Is Sea of Thieves a PvP based game?

  • First off, The game has PvP. We all understand that. We all know it. We cannot argue that it does in fact have PvP. The real question here, is does it need to be considered a PvP primary game?

    Lets take a moments and look at what a game is, real quick(bear with me here). A game in modern times, like in the year 2018 and all, is basically a digital construct that allows players to complete various tasks for various rewards. Thats it. Do a thing, get a treat. Done. Now, taking this context under scrutiny, lets check this against sea of thieves mechanics.

    In the PvE section of the game, we complete voyages, for treasure. We take that treasure in for some gold and rep. Complete a task, get a reward. Turn in the skulls, chests and other assorted loots, for varying amounts of gold that allows us to buy cosmetics. Do a thing, get a treat.

    In the PvP section of the game, we fight other players and kill them. They dont spawn loot to pick up. They dont spontaneously create treasure for you to take back as a reward. Complete a task, no reward. We kill them, we sink their ship, get nothing in return. Do a thing, no treat.

    Now many people will say 'But we take their loot they got from their PvE!' which yes, is true, unless they dont have any. If they are like you, and dont do voyages, and fight for loot, then they dont have any treasure to get. They kill and sink you, or vice versa, the point still remains. Do a thing, no treat. PvE HAS to be completed at SOME point in order to procure treasure for PvP to have a reward. Without PvE, there is no reward.

    I have also seen the argument that treasure is the main reason TO PvP. Yes, but again, that treasure would not exists without PvE content and tasks. Claiming this is like saying the only reason to buy oil(treasure/loot) is to run your car(PvP) when there are other perfectly valid reasons to have and store fuel, like generators(faction rep), creating plastics(cosmetics) and getting rich(hoarding gold).

    Again, I'd like to reiterate, PvP does exists, is a large portion of the game, and is prevelant. I do not plan an making any arguments about seperating servers as I dont wish to play on seperate servers(PvE and PvP ones. I wouldnt mind having three for Sloop, Galleon, and Mix) and enjoy the idea that I might have to fight for my hard earned treasure.

    But with all that being said. I personally do not believe the claim that this is a 'PvP' game. A game WITH PvP, yes, but not a specific PvP based game.

    I would consider it a PvE based game with Multiple PvP elements. If they were to add rewards to PvP, I would still then call it PvPvE at best, unless the remove the PvE.

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  • yes its a pvp based game.

  • It's a rather strange hybrid, but the focus has never been mainly strong in either aspect, PvE is about 50% of the focus, PvP the other 50%.

    To me, I'd call it a PvPvE game as that seems to suit it best.

  • Those saying it's a PVP game would no doubt be fine with a different server just for PVP.
    That way they can just PVP without getting involved in any PVE.

    I personally think it's a PVE with PVP elements.

  • @faal-zoor-kriid

    See I would cinsider it if PvP rewarded players in and of itself, but as I posted, it doesnt. SOMEONE has to do PvE for PvP to be rewarding. Thus mostly PvE with PvP elements.

  • Yes it is, most pvp battles are made for raids

  • No because combat mechanics are laughable and frustrating.

  • @rutta

    I agree, only under the premise that its basically 'board enemy ship, blunder until crew is dead'

  • Every thread is discussing the wrong theme. The game is BOTH and thats a good thing!
    But the game is missing regulations, killing for the killing must be punished in some way.
    A Flag system would help so i can see the intention of my opponent. Most people dont even talk to you they just come by and shoot you down.Even when you tell them you surrender. And THATS the stupid thing.

  • Its not a PVP based game, its a open world game with PVE and PVP aspects.

    Unfortunately for those of you that just want the PVE side, you are the entertainment for those that want the PVP side.

    I personally enjoy both aspects, but dont like how much toxic gameplay has come since the release. I'm hoping once the 2 weeks of free gamepass runs out they'll all go back to shooting and t*******g each other in an FPS.

  • The separation of "PvE" and "PvP" on this forum is, in a word, silly.

    It doesn't work as a "PvE" game because the loot in the game, the missions you do, none of it really matters; it's circuitous -- you earn loot, so you level up, so you can get access to more missions which earn loot.

    "PvP" by itself doesn't make any sense either; there's no tracking of stats, no K/D or kill counters, no "points", no clear win or loss conditions (Yes, sinking a ship is "winning", but have you ever felt like time was completely wasted once the ship sunk? What if those players offloaded loot before you destroyed their ship? Their "win" condition is made up, as is yours).

    The PvE component of this game feeds the PvP component, and vice-versa. The two, as of right now, don't work individually, they work together. PvP is only fun because there are players out there doing PvE stuff, making their ship a "target" for a win condition. PvE is only fun because at any moment you could lose everything you found by being attacked.

