@dark-henrik-22 said in [Mega Thread] Barrel 2.0:
@capn-forge said in [Mega Thread] Barrel 2.0:
In general, this feels like a new system that will get more smoothing out, but for me the biggest issue is one of immersion. Now, instead of gamboling around islands and outposts, grabbing what resource I can rapidly and naturally, I have to fully stop and open a menu at every single barrel.
Trying to frantically grab items on the ship in a crisis is much more complicated, especially while fighting scurvy dogs. (PVP nana-grabs are a thing of the past) Trying to use this screen to grab things out of sinking or bobbing barrels is almost impossible. It slows the game way down, and forces you to look at a menu for far more time than every before.
I guess, my big question is, What is the benefit of this change? Okay, it allows barrels to hold multiple objects, but I have to ask....is this important? Other than Curse management, what benefit does shattering immersion in this way give us?
Would it be difficult to limit this system to a single "Cursed Barrel" on the ship, and simply leave all barrels as they were, with a small chance of "Cursed cannonballs" spawning in barrels normally?
the new barrel management is important for the future content and new items that can be stored in them like: Fish, meat, fabric for sails and other types of cannon ammo. saying that every new item should have their own barrel is not a good solution because it just gives you another barrel to keep track off and each ship have a different amount of barrels on it.
and if you leave it up to players, it will lead to fights over which barrels are the correct barrels as people will want to layout the ship resources to how they are used to.