Jumping back into Hourglass after the great QoL updates in this season has been overall a fun experience... But that damn Blunderbuss feels seriously OP.
I've lost count the amount of times I've been hit with 1 or 2 pellets (judging on the damage inflicted) and sent flying overboard from the center of the sloop! Surely the distance you're knocked should be tied to the amount of pellets that hit you, not how close the pirate firing is?
It feels like there is little learning curve, with many new players quickly realising that hip firing will likely send you off into the air - and due to the harpoon being nerfed before it was even released into retail, there's almost no aolid way to counter this knock back. Also i feel being attached to the ladders should negate this knockback at least a little?
On the other hand, there is zero consistency if the knock back will even register. We've all seen/experienced a point blank shot doing absolutely no knock back at all - only for the other pirate do the same and send you off into the drink.
I miss the old blunderbuss. I'd much prefer the potential of receiving a one shot kill, over this total inconsistency with little way of effective countering.
