solo pvp is ruined

  • Rare said they wanted ferry times to be 15 seconds. I get they want to keep the game moving and all, but this makes solo pvp impossible now. Boarding an enemy is basically pointless. I can kill them over and over with water spewing into their ship, but there is not enough time between enemy respawns now to keep them from getting a quick bucket off before I kill them again. Even trying to sink a duo sloop is impossible now if they alternate respawns and get water in their bucket. There are two things that could fix this:

    1. Pirates that are killed with water in their bucket drop the water into the ship
    2. Scale the ferry times based on crew size. Solo pirates get the 15 second luxury since their outnumbered, duo sloops get 20 seconds, brigs get 25 seconds, and galleons get 30 seconds. These load times only have to be for pvp deaths. Any other death type could give a 15 second respawn.

    These changes would balance pvp out a little more. I understand solo pvp should be difficult. But with the current respawn rate of 15 seconds for larger crews, it borders on impossible.

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  • As a solo that defensively pvp's it a rough change

    but it's more than a solo pvp nightmare it's the removal of the underdog wins to a significant degree which is pretty terrible for a shared environment with a large skill gap.

    A bit of a hope killer if it stays long term and will result in a lot more running over time.

    All those keg plays, all those clutch unlikely kills, all those lucky moments that some of us had earlier on in our piracy against much more skilled and/or larger crews are far far less likely these days and I think that's gonna be a real issue long term.

    I call them the 1/10's. Those wins where 9/10 times someone loses the fight but they pulled off the 1. That's huge for morale. Now it's pretty much just 10/10 in a lot of scenarios that are common in combat as they exist in this game. People are gonna catch on to that and they will adapt and adapting to those scenarios in this game has shown to be less organic loot production and more running.

  • I'm pretty sure ferry times are still bugged.

  • I'm almost positive ferry times are still bugged. I thin Rare attempted to fix one bug and introduced another. I did a headcount multiple times and it seemed much lower than 15 seconds while I was with my usual brig crew. I don't think it's intentional to be THIS fast. But I could be wrong.

  • Boarding an enemy is basically pointless.

    If only there were other means to attack players in pvp combat….not every battle needs to be on another ship, best place to win is from your own home (ship)

  • @burnbacon said in solo pvp is ruined:

    Boarding an enemy is basically pointless.

    If only there were other means to attack players in pvp combat….not every battle needs to be on another ship, best place to win is from your own home (ship)

    Even a somewhat competent repair crew that outnumbers another can keep up for literally hours in a naval battle.

    Bigger crews can now spam boarders without consequence and can always fall back on just repairing in a naval battle.

    Even before this change repair crews that outnumber stay up pretty much as long as they want in a naval battle.

    It's truly a disincentive to fight as a pver in an organic environment.

    "get better" "use it to improve" "use a different combat strategy" are pretty irrelevant in the conditions we are talking where smaller crews fight larger ones in the way that combat plays out most of the time in this game.

    Even solo vs solo is a nightmare when both are decent-skilled because of the less severe consequences for a death.

    It is making less and less sense for a pver with loot to engage at all with hostile ships. If they don't care about efficient use of their time for their pve goals, it makes more sense for them to run around out of protest than it does to get stressed out in a long battle that is leaning away from balance and towards those that are already with all of the combat advantages and largely not taking any loot risks themselves.

  • @burnbacon said in solo pvp is ruined:

    Boarding an enemy is basically pointless.

    If only there were other means to attack players in pvp combat….not every battle needs to be on another ship, best place to win is from your own home (ship)

    While that's fantastic, the respawn times are still causing problems even for heavy naval focused crews. One-balling people, using cursed balls, blunderbombs, all of it...those players returning to their ship so fast is forcing us that focus more on naval combat to use exceptionally more supplies than before to keep a larger crew under pressure.

    It's funny yesterday my buddy and I were on a sloop against a brig, he got one balled and I got popcorned off...he got back from the ferry before my mermaid popped 🤣. That fight wound up in a stalemate because we both ran out of supplies and couldn't get an edge.

    When 2 solid crews go up against one another, these ferry times force a war of attrition more than ever before.

    For a solo PvPer, though, it has become exhausting no matter how much of an iron sea dog you are.