    The game is PvPvE. It's a homogeneous experience. It's sandboxy, it's emergent, and what winning and losing is is entirely up to you, because it's your story. If you decide the loot doesn't mean anything, then it doesn't. Your character is just as strong on day 1 as someone who has been playing for a year. Your ship is just as fast. It's a balanced, even playing field.

    So, no, Sea of Thieves isn't a PvP game. It isn't a PvE game. It's both, always, and, at the same time, neither -- it's a schrodinger's cat that decides what it is the second you open the box. At any moment what it is changes the second you look at it, and when you stop looking it morphs into some other potential thing, actualized when you turn it on and do something in it.

    It's a Banana-eating simulator.

    It's a cannonball simulator.

    When you're at a fort it's either Battle Royale or it's stock trading.

    It's Pokemon.

  • @maximus1978

    Like I said in my post. I know it has both, thats why I call it PvE with multiple PvP elements.

    I've seen many suggestions for a flag system, and though they could work, it might be hard since you only see sail colours once the enemy ship is closer, otherwise, they all walways appear black.

  • No. It's open world adventure game with multiplayer interaction. How those players choose to interact is down to them.
    The game's core values are not based on pvp. It's simply a by-product of this genre.

  • PvP before PvE. You cannot play the PvE without PvP, which makes it primarily PvP. If they come out with a version where you can single play or Co-op without human enemy combatants, then you could call it both.

    It's great to call it PvE or consider it PvE, until you run into gang after gang of pirates who steal all your stuff and spawn camp you into submission. Soon you will find yourself on here making or reading a post regarding how r******d and ridiculously unfair the game is. You'll want Safe Zones, bounties, spawn points to be further away, etc, etc, etc... Would you normally need all of that in a PvE game? I think not.

  • It's not a straight and easy answer but you can't deny that Rare wanted to create a game that is heavily influenced by PvP, be it directly or indirectly. The proof of this is by their stance of no safe zones, the inclusion of which would allow pve only.

    Direct influence is the actual combat that happens and is intended to be there constantly as it then also has the indirect influence of people living in an alert stance as they sail about the waves. Simply put without the pvp element the game would have become a Sunday morning sailing game, nice and easy going.

    The fact that it is set in a pirate theme only makes the pvp element more important. What pirate film or media in general has a lack of naval battles?

    Only with the inclusion of NPC ships will it have a possibility of being pve but that would then just make it worse due to even more risk of attack, or it would simply require a spin off game being made.

  • You can't have one without the other. It's both.

  • @maximus1978 ha detto in Is Sea of Thieves a PvP based game?:

    Every thread is discussing the wrong theme. The game is BOTH and thats a good thing!
    But the game is missing regulations, killing for the killing must be punished in some way.
    A Flag system would help so i can see the intention of my opponent. Most people dont even talk to you they just come by and shoot you down.Even when you tell them you surrender. And THATS the stupid thing.

    Punishment??? This is a pvp game!!!

    The problem is the lack of content

  • @zalm A post I wanted to create. Thank you!

    I had no clue on how to say it, you did it for me!

    I totally agree with what you said, and I'll add my stone to the structure.

    What makes people think it's a PVP based game are the players themselves.

    PVP is at the center of the attention, because at anytime, someone can sail to your ship and try to kill you. But it's not because you'r paying more attention to the PVP that makes SoT a PVP based game.

    Let me say it by another way. If players were way less agressive, if some rare attacks, you would more focus on exploring the island you docked to. So if that was a think, that would make, to players logic, a PVE based game.

    If you look at all the elements, game mechanics and systems, you would see that PVP isn't so at the center of the games that players tend to say.

    As OP already pointed out: there is no mean of attacking an empty ship. No loot, no reward, no achievement. What makes the game live is PVE.

    The core system of the game is PVE. PVP is just another game system that orbit around PVE.

    If you remove PVP (by making every players peaceful) , the game will be a bit more boring, but you'll still be able to play it. Moreover, you would be able to team up to kill a Kraken or take down a skely fort.

    If you remove PVE, in another hand (by making players forget about PVE and chests), there will be no progression anymore. The game would only be constant death match with the fact to survive as a reward.

    SoT is clearly not a PVP focused game, neither SoT is a PVP based game.

  • @sexyjeep

    But as I said, you get no rewards from PvP. None. Nothing. SOMEONE has to do PvE to ensure a reward is obtained. Which means PvE has to come first if there is going to be any rewards at all.

