

    Yeah I have yet to see a good system even in other PVPVE games where it can flag the aggressor without the real aggressor abusing the system to look like the victim to the game.

    I'm confident that with a hit-based flag system we would see players deliberately running their ship into someone's cannon fire as they're doing PVE.
    In another game I've played that's how it worked; PVPers would just jump into a PVEr's AoE to get them to flag.

  • @zig-zag-ltu I've always thought we should have the option to turn in a flag to the matching company for some reward.

    As for the aggressors and rep loss. If they had a means of tracking who had the last hit on a ship before it sinks (scuttles not counted). Then that ship should bear the brunt of a rep hit. It shouldn't be based on simply firing on one another since not all fights result in a sink.

  • @captain-plank said in Additional Reputation System:

    @zig-zag-ltu I've always thought we should have the option to turn in a flag to the matching company for some reward.

    As for the aggressors and rep loss. If they had a means of tracking who had the last hit on a ship before it sinks (scuttles not counted). Then that ship should bear the brunt of a rep hit. It shouldn't be based on simply firing on one another since not all fights result in a sink.

    Determining aggressor / defender or who should get penalized based on who hit who first or last is ripe for exploiting.

  • @captain-plank

    Flip the idea on it's head. Give each faction unique loot that has a dual purpose (similar to the ashen skull), or loot that can be sold to a second faction for a higher price.

    Using the secondary purpose, or selling to the off-faction for the higher price, increases displeasure with your ship. When displeasure reaches a high enough level, that faction puts out a bounty on the ship.

  • @captain-plank I don't know, I feel that if this change would happen, they would solve a problem that did not really exist and exchange it with another problem. There is really no point in having this system or firing upon a ship without meaning to sink it. I understand sometimes a skirmish happens and then those two ships become allied with some charismatic convincing. '' I say the whole world must learn our peaceful ways....By force!''

    As you commented earlier, selling flags to own faction or even to a rival one would make a lot of sense. I feel like if you dig deeper, each faction is only interested in their own goals lore-wise. Gold hoarders want gold, but their faction leader the Gold Hoarder -a villain who is now also a part of the dark bretheren. Truly not the good guys. Order of Souls collect skulls, I doubt it gets any more sinister than that. Merchants allthough they are all up for trade and profit, I would assume they would love to secure those trade routes so any other faction is only in their way.

    So each faction having their own commendations and achievements, with titles and cosmetics for handing in the flags would push casual players into choosing a faction they relate the most to. Personally, I would find it difficult to pick, if 'role playing' I am there with my own agenda and don't ally with nobody really. But I think it would be nice to see more diversity on the seas and not have just reapers being the bad guys. Perhaps some change could happen with the reaper emissary system and their visibility of the map, if every faction could be considered a threat. Obviously this would incentivise a lot more PVP towards players flying the flag, but I believe this is what developers want and appreciate.

    Currently I don't see Reapers as exclusively PVP faction after hourglass, Athena has taken a massive step forward to be that too and given how most of us are pirate legends perhaps its time to pick a side truly? Reapers are amazing for world events or acitvities that generate various loot. Obviously there are a lot of flaws with my suggestion here, so take with a pinch of salt. However, breaking the current status qou would be interesting to say the least.

  • @lordqulex I was thinking of something like this. It would be a very simple color system. There is actual a lot of unused real estate in a captaincy banner.

    alt text

    I agree that adding additional words and numbers would not work. Whatever is in place should be in a way that at a glance you have enough info to make a judgement call. Would you feel confident in hailing that crew or should you be readying the cannons? Well, it is a pirate game so maybe have those cannons ready anyway, but you know what I mean.

  • (https://drive.google.com/file/d/1DbvCHBqU3qWBxPRLjEkyT97lX-iOFsx2/view?usp=share_link)

    Lets try this again. First time trying to link an image on here.

  • @captain-plank I haven't seen the image yet, but I have to disagree with a color spectrum at face value. I'm quite colorblind on the red-green spectrum to the point where I can't play modern FPS games because the camouflage is too effective on me. Rare just implemented a ton of accessibility options that use text instead of visual detail for this reason (fish in particular). I have to have the white X for my maps or I can't see them. My crew tells me that red plants show up on X maps and they use them to find the treasure and I don't see any red plants at all. I need it to be words.

  • @tybald I do like the idea of a bounty system. That would be an interesting repercussion. I would just hope the reward would be enticing enough. I've played too many games where the bounty system paid out so little that it simply wasn't worth the effort going after the marked player.

  • @captain-plank
    That would be a tuning question. Though, mirroring the emissary values might be a decent start. Grade 1 - 5 bounty, collecting the token of the ship and turning it in nets the same amount as a reaper turning in a 1-5 emissary flag.

    Honestly, the bigger question is getting the risk of bounty/reward of 'negative action' right, so that it's actually a valid risk/reward decision.

  • @lordqulex Apologies, I did not consider that side of it. I see now how the concept I made wouldn't work in that case. Maybe if it was a touch simpler. Symbols being visible indicating the factions they favor while the others do not appear in the banner.

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