  • This new respawn time is a giant step backwards towards balancing for smaller crews. Rare stated they wanted to improve this situation in the podcast at the beginning of the year and they've done the opposite. @burnbacon Boarding isn't always necessary but with current respawns it's nearly impossible to sink larger ships with a good crew now as a solo. Had first hand experience with this, I had a galleon pinned, anchored balled, masts all dropped and I must have fired at least 50-60 cannon balls into it while death spiralling it, killed at least 2 crew members in the process and it still didn't sink. They got one lucky shot off at me and sent me flying off my ship, pressure now gone, gally recovers and I lost. Before the respawn change I'm pretty sure I'd have won that encounter.

  • @burnbacon said in solo pvp is ruined:

    Boarding an enemy is basically pointless.

    If only there were other means to attack players in pvp combat….not every battle needs to be on another ship, best place to win is from your own home (ship)

    Yeah, sadly it's very hard to outright bombard someone, boarding is pretty much required to secure sinks, even in the older respawn days.

  • @a10dr4651 said in solo pvp is ruined:

    This new respawn time is a giant step backwards towards balancing for smaller crews. Rare stated they wanted to improve this situation in the podcast at the beginning of the year and they've done the opposite. @burnbacon Boarding isn't always necessary but with current respawns it's nearly impossible to sink larger ships with a good crew now as a solo. Had first hand experience with this, I had a galleon pinned, anchored balled, masts all dropped and I must have fired at least 50-60 cannon balls into it while death spiralling it, killed at least 2 crew members in the process and it still didn't sink. They got one lucky shot off at me and sent me flying off my ship, pressure now gone, gally recovers and I lost. Before the respawn change I'm pretty sure I'd have won that encounter.

    If you're putting 50 shots into a ship and it's not sinking, then you have bad aim - likely due to your own death spiral; emphasis on your own. You want to have accurate shots that consistently kill their crew to lock them down. If only 2 out if the 4 crew were killed in your 50 shots, then you're clearly not doing enough.

  • it is definitely harder but not impossible. That being said, your suggestions have merit and I support them. They are at least deserving of testing

  • @galactic-geek said in solo pvp is ruined:

    @a10dr4651 said in solo pvp is ruined:

    If you're putting 50 shots into a ship and it's not sinking, then you have bad aim

    I can't imagine hitting a ship with 50 cannonballs could be bad aim. The point is that whether you bombard or board, enemies with bigger crews return from the ferry way too fast to gain the upper hand. They can bucket and repair spam whether you are on board or not. Also I'm pretty sure it's less than 15 seconds. I couldn't even get ammo before a guy I killed 5 seconds earlier respawned on top of me today. Rare just needs to experiment more and fix this mistake.

  • @galactic-geek said in solo pvp is ruined:

    If you're putting 50 shots into a ship and it's not sinking, then you have bad aim - likely due to your own death spiral; emphasis on your own. You want to have accurate shots that consistently kill their crew to lock them down. If only 2 out if the 4 crew were killed in your 50 shots, then you're clearly not doing enough.

    This only applies to very very inexperienced crews that have not yet figured out the basics yet. A skilled solo can struggle to secure a sink during naval against a galleon crew, a brig crew, and a duo crew that have just the basics down. Unless someone is very skilled at tdm only very inexperienced crews are going to be sunk by naval of solo.

    The lack of pressure from one cannon mixed with the short respawn timers means that skill matters less in naval now more than ever.

    Pretty much solos have the choice of trying to become tdm masters or long drawn out naval where it's probably just going to be a draw at best and just flat out not enjoyable most of the time. Solo tdm masters are still only going to be clearing out inexperienced crews up to decent open crews, even the best aren't going to clear out decent coordinated larger crews long enough for a sink with 15 second respawns.

  • @wolfmanbus

    I feel this is spot on.
    Before that change there were very few crews I wouldnt fight.

    Now im unsure about even going against medicore galleons even tho wiping their crews was not problematic for me earlier

    The pressure I would have to do now on a sloop to secure a sink is surreal. Solo or not.
    Feels like im playing cod:zombies going against endless waves of enemies.

  • @wolfmanbush I sank a brig today via a barrel ambush and boarding distraction, and easily outmanuevered a galleon to the point of giving up the chase - while solo. Not everything has to be won through direct combat.

  • @galactic-geek said in solo pvp is ruined:

    @wolfmanbush I sank a brig today via a barrel ambush and boarding distraction, and easily outmanuevered a galleon to the point of giving up the chase - while solo. Not everything has to be won through direct combat.