  • @nekicoule

    I will be using your example of 'what happens when we remove one side or the other' in my further arguments. Thank you for putting that so well.

  • @cole094
    No its both even the developers says that.
    Please go and play CoD or any other DM game there you can kill kill kill without listen to guys like me complaining.

  • No, its not a PVP game.
    It is a Shared World Adventure Game, not once has this been advertised or mentioned to be a PVP game.
    It's only the narrow minded PVPers that force their play style on everyone else that are trying to turn it into a PVP game!
    Once they all get bored & move on to something else, the game should then settle back down into what it is supposed to be!

  • @maximus1978

    As much as I'd love to fly different flags in this, what would stop anyone from flying a friendly flag, approaching you all nice like, and then blowing you out of the water?

    Not to mention most people won't care that you've surrendered as their source of fun probably comes from sinking your ship.

    Your best bet it to just always assume everyone is potentially hostile. Even if they're nice at first they might decide to take your stuff anyways.

  • @maximus1978 ha detto in Is Sea of Thieves a PvP based game?:

    @cole094
    No its both even the developers says that.
    Please go and play CoD or any other DM game there you can kill kill kill without listen to guys like me complaining.

    It's a pirate game, and it's ok to do pvp

  • @sexyjeep said in Is Sea of Thieves a PvP based game?:

    PvP before PvE. You cannot play the PvE without PvP, which makes it primarily PvP.

    This makes 0 sense to me... you can play PvE content without having PvP interaction. The whole premise of the game is to have the chance of PvP happening while doing PvE. Nothing is before nothing until officially stated.

  • @cole094

    He literally said its both, and told people who ONLY want PvP to move on, there is more to this game than just kill kill kill

  • @subaqueousreach
    I'd rather have that chance of being broadsided like that happening 50% of the time and 50% of the time actually meeting someone friendly with the flags than the what seemingly 100% of the time you get shot at now.

  • @zalm I'll just quote myself from another topic:

    @nekicoule a dit dans Sea of Boredom :

    In this game, they created a false reward: the money. You don't need it to progress at all. If you removes it from the game, you could still play and and feel the same progression. Money is just here to make you fear the loss.

    If a boat attacks you when you have big chest, money is just here to tell you what you would lost. But when you think about it again, what did you really lose?

    I'll answer myself: you'll lose time, and time only. You'll not have that sweat jacket you wanted so much, you'll have to start another adventure to get it. But you don't lose the memories of the adventure you had, the battle you fought for your loot.

    In most of games, money and experience are made for players to feel the sensation of being rewarded, because players need to be physically rewarded with experience or loot. But a lot of games found a way to reward you with feelings, emotions and memories.

    So what I mean here is PVP is essential for PVE, to give chests a real value, not only earning money to buy things, but to as a reward to have being able to keep it safe until you trade them at the outpost.

    But still, PVP is nothing without PVE.

    The game needs both aspect, but the devs wants you to focus on PVE, knowing that PVP is built around it.

  • Its so funny that the only argument that pvpers have is but but but its a pirate game....

    Of course the flagsystem has to have some rules lets say you have the pve flag, then you can still be attacked but only loss a small part of your stuff (like a insurance) and when you run a pvp flag you can loss everthing but you get a higher reward in the end. With such a system there would still be open pvp but it would be as frustrating. There also has to be an cooldown so you cant change the flag anytime you want

  • @cole094 @maximus1978

    It's a pirate game, and it's ok to do pvp

    That's the one...

    Yet because it has no rules , pvp without a frameworks or a proper incentive is damaging to the game because it leads to grief and highlights the lack of pve content anyway...

    Ranking systems with smart rules (protect noobs and pver's more) would be an easy half way fix. Problem is crossplay.... It's 'funny' how some would recently argue on this very forum about how a pad is as good as a M&K... and now you get all these kids complaining about cheaters, it's called aim and speed 99.99% of the time I reckon.

    Too many poor design decisions, gosh I keep saying this lately.

    Cheers?

  • @Zalm Its Both by design BUT the focus is the PVE go watch all the dev videos and trailers PVP is an element of gameplay added to add risk and excitement to the PVE activities Rare has even used words along those lines themselves.

    Now hear me out the reason its PVE focused is a business design now this is due to the fact gamers can normally be broken down into three simple type PVers,PVEpvpers and PVPers so to make the most money out of a game that is based around micro transaction you will target the largest player base you can that is the PVE players and the players that like a bit of both.

    The issue with SOT however is its launched too early it needed another 6 months to pad out the PVE side and to tweak the PVP combat.

    PVP combat is simple boring and requires no skill its more a battle of who will get bored and quit first.

    PVE well we know the issues here....

