What are the odds of a better non-PVP mode?

  • Hello!

    Just wanna know if there are any plans on a better version of Safer Seas with actual captained ships and stuff. Maybe even offline so that i dont have to deal with server issues?
    High seas became a very unpleasant experience to me, and i wanna know if i just move on to other games, or still do the battle passes till the mode arrives.
    I really dont enjoy any PvP content at all as of now.

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  • @heletos There are no known plans, and offline is not possible with the way the game is built.

  • Safer Seas with actual captained ships and stuff

    You asking for the perks or just save your ship set. If it’s the ship set, I can see that added but no perks of being a captain. No quick selling

  • @heletos said in What are the odds of a better non-PVP mode?:

    Hello!

    Just wanna know if there are any plans on a better version of Safer Seas with actual captained ships and stuff. Maybe even offline so that i dont have to deal with server issues?
    High seas became a very unpleasant experience to me, and i wanna know if i just move on to other games, or still do the battle passes till the mode arrives.
    I really dont enjoy any PvP content at all as of now.

    As someone who shares your opinion on PvP, I'm sad to say that, according to Rare it's pretty much never gonna happen (though, to be fair, they said the same thing about Safer Seas being a thing for 5+ years before they eventually changed their tune). Also, asking for it in these forums can get your post removed and your forum account issued a warning, much to my own and other's annoyance.

  • Keep asking. Safer Seas exists.
    Hit their Twitter with it too.
    Bring it up in Twitch when you're watching partners heh.

  • It could be possible Rare has changed thier stance in the past on things... originally they weren't going to have optional cross play but they did..

    I say this depends on the community how much they push for it...safer seas is about as far as rare is seeming to go but they caved in to demand even for that feature.

    The other thing is probably gonna be dependent on thier ability to control the game if cheats and exploits keep being used to control the lobby they might have to make a private server adjustment

    As far as right now we see no sign of this coming but like I said Rare has been know to backtrack on thier stances quite often

  • @felix-ashur said in What are the odds of a better non-PVP mode?:

    (though, to be fair, they said the same thing about Safer Seas being a thing for 5+ years before they eventually changed their tune

    @th3-tater said in What are the odds of a better non-PVP mode?:

    Keep asking. Safer Seas exists.

    @goutfoot-stiner said in What are the odds of a better non-PVP mode?:

    It could be possible Rare has changed thier stance in the past on things... originally they weren't going to have optional cross play but they did..

    Always love that argument lol. "Well, Rare made a compromise that time, so surely they will cave in all the way every time we demand something from now on".

    The thing people keep missing is that this compromise that is safer sea was made possible and happened simply because it was done in a way that did not trample the core aspect of the game which is a PVEVP shared world, by gating some perks in the main mode and scaling rewards accordingly in both seas in a fair way for all groups involved within the game.

    If people want the extra perks and reward rates, they simply must play the according difficulty, it's that simple! Or not, that's the beauty of having the choice.

  • @bloodybil
    But anyway. Multiple Full sized pets equipped and an option to ignore pets would be nice too.

    Gotta keep asking.

  • @bloodybil the problem with this argument is games are about money rare had a massive spike in players during safer seas release only for it to drop when it wasn't what the PvE community wanted..

    I can see rare saying here's private servers and do a huge cosmetic launch next to it to spike up the pve player base and make a ton of emporium sales. It will probably be later on once they start running low on ideas or if they lose all control of the cheating community.

    Best example of this is GTA5 allowing all features into invite only sessions due to issues and GTA5 is a similar format to this game in the sandbox unrestricted play how you want system

    So Rare will do what it thinks is best to keep thier numbers up and make emporium sales and if it means eventually giving people what they want and adding private servers they will do that... the compromise argument has nothing to do with the logic you provided above but more to keep people in the game and buying ancient coins

    That's why I stand by my argument that it's possible and it depends on various factors like profitability and player demand... Regardless people will play the game whether they do or don't it's just all about the numbers

  • @th3-tater yes pets are a nuisance I go to grab a wheel and have someone's cat

  • @goutfoot-stiner said in What are the odds of a better non-PVP mode?:

    So Rare will do what it thinks is best to keep thier numbers up and make emporium sales and if it means eventually giving people what they want and adding private servers they will do that... the compromise argument has nothing to do with the logic you provided above but more to keep people in the game and buying ancient coins

    Pretty sure Rare is doing what they think is best to keep their numbers and sales already. Some people around here simply seems unable to accept that their decisions don't align with their own views and desires, and choose to ignore Rare's answer. Imagine having someone ask you for something, you reply to them and they ignore your answer while asking the same thing again and again unless you give them what they want.