    Well rounded solos being able to survive and even sink inexperienced crews or crews that aren't yet skilled in combat isn't the issue here.

    It's the competitive fights where the smaller crew has put in the effort to achieve consistent performance and that no longer matters because of the lack of consequences for death and the lack of advantage for individual performance which is used to overcome more skilled crews and larger crews that are competent in combat.

  • @wolfmanbush said in solo pvp is ruined:

    @galactic-geek said in solo pvp is ruined:

    @wolfmanbush I sank a brig today via a barrel ambush and boarding distraction, and easily outmanuevered a galleon to the point of giving up the chase - while solo. Not everything has to be won through direct combat.

    Well rounded solos being able to survive and even sink inexperienced crews or crews that aren't yet skilled in combat isn't the issue here.

    It's the competitive fights where the smaller crew has put in the effort to achieve consistent performance and that no longer matters because of the lack of consequences for death and the lack of advantage for individual performance which is used to overcome more skilled crews and larger crews that are competent in combat.

    The very idea that 2 crews can be equal in combat is a fool's game. No crew is ever equal, regardless of size. If you're good enough, their new respawn timer won't matter. If they're good enough, then your new respawn timer won't matter.

    Yesterday, I killed an entire galleon crew 6x over solo - and they were not lacking in skill. I didn't sink them, mind you, but it distracted them long enough for my crew to get away and sell everything.

  • @galactic-geek said in solo pvp is ruined:

    @wolfmanbush said in solo pvp is ruined:

    @galactic-geek said in solo pvp is ruined:

    @wolfmanbush I sank a brig today via a barrel ambush and boarding distraction, and easily outmanuevered a galleon to the point of giving up the chase - while solo. Not everything has to be won through direct combat.

    Well rounded solos being able to survive and even sink inexperienced crews or crews that aren't yet skilled in combat isn't the issue here.

    It's the competitive fights where the smaller crew has put in the effort to achieve consistent performance and that no longer matters because of the lack of consequences for death and the lack of advantage for individual performance which is used to overcome more skilled crews and larger crews that are competent in combat.

    The very idea that 2 crews can be equal in combat is a fool's game. No crew is ever equal, regardless of size. If you're good enough, their new respawn timer won't matter. If they're good enough, then your new respawn timer won't matter.

    Yesterday, I killed an entire galleon crew 6x over solo - and they were not lacking in skill. I didn't sink them, mind you, but it distracted them long enough for my crew to get away and sell everything.

    Wiping a galleon crew 6 times with 15 second respawn timers would make you either highly skilled at tdm or them not yet skilled at tdm. Even a highly skilled tdmer is very very rarely going to wipe even a somewhat decent galleon crew 6 times.

    This example is ultimately just supporting my points in the thread in my opinion

    Underdogs being able to win when they perform is hope and hope leads to contributing and production. Remove the underdog victories from the environment and shared adventure suffers.

    If you clear a galleon crew 6 times as a solo that isn't an underdog tale.

  • why do you have to kill them instead of using cannons and request for a buff?
    Knock their mast, snipe them, 1 ball works, use cursed cannonballs, firebomb their boat, if they try to cannon use blunderbombs, if they respawn aim at them to knock them off. Instead of asking for a buff do this.
    1,000,000,000,000,000,000,000,000,000,000 iq

  • @mintharp184509 said in solo pvp is ruined:

    Also, they could and should put in a matchmaking option for solo sloopers to play on a server with just other solo sloopers.

    No what is with that bip bip idea that matchmaking will fix it all?

    "a server with just other solo sloopers." Epic this is nr. xxxxxxxxxxxxxxxxxxxxxxxxxxxx time we hear this NEW great idea there mate...

  • @sweetsandman said in solo pvp is ruined:

    It's funny yesterday my buddy and I were on a sloop against a brig, he got one balled and I got popcorned off...he got back from the ferry before my mermaid popped 🤣. That fight wound up in a stalemate because we both ran out of supplies and couldn't get an edge.

    When 2 solid crews go up against one another, these ferry times force a war of attrition more than ever before.

    Absolutely agreed. Now more than ever it is about amount of supplies each crew has, for non-solo players. For solo players, trying to win using naval against a crew is even harder as they spawn back so fast that almost no amount of damage will sink them, and because the spawns are so quick a crew sending one, two, or three people to board/spawn camp you isn't even a risk to them anymore. It used to be against a brig or sloop if they attempted a board you might actually get an edge if you managed to fight off the boarder, but now it's just a constant stream of attacks until you finally mess up once or get hitregged and then it's all over for the solo player.