    @NekiCoule One of the biggest issue that effects both PVE/PVP is rewards PVP only reward is if the other crew has loot and PVE only reward is the same the loot.... But the only thing to spend gold on is cosmetics which means gold has very little value as people have different tastes and will normally buy the items they like and thats it and due to only having a few items in game you end up with nothing to spend gold on so it holds no value.

  • @capt-baguette 🍻

  • @zalm said in Is Sea of Thieves a PvP based game?:

    First off, The game has PvP. We all understand that. We all know it. We cannot argue that it does in fact have PvP. The real question here, is does it need to be considered a PvP primary game?

    Lets take a moments and look at what a game is, real quick(bear with me here). A game in modern times, like in the year 2018 and all, is basically a digital construct that allows players to complete various tasks for various rewards. Thats it. Do a thing, get a treat. Done. Now, taking this context under scrutiny, lets check this against sea of thieves mechanics.

    In the PvE section of the game, we complete voyages, for treasure. We take that treasure in for some gold and rep. Complete a task, get a reward. Turn in the skulls, chests and other assorted loots, for varying amounts of gold that allows us to buy cosmetics. Do a thing, get a treat.

    In the PvP section of the game, we fight other players and kill them. They dont spawn loot to pick up. They dont spontaneously create treasure for you to take back as a reward. Complete a task, no reward. We kill them, we sink their ship, get nothing in return. Do a thing, no treat.

    Now many people will say 'But we take their loot they got from their PvE!' which yes, is true, unless they dont have any. If they are like you, and dont do voyages, and fight for loot, then they dont have any treasure to get. They kill and sink you, or vice versa, the point still remains. Do a thing, no treat. PvE HAS to be completed at SOME point in order to procure treasure for PvP to have a reward. Without PvE, there is no reward.

    I have also seen the argument that treasure is the main reason TO PvP. Yes, but again, that treasure would not exists without PvE content and tasks. Claiming this is like saying the only reason to buy oil(treasure/loot) is to run your car(PvP) when there are other perfectly valid reasons to have and store fuel, like generators(faction rep), creating plastics(cosmetics) and getting rich(hoarding gold).

    Again, I'd like to reiterate, PvP does exists, is a large portion of the game, and is prevelant. I do not plan an making any arguments about seperating servers as I dont wish to play on seperate servers(PvE and PvP ones. I wouldnt mind having three for Sloop, Galleon, and Mix) and enjoy the idea that I might have to fight for my hard earned treasure.

    But with all that being said. I personally do not believe the claim that this is a 'PvP' game. A game WITH PvP, yes, but not a specific PvP based game.

    I would consider it a PvE based game with Multiple PvP elements. If they were to add rewards to PvP, I would still then call it PvPvE at best, unless the remove the PvE.

    The game is definitely more PvE based considering the progression is 100% tied to the chests and voyages (even if a PvP player stole it through PvP means, the progression is still occurring because of PvE).

    But

    It is 100% a PvPvE game, it's not the first of its kind either, Like people try exclaim. Pretty much every survival game on steam is the same, the difference being that SoT is pretty unbalanced at supporting both styles of gameplay. giving meaning or purpose to PvP is important to cater to those who love it. giving means to the more PvE inclined to avoid PvP confrontations is also important, instead of both sides fighting for themselves. We should all be trying to find ways to encourage the duality of both playstyles.

  • @McDougle99

    It is 100% a PvPvE game, it's not the first of its kind either, Like people try exclaim. Pretty much every survival game on steam is the same, the difference being that SoT is pretty unbalanced at supporting both styles of gameplay. giving meaning or purpose to PvP is important to cater to those who love it. giving means to the more PvE inclined to avoid PvP confrontations is also important, instead of both sides fighting for themselves. We should all be trying to find ways to encourage the duality of both playstyles.

    Yep best game to use as an example is Eve Online its not a PVP game or a PVE game its both and has been balanced very well to cater to both groups which is important even more so for SOT which's income will be based on micro transactions as PVE players tend to stick around longer where as PVP players tend to move onto the next hot PVP game of the moment.

  • @maximus1978 ha detto in Is Sea of Thieves a PvP based game?:

    Its so funny that the only argument that pvpers have is but but but its a pirate game....

    Of course the flagsystem has to have some rules lets say you have the pve flag, then you can still be attacked but only loss a small part of your stuff (like a insurance) and when you run a pvp flag you can loss everthing but you get a higher reward in the end. With such a system there would still be open pvp but it would be as frustrating. There also has to be an cooldown so you cant change the flag anytime you want

    Are you serious?
    However, the only time i do pvp is for the raid

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