    People claim wanting what is best for the game's growth and longevity but it's false, they only want what they think is best for themselves. People wanting 100% unlocked PVE without any PVP whatsoever couldn't care less if they were the very last players in a dead game, since it wouldn't affect their experience in any way.

    As of now, options are available, choose the amount of risk you want to encounter and you get rewarded accordingly, pretty fair and inclusive for all players. Your so-called PVE server is already there, use it or not.

  • @bloodybil that doesn't change the fact that Rare can pander for profit like they've done before... so you can never write anything off as not gonna happen with this game is the point I'm making

  • @goutfoot-stiner said in What are the odds of a better non-PVP mode?:

    @bloodybil that doesn't change the fact that Rare can pander for profit like they've done before... so you can never write anything off as not gonna happen with this game is the point I'm making

    They can reach people halfway and make balanced compromises without betraying their core vision and goal for the game like they have done before, yes.

    Let's hope for further risk/reward alternative options like they have done in the past, safer sea is indeed quite the success and a great preparation for high sea while giving according recompenses to the level of difficulty that players insist on keeping themselves to, while also providing motivation and incentive for players to reach for more in high seas.

    It was a great move to prepare new players alongside guilds to help them find people to play with, especially with the PS5 playerbase they knew was coming.

  • @bloodybil the playerbase counts for safer seas went from 600 thousand active players to 1.7 million roughly during the safer seas launch then back down when it wasn't up to the PvE communities expectations. These were presented by people who were accessing the sea of thieves servers at that time to pull player count based on the amount of people connecting to thier servers...you might be able to still find those posts on reddit so safer seas was sort of a success at first...

    Also PS5 got catered to with PS5 only servers

  • @goutfoot-stiner said in What are the odds of a better non-PVP mode?:

    @bloodybil the playerbase counts for safer seas went from 600 thousand active players to 1.7 million roughly during the safer seas launch then back down when it wasn't up to the PvE communities expectations. These were presented by people who were accessing the sea of thieves servers at that time to pull player count based on the amount of people connecting to thier servers...you might be able to still find those posts on reddit so safer seas was sort of a success at first...

    Also PS5 got catered to with PS5 only servers

    Influx of players on a new seasons with new features? That's unusual. Whatever the servers, PS5 players had access to crossplay too and got to learn the game via SS and meet players to play with and join guild groups is what I'm getting at. Preparing for a new player base warrants adding a few tools to help then catch up on 6 years of mechanics.

    All in all we can disagree all we want, we can simply trust that Rare has the numbers they need to have to cater to their target audience, and player base they feel is the more lucrative to their business.

    They will probably remind it again here sooner or later, but they envision a PVEVP shared world, and people who only want to PVP or PVE and want nothing of the other side are welcome of course, but not their main focus, and they are entitled to cater to who they want, I'm certain you agree at least on that.

    You guys have fun and demand what you think is best.

  • @heletos @heletos offline mode would require your own hardware to calculate all the things the server does now. Let me tell you your pc would spontaneously combust.

    A better non pvp mode is highly unlikely, making it work with more ships on a server would mean a significant amount of development to catch all the edge cases with which players could still obstruct eachother. And the current safer seas is about 6x more expensive to run per player as high seas is. Since the same server hardware is running in the back only supporting one crew. So i dont see them want to incentivise then using it any more then they have too.

    And the limitations set on safer seas is mainly a 70% hit one earnings, well that is the risk reward factor, no pvp risk no reward for not having that risk. No pirate legend stuff and no reaper stuff the latter is pretty obvious as a pvp oriented faction.

  • @goutfoot-stiner said in What are the odds of a better non-PVP mode?:

    @bloodybil the playerbase counts for safer seas went from 600 thousand active players to 1.7 million roughly during the safer seas launch then back down when it wasn't up to the PvE communities expectations. These were presented by people who were accessing the sea of thieves servers at that time to pull player count based on the amount of people connecting to thier servers...you might be able to still find those posts on reddit so safer seas was sort of a success at first...

    Also PS5 got catered to with PS5 only servers

    I don't know where you're getting those numbers, but they aren't Rare or Microsoft data. From what I can remember, the Safer Seas season was around the average for a new season player count bump.

  • @callmebackdraft

    Now that you write this, i never thought about server sided calculations.

    On the limitations side i disagree. No captained ships, so no sovereign selling. And that with a 89% hit to earnings(including emissary thing). Also, a lot of commendations you simply cant do in safer seas, especially season 13 and 14 stuff. There is also a hardcap on trading companies at level 40.
    So, as of right now, even if you despise the current high seas, there is just no point in playing in safer seas as it is at the moment. (leading to my question, should i just move on?)

