Reapers/PVP

  • @triheadedmonkey What reapers are in the Lore doesnt matter, this is a video game... The gameplay comes first, and they way they created reapers is PvP focus:

    • You are Marked on the map at all times
    • once lvl 5 you can see all other emissarys on the map
    • Killing players from other crews with emissary flag up will give lvl intel you hit level 3
    • Only one place to turn in
    • You can sell the broken enemy flags and books only at that place
      The reaper gameplay is PvP focus. Yes you can do PVE with it nothing wrong with that However... expect always a fight from everyone. If you have the reapers emissary Flag up its game on, so be ready for a fight cuz the people that are coming for you want to fight you.
  • @lt-l00t It facilitates PvP in all the ways that you mentioned, but that doesn't make it PvP focused. The problem is that it has no focus. It's the only trading company without one.

    If Rare designed it the way it has been marketed, so that only stolen loot/flags/books counted towards progress, you could say that it directs players to focus on PvP. That's what they should have done.

    Instead, they allowed all PvE loot to count. So a majority of the playerbase used it as a way to maximize their rewards, at the cost of higher risk.

  • @lt-l00t Imagine telling a dev that what they say as fact for the game that they created, isn't true because you personally disagree. Absolutely unreal, haha. The amount of gamers that think they know more about a game they play, than the creators is actually astonishing.

  • @robby0316 damn you capitalists! Even in a place with almost no rules, I still can’t escape your bloodthirsty wrath! Well, jokes on you! I’ll never pay taxes! I’m going to the ONE PLACE that isn’t corrupted by capitalism:SPACE!

    sloop flies off into the heavens

  • @theblackbellamy said in Reapers/PVP:

    @lt-l00t It facilitates PvP in all the ways that you mentioned, but that doesn't make it PvP focused. The problem is that it has no focus. It's the only trading company without one.

    If Rare designed it the way it has been marketed, so that only stolen loot/flags/books counted towards progress, you could say that it directs players to focus on PvP. That's what they should have done.

    Instead, they allowed all PvE loot to count. So a majority of the playerbase used it as a way to maximize their rewards, at the cost of higher risk.

    Again, there's no good technical answer to make them exclusively gain rep from stolen loot.
    Making them more restrictive would mean they can't steal world events the way they can now.

  • @scheneighnay said:

    Again, there's no good technical answer to make them exclusively gain rep from stolen loot.
    Making them more restrictive would mean they can't steal world events the way they can now.

    If one crew opens the fort vault, and another crew takes possession of the loot inside it, it could count as stolen.
    Also, if one crew defeats the boss, and another crew takes possession of the key, the loot within the vault could count as stolen.
    If one crew sinks a skelly ship (kills a meg/kraken), and another picks up the loot, it could count as stolen.
    This is in addition to the current distinction the game makes between which crew picked up a piece of loot first, thereafter, and who had it last.

    I'm not a dev so idk how easy it'd be to make these changes, but these are just a few ideas off-the-top. The way it's currently limited though, you're right.

  • @valor-omega said in Reapers/PVP:

    @burnbacon I think it's one of those instances, where, as usual, the playerbase arrives at a conclusion of their own volition, whether it be true or not, and that conclusion is then willed into existence as the "truth".

    At this point in time, the vocal minority of the community that aren't already (possibly mistakenly yellowbearded) playing another game out of boredom of playing this game, they are probably sailing around looking for fights close to the Arena level, where they might be able to kill their foes in some tough broadsides and well aimed cannon shots. Their only method of PvP is hunting down reapers since they don't waste time getting loot via fighting the undead, and get to the part of the game they actually like with like no risk whatsoever outside of giving their target a chance to sell everything and deny another fight.

    Reaper's isn't a PvP faction, but there's literally no central near-guaranteed method of engaging in PvP outside of Reapers or stealing world events from someone you realize is doing it.

  • @theblackbellamy
    The way that works event credit works is pretty wonky.
    I took a couple of potshots at a ship that was doing a fort, sailed away, and then I got credited for clearing that fort.

  • @theblackbellamy said in Reapers/PVP:

    If Rare designed it the way it has been marketed, so that only stolen loot/flags/books counted towards progress, you could say that it directs players to focus on PvP. That's what they should have done.

    The way Rare designs their functions, features and factions (trading companies), is that any player of any playstyle should be able to complete it.

    A PvP playstyle requirement for completion is not something Rare wants to promote or put to the forefront of a content update. It's a part of their marketing push that everyone can play (and complete) the game in their own way. The normal PvE is much more approachable than trying to find a ship that might be loaded with loot and that might fight back. Better off doing a world event and cashing in so you get gold at the end of the session than being miffed that you can't simply fight another boat for profit.

  • @nex-stargaze To that effect, SoT is a give and take in really all aspects. PvE players don't always get to play the way they want, and now PvP players aren't always getting to play the way they want.

80
帖子
21.9k
查看
页数 79/80