    I know solo is hard-mode, and wins against crews, especially larger ships are supposed to be rare, but now it is almost impossible.

  • @mintharp184509 said in solo pvp is ruined:

    Faster respawns are better for the game. Dying being less punishing encourages more risky/offensive play which is a good thing for the health of PvP.

    Encourages more spam boarding by larger crews because of the lack of risk for reward

    Encourages more running by not only solo but smaller and less skilled/confident pve crews that know they will be even more spammed with board attempts and they know their only real chance which is to get one balls and lucky kills now means nothing.

    Prolongs camping in an environment where it is known to be a significant source of escalation and drama. Doesn't change camping outcome in a large majority of the occurrences it only amplifies the negative effects of camping ships by dragging it on.

  • @mintharp184509 said in solo pvp is ruined:

    So you’re telling me you don’t understand how empowering it would be to know you’re up against just other solo sloopers and possibly an alliance of solo sloopers as a solo slooper yourself?

    alt text

  • @mintharp184509 said in solo pvp is ruined:

    @wolfmanbush

    What a cherry pick accusation. Pathetic honestly. Alliance servers having nothing to do with offering a level playing field for solo players.

    Hey wolf, alliance servers already exist.

    It's not cherry picked, the main push for solo servers has always been and will always be a work around for pve servers with sloop alliances.

    I would love to challenge you in a solo sloop fight any day.

    Well, we can schedule 6 hours of time so we can fight until a draw with the 15 second respawn timers.

    alt text

  • @mintharp184509 I solo sloop and if we could do what you want well it would remove the unknown from SoT and the diversity from the game....

    What I do get from your post is the risk vs reward part of the game is lost on you...

  • @mintharp184509 said in solo pvp is ruined:

    @junior7973

    You would still have the option to join mixed servers like normal as a solo. It’s an option.

    Outside of challenging ones self...why would a solo ever join mixed servers to do any sort of PvE loot production?

  • @timedsatyr79799 said in solo pvp is ruined:

    Knock their mast, snipe them, 1 ball works, use cursed cannonballs, firebomb their boat, if they try to cannon use blunderbombs, if they respawn aim at them to knock them off. Instead of asking for a buff do this.

    I am no stranger to all these methods. I can consistently 1 ball people and I can spam blunderbombs and firebombs until my enemies rage quit. The point is, as long as they can just come back in as little as 15 seconds, none of that matters. It becomes a stalemate if they turtle up and bucket. If I try to break the stalemate and board, all it takes is a lucky shot for them to kill me and I lose my advantage. It shouldn't take that much. Sometimes I feel bad about how many times I have to kill them before they sink if they are less experienced. The faster respawns encourage passive play and nullify the reward of going on the offensive, something that solos cannot afford in battle.

  • @mintharp184509 said in solo pvp is ruined:

    @junior7973

    You would still have the option to join mixed servers like normal as a solo. It’s an option.

    That reason is the same used by the players there said that pve servers would not remove pvp "but just give more "options" like talking to a freaking brink wall

  • @mintharp184509 Far from it. No need to get defensive...just asking a question.

    I'm just saying...there would be zero point in having mixed servers...nobody would use them if they could guarantee that they are only ever up against crews of equal size.

    That would be like if they introduced Galleon Arena, Sloop Arena, and also a mixed Arena...no sloop would ever be in the mixed Arena LOL

  • @mintharp184509 said in solo pvp is ruined:

    It’s fine don’t change/add anything leave it exactly the way it is. SoT is the holy grail of video games could not be improved at all.

    Not supporting significant foundational changes isn't in any way saying anything about what your narrative is pushing.

    "I don't get what I want so everyone just mindlessly supports the product" isn't accurate. There are very few people here that say everything is fine how it is on a regular basis when it comes to balancing and risk/reward and features and content. The large majority of participants here regularly express disagreement with one thing or another while still supporting the foundation that the success of the product was built on.

  • @wolfmanbush said:

    If you clear a galleon crew 6 times as a solo that isn't an underdog tale.

    1 pirate versus 4 pirates and managing to barely best them 6x over despite the odds? If that's not an underdog tale, then I don't know what is!

  • @galactic-geek said in solo pvp is ruined:

    @wolfmanbush said:

    If you clear a galleon crew 6 times as a solo that isn't an underdog tale.