    And yeah, they could just make ships and players phase through each other so that they can fit 6 people per server. Rebalance the money output a lil bit, and allow captained ships and sovereign selling.
    Probably disable alliances.

    I dunno.

    Right now i just grind without fun through the battle pass and run into the red from every PVP encounter, hiding all my supplies along the way.
    I became so spiteful over pvp, and it annoys me a lot.

    Yet, the PVE Ship battles are super cool, even after all those years.

  • “I became so spiteful over pvp, and it annoys me a lot.”

    You can overcome that spiteful feeling when you find a crew mate with enough PvP experience to make the battle less one-sided.

    Then when you can sink the attacking crew, get to keep all your treasure and take any treasure or good supplies they had the feeling you get then will be great. You’ll be feeling more confident. All you need is a few PvP experiences that result in you winning the encounter.

    Half of my 6500 hours has been spent with a random crew mate on an open crew sloop. I try to show other players that PvP doesn’t always have to be a negative experience.

    Don’t play solo unless you’re a God at this game. It’s unforgiving and much more difficult to fight full crews as a solo than it is as a full crew.

  • @heletos said in What are the odds of a better non-PVP mode?:

    On the limitations side i disagree. No captained ships, so no sovereign selling. And that with a 89% hit to earnings(including emissary thing). Also, a lot of commendations you simply cant do in safer seas, especially season 13 and 14 stuff. There is also a hardcap on trading companies at level 40.
    So, as of right now, even if you despise the current high seas, there is just no point in playing in safer seas as it is at the moment. (leading to my question, should i just move on?)

    And yet there is no cap on the gold amount you can earn during a session, and no real risk of losing any of it during that time, due to a very high reduction in difficulty. People always bring up percentage but never mention the fact that that percentage means nothing if you lose all your loot to players, increasing that chance even further with emissaries.

    Plenty of cosmetics don't require rep or commendations and can be grinded in peace. Thats one point to play SS if you want gold and cosmetics.

    And yeah, they could just make ships and players phase through each other so that they can fit 6 people per server. Rebalance the money output a lil bit, and allow captained ships and sovereign selling.
    Probably disable alliances.

    I dunno.

    I think they have their hands full already trying to bring features for everybody and fix those, instead of complicating things further with all kinds of unnecessary complicated mechanics and exceptions, but that's just my opinion.

    Right now i just grind without fun through the battle pass and run into the red from every PVP encounter, hiding all my supplies along the way.
    I became so spiteful over pvp, and it annoys me a lot.

    Yet, the PVE Ship battles are super cool, even after all those years.

    My question to you is this, what exactly are you missing out on high seas that prevents you from enjoying the game then? What are you playing the game for?

    • Staring at numbers rising in the right corner of your screen?
    • Staring at your ship nameplate?
    • Staring at your baubles?

    or

    • Battling ships?
    • Finding treasures?
    • Doing tales?
    • Solve puzzles?
    • Fight sea monsters?
    • Raid forts?

    You can do all that and more, rewards will simply scale with the difficulty you choose, don't be salty you don't get extras without taking additional risks that comes with them. If that's a deal breaker, moving on is always an option. Void Crew is a great PVE coop game very similar to SoT in many regards.

  • “ And yet there is no cap on the gold amount you can earn during a session, and no real risk of losing any of it during that time, due to a very high reduction in difficulty. People always bring up percentage but never mention the fact that that percentage means nothing if you lose all your loot to players, increasing that chance even further with emissaries. “

    “Due to a very high reduction in difficulty.”

    The PvE difficulty is literally the exact same between safer seas and high seas.

    Not every high seas session results in PvP because PvP unlike a voyage or a world event is random and based entirely on the intentions of the crews on the same server as you.

    Safer seas released as a super punishing, restricted and gated PvE only mode.

    IMHO safer seas is not worth using unless you’re

    A. Brand new to the game
    B. Playing with young children
    C. Wanting to do tall tales without interruptions from other crews

    For all other players, Rare released a mode that was dead on arrival. Literally no point in using.

    Safer seas is a product of Rare refusing to accept that some people simple do not enjoy PvP and they never will. And to those people, Safer seas was a massive let down.

    Rare pushes the PvE only crowd away with their punishing, restricted and gated PvE only mode.

    GG Rare. Insanely smart move.

