Through the last times I've played, I've had a few ideas that I don't think justify their own posts, but could enhance gameplay:
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Location of boss character deaths should be noted on the killer's map, so when sinking a skeleton ship or killing a meg, it's more easy to know where loot might float up to, rather than a desperate hunt of fear for your hard-earned loot despawning
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I think each species of Megalodon should have unique animations or roars, so colorblind players or players hunting down a specific Meg type can more easily identify their target. Additionally, it gives each meg more individuality rather than just recolors. Model changes or tweaks would help in this as well.
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Sloop skeleton ships should be added to random encounters, just like their galleon counterparts for a more lively sea.
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Skeleton thrones should summon a pirate captain somewhere on its corresponding island, who sports a unique skull upon being killed, so skeleton thrones have some kind of use again.
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Some type of cursor should be added with use of the flintlock upon aiming down the site. I understand leaving it removed adds to the immersion, but when you use a flintlock with a certain design and then try to switch your aesthetic by using a different flintlock, it's difficult having to adjust your aim again with the barrel and sight.
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When running out of standard cannonballs, it should display your first cursed cannonball on your Item Wheel menu in the slot instead.
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A specially marked community barrel should be placed in each Tavern to place any items that you'd like to give away before logging out of the game (inspired by this post: https://www.seaofthieves.com/forum/topic/78850/barrel-on-the-ferry-of-the-darned/8)
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Jigball should be nerfed in terms of Skeleton ship encounters. I'm not one to complain about an element to be overpowered, but it can destroy a full sloop crew all too easily.
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Any instruments played by the player should harmonize with the music box in any taverns (and, thusly, more tunes should be added).
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Megs and Krakens should additionally be found roaming in the world from afar if possible, not just skellie ships. Good for hunters looking for action who don't want to ruin a player's experience.
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Customize individual sails and individual cannons in addition to changing them all. Additionally, paint jobs should be applicable to rowboats after you bring one in.
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Rowboat chests and sitting on top of the rowboat chest should be achievable with the Interact Key and Secondary Interact Key, (X on Xbox, F on Keyboard, and Y on Xbox, R on Keyboard) respectively. Looking at that target is too small.
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Pressing the Secondary Interact Key on a food, wood, or cannonball barrel should quickly grab a single one of those items, similar to the older barrel system. Good for emergencies rather than having to navigate a menu while your ship is actively sinking.
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Morrow's Peak should additionally have Hunter items, as the Shipwright has them, where the other shops do not, and it consistently fits with the darker themes of the Devil's Roar.