    1 pirate versus 4 pirates and managing to barely best them 6x over despite the odds? If that's not an underdog tale, then I don't know what is!

    A top tdmer that doesn't exploit/macro on one of their best days can clear a brig 2 or 3 times when the respawn was longer which gave more prep time between waves and when the crew is decent to skilled. That's best case scenario, with a longer timer, and with sufficient pressure on the brig (holes/fire).

    Clearing a galleon 6 times with 15 second respawns would require a skill so great we are talking top 10 type skills against a decent+ - skilled galleon. Just sword pressure alone by a competent crew with a short timer can take out the best of the best tdmer that doesn't exploit/macro.

    This means that your skill/experience was so much more than theirs as a team that it's not an underdog scenario.

    The abilities of a solo against the environment (specifically larger crews) are often exaggerated due to highlight reels and the lower skill level of opponents the pvper pursues.

    Really really good pvpers can and do still get taken out really really easily when regularly challenging themselves against competent competition in adventure mode against larger crews.

  • @wolfmanbush Even the best make mistakes, and get wiped out by those less skilled than them - I am no exception.

  • @galactic-geek said in solo pvp is ruined:

    @wolfmanbush Even the best make mistakes, and get wiped out by those less skilled than them - I am no exception.

    1 sweep, definitely happens under the right conditions from time to time

    2 sweeps with the old timers? definitely possible real uphill battle. New timers quite unlikely but still possible.

    3 sweeps+ of a gally crew with skill as a solo with any timer is just a very very very unlikely outcome.

    It's not even a matter of mistakes the crew would have to be running on 1000 ping or eating ribs while playing with one hand or something to lead to a 6 sweep by a solo with any timer, especially 15 seconds.

    The skill gap just had to have been massive in your scenario for the outcome.

    Even doing that to a skilled brig crew would be a massive accomplishment.

    The reason this is important is because the example is being used to justify a change that is causing harsher effects on crews that are already playing a more difficult mode than others. All risks are not balanced just because people opt in to risky scenarios. A solo wiping skilled galleon crews 6 times is not an anecdote that justifies altering the entire environment for solo and smaller/less skilled crews in the name of balancing.

    Perhaps this timer was originally intended and perhaps it stays but it's not balanced. It's a sacrifice that is paid by participants that are already making sacrifices to play how they are comfortable or prefer playing. It's also another advantage for crews that are taking less risks yet seek and often succeed in maximum reward.

    If people are told that their style and their skill level are welcome then it is owed balancing if the product is marketed as a balanced experience for all where skill and performance matter.

    This game currently supports solo play and play by those with less skill and smaller crews. If it's not balanced against larger crews then it's not truly welcome and it becomes an unsupported gimmick. I do not believe that is the intent, I think this is a mistake but it's one that has serious negative effects that will lead to long term effects if not addressed.

    The most freedom that exists within this game is the option to solo sloop, it deserves to be preserved so newer players can experience it without feeling pushed out when they engage in combat.

  • @wolfmanbush said:

    sweeps+ of a gally crew with skill as a solo with any timer is just a very very very unlikely outcome.

    Hence, underdog moment. 😉

    Honestly, I think the timer is there to incentivize crewing up. I know I have been doing it noticeably more since the update.

    Rare has always said that sailing the Sea is better with a crew - even we know that, as we have had great experiences and made new friends over the years. I think they're just trying to keep pirates from choosing solo 1st and foremost, and that this is their way at preventing many servers from only being 5 solo sloops, all of which are ignoring each other. I do have to wonder if solo sloopers significantly outweigh crews as far as the overall sailing population goes - if it does, that may be a problem Rare is trying to correct.

    Also, pirates need to get the notion of skill out of their heads, and just set sail with others for fun! When skill gets involved, pirates' pool of crews to sail with diminishes, as they may not want to set sail with someone less skilled, or they may feel as if they lose more often as a result.

    I think experience has shown many of us that there is typically very little middle ground crew-wise - they're either very skilled and experienced individuals who know how to work together, or they're a bunch of new and inexperienced random pirates thrown together and figuring it out as they go. It'd be nice to mix that dynamic up quite a bit, as I so often do from rime to time.

    If I find myself with a new pirate, I relish the teaching opportunity and chance to grow the community with a new fan of the Sea. Of course, as a teacher, that comes naturally. 😅

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