@alienmagi said in Rare fix this game:
@galactic-geek said in Rare fix this game:
@alienmagi said in Rare fix this game:
Personally I (and my crewmates) encounter consistently long black load screens all the time recently, from 1 to 2 minutes on certain servers and 1 or 2 seconds on others. I should add that I play on a beast of a rig, SSD, 32gb of ram, rtx 3070 and an i7-10700. The load screens should never take more than 5 seconds so there is definitely an issue that isn't just about old hardware.
@wicked-sl4yer
Apart from that, all of your other concerns can be remedied by getting better at the game. I should add that sloop is the weakest ship on the sea and playing solo is the hardest way to play the game. I recommend starting on a larger ship, there are nice "looking for crew" channels on discord that can help you form a reliable team.
I will admit, even I encountered a random 2+ minute black screen for the 1st time ever just last week. 😅
Clarify what makes the sloop weak - it's not weak when it comes to durability or manueverability or when sailing directly against the wind, for example. If it's the weakest overall (which I personally disagree with), then describe why. Otherwise your claim lacks context and/or supporting evidence.
Well the sloop of course has a maneuverability and durability advantage but there are other reasons why I think its the weakest, such as:
- It has only 1 mast so it can be immobilized very easily, at which point a few blunderbombs or a double boarding can get it sunk very swiftly.
2 pirates can raise it very quickly. If they're trying to blunderbomb you off of the ropes, its blast radius typically won't reach to the other side, so that means 1 pirate can finish raising the mast, provided they're on the far side from the bombs.
As for double boarding, I would be honored if they tried that, as it means they consider me a real threat, having devoted a minimum of half their manpower to do it.
- It only allows for 2 crew members. If the sloop and the bigger enemy ship are on simillar levels of skill
I have personally never liked this argument because any seasoned pirate worth their salt knows that in reality, no such thing actually exists. Every crew is drastically different in terms of skill due to SO many factors.
the 3v2 player advantage makes a big difference. For example, on a brig or gally you can have 2 people reliably guarding the ladders, while on a sloop you'd need the whole crew to stop managing the ship to do so. On the other hand, when a sloop is in a tight spot, a brig or gally can usually spare 2 boarders easily while still being in control of their ship.
I don’t think this is as true as you think it is. They can spare the crew, sure, but be in control? Not really. A few good cannon shots after half their crew leaves, and it becomes an easy sink as the remaining crew are quickly overwhelmed.
Another good example scenario would be a gally just using ram strategy, sending 3 players on the sloop making it a 3v2 TDM while the 1 player on thr gally repairs their hull. Normally this results in an easy sink.
First, a galleon ramming a sloop? Never going to happen against an experienced crew. Second, if it does, I think that has more to do with the lack of skill or awareness of from the sloop crew.
- The sloop only has 1 cannon on each side. This is a huge disadvantage, when you are exchanging broadside with a sloop you only have to aim at the one cannon to keep it from firing theirs and it usually results in me hitting them in the face instantly killing them. On larger ships you can switch between cannons while dodging enemy projectiles.
If a sloop is on another ship's broadside, then they're already making mistakes unless they have a plan in place - like a well-placed peaceball.
- Considering the size of the sloop's hull its's also easy to damage the repairing player with blunderbombs, or just sending the pirate flying off the ship even with regular cannonballs.
As long as the sloop remains moving, bombs won't be very effective. As long as the pirate is interacting with something, they won't be sent overboard either, since they'll just be knocked off of whatever it was they were interacting with; it acts as kind of an anchor point in that way.
- Even though the sloop has its maneuverability advantages, if the brig or gally's sails are fully raised, they can easily track the sloop with their broadside when the sloop is trying to circle around it. This normally results in the bigger ship having 1 repair person tanking while everyone else on the crew unloads their fury at the sloop's 1 highly vulnerable cannon and mast.
And it makes the bigger ship an easier target for the sloop, especially at a distance, while the sloop remains a small and nimble target.
You also neglect the amount of left-and-right swivel larger ships have with their cannons - compared to a sloop, it's not much. To get the same range side-to-side you would have to constantly switch cannons or devote more of your crew to your cannons.
Of course, when you come across a less skilled brig or galleon you can easily sink them if you're experienced, but if each crew is around the same skill level and if the sloop doesnt have some great curseballs available, in my experience (I do a lot of PvP) the sloop will always sink in this scenario.
Always? Now you're just making assumptions.