  • Rare could have combined the requests for custom/private servers and the requests for a PvE only mode with the caveat that any progression earned within this new mode doesn’t transfer over to the high seas and produced a version of safer seas that wasn’t punishing, restricted or gated.

    And this safer seas 2.0 would be appealing to the PvE only crowd, brand new players, families with young kids, tall talers and even veteran players who want to invite all their friends to come battle on a private server.

    No need to disable combat of any kind because the host of a safer seas 2.0 session would have the power to control how many other ships are available to use and what players can join and of course the ability to kick any player they want out of their private server.

  • @eastthread51441 said in What are the odds of a better non-PVP mode?:

    “ And yet there is no cap on the gold amount you can earn during a session, and no real risk of losing any of it during that time, due to a very high reduction in difficulty. People always bring up percentage but never mention the fact that that percentage means nothing if you lose all your loot to players, increasing that chance even further with emissaries. “

    “Due to a very high reduction in difficulty.”

    The PvE difficulty is literally the exact same between safer seas and high seas.

    I'm not talking about PVE difficulty, I'm talking about modes difficulties, the players are the real difficulty factor here. Playing basketball in an empty net or against another human is different, even if the ball is the same. Reward shouldn't be the same for people shooting the empty net.

    Not every high seas session results in PvP because PvP unlike a voyage or a world event is random and based entirely on the intentions of the crews on the same server as you.

    Agreed, high seas brings an additional potential risk, and people playing in it are getting additional perks and reward for taking that risk. Just like emissaries gives more gold for slapping an additional target on your back for reapers.

    Safer seas released as a super punishing, restricted and gated PvE only mode.

    The mode scales reward with difficulty (players vs no players). People not willing to even risk encountering other crews are the ones restricting themselves, both modes are available to everyone.

    IMHO safer seas is not worth using unless you’re

    A. Brand new to the game
    B. Playing with young children
    C. Wanting to do tall tales without interruptions from other crews

    For all other players, Rare released a mode that was dead on arrival. Literally no point in using.

    You can grind for unlimited safe gold, you can buy the most expansive items of the game without any risk.
    I enjoy both modes, one is more exciting and adds more stakes, another allows for chill sessions at your own pace with a little, let's call it, security tax.

    Safer seas is a product of Rare refusing to accept that some people simple do not enjoy PvP and they never will. And to those people, Safer seas was a massive let down.

    Rare pushes the PvE only crowd away with their punishing, restricted and gated PvE only mode.

    GG Rare. Insanely smart move.

    Nope the game was always meant to include both PVE and PVP in a shared world, that's the bulk of the player base and the target audience Rare prioritize. People not wanting to play one of the core aspect of the game are disappointing themselves by playing something not fitting their gameplay.

    People like you want the big rewards without playing the equivalent challenge. Like WoW raiders playing LFR and expecting mythic loot for playing easy mode.

  • @bloodybil

    People like me? I have 6500 hours sailing the high seas. I’m pretty sure we are supposed to avoid personal remarks and instead keep the replies on topic.

    We will never agree on how to maximize profits for Rare because you believe that it’s in Rare’s best interest to strictly adhere to their og vision at the expense of players who enjoy the PvE half of SoT but just don’t care for PvP.

    Whereas I believe it’s in Rare’s best interest to make SoT as appealing to as many players as possible. As a developer with the goal of making money I wouldn’t care at all if a person wanted to enjoy just the PvE side of the game or if they want the full experience. And I certainly wouldn’t treat players differently based on whether they like or dislike PvP. What I would care about is growth, retention and whether or not the players are buying the plunder pass and other emporium goodies to sustain the company and the live service game as it ages.

    The only safety net the high seas needs is that if you want high seas progression and cosmetic unlocks you must play the high seas. That’s literally all that’s needed to protect the integrity of the high seas.

  • @eastthread51441 said in What are the odds of a better non-PVP mode?:

    @bloodybil

    People like me? I have 6500 hours sailing the high seas. I’m pretty sure we are supposed to avoid personal remarks and instead keep the replies on topic.

    Simply basing myself on the comments so far and calling things as they are. I am entirely staying on topic, and am not scared of exposing my views, personal or not. People that plays higher difficulties and challenges should be rewarded accordingly, same as in any game that has ranked/unranked modes for example.

    The amount of hours don't matter if, having had the choice, you wouldn't have spent any in there.

    We will never agree on how to maximize profits for Rare because you believe that it’s in Rare’s best interest to strictly adhere to their og vision at the expense of players who enjoy the PvE half of SoT but just don’t care for PvP.

    Whereas I believe it’s in Rare’s best interest to make SoT as appealing to as many players as possible. As a developer with the goal of making money I wouldn’t care at all if a person wanted to enjoy just the PvE side of the game or if they want the full experience. What I would care about is retention and whether or not the players are buying the plunder pass and other emporium goodies to sustain the company and the live service game as it ages.

    Indeed, I believe that affecting the main part of the game by splitting and sundering the core of what makes the game special to benefit a fringe of people that only like a single aspect of the game and despises the rest instead of appreciating it's whole, is probably not the way to maximize profit. Trying to please every single player out there at the expense of the target audience is never a great idea, but what do I know.

  • @bloodybil said in What are the odds of a better non-PVP mode?:

    @eastthread51441 said in What are the odds of a better non-PVP mode?:

    @bloodybil

    People like me? I have 6500 hours sailing the high seas. I’m pretty sure we are supposed to avoid personal remarks and instead keep the replies on topic.

    Simply basing myself on the comments so far and calling things as they are. I am entirely staying on topic, and am not scared of exposing my views, personal or not. People that plays higher difficulties and challenges should be rewarded accordingly, same as in any game that has ranked/unranked modes for example.

    The amount of hours don't matter if, having had the choice, you wouldn't have spent any in there.

    We will never agree on how to maximize profits for Rare because you believe that it’s in Rare’s best interest to strictly adhere to their og vision at the expense of players who enjoy the PvE half of SoT but just don’t care for PvP.

    Whereas I believe it’s in Rare’s best interest to make SoT as appealing to as many players as possible. As a developer with the goal of making money I wouldn’t care at all if a person wanted to enjoy just the PvE side of the game or if they want the full experience. What I would care about is retention and whether or not the players are buying the plunder pass and other emporium goodies to sustain the company and the live service game as it ages.

    Indeed, I believe that affecting the main part of the game by splitting and sundering the core of what makes the game special to benefit a fringe of people that only like a single aspect of the game and despises the rest instead of appreciating it's whole, is probably not the way to maximize profit. Trying to please every single player out there at the expense of the target audience is never a great idea, but what do I know.

    Look at all the negativity in your reply and then reread my suggestion. There’s no negativity. No saying you’re an inferior pirate because you don’t enjoy PvP. You’re absolutely entitled to your opinion but you’re wrong. And anyone who shares that same sentiment especially if they are in a leadership role at Rare is actively hurting the game’s potential for growth and revenue.

  • @eastthread51441 said in What are the odds of a better non-PVP mode?:

    Whereas I believe it’s in Rare’s best interest to make SoT as appealing to as many players as possible. As a developer with the goal of making money I wouldn’t care at all if a person wanted to enjoy just the PvE side of the game or if they want the full experience. And I certainly wouldn’t treat players differently based on whether they like or dislike PvP. What I would care about is growth, retention and whether or not the players are buying the plunder pass and other emporium goodies to sustain the company and the live service game as it ages.

    Besides, we will never know the extent of the data Rare has, but clearly the direction they choose to keep shows what is working for them, and also demonstrates where they have drawn their line, even if not everybody want's to accept it.

  • @eastthread51441 said in What are the odds of a better non-PVP mode?:

    Look at all the negativity in your reply and then reread my suggestion. There’s no negativity. No saying you’re an inferior pirate because you don’t enjoy PvP. You’re absolutely entitled to your opinion but you’re wrong. And anyone who shares that same sentiment especially if they are in a leadership role at Rare is actively hurting the game’s potential for growth and revenue.

    Negativity? Inferiority? Nobody is inferior for wanting any specific gameplay, all I've said is that it makes perfect sense that rewards scales with difficulty and the current modes are quite balanced in that regard.

    Anywho, hopefully Rare listens to your business advices before it's too late because clearly the game is doomed otherwise by following silly basic game design concepts like tiered challenges and incentives.

  • @bloodybil

    I do too hope Rare learns it’s best to treat all your players fairly regardless of whether they like or dislike PvP when they play games.

    There’s a lot of PvE to enjoy in Sea of Thieves.

    Just because you may find it boring, easy and repetitive others may really enjoy it. And just as you greatly enjoy PvP and piracy others may not enjoy those aspects of the game.

    The goal of a live service video game is to be profitable right? Wouldn’t more players playing the game = higher chance of profitability? Is that not logical to you?

    Anyway this isn’t the first time we’ve had this discussion and I know neither of us will change our mind so let everybody else read both sides and pick a side. No reason to keep going.

  • @eastthread51441 said in What are the odds of a better non-PVP mode?:

    @bloodybil

    I do too hope Rare learns it’s best to treat all your players fairly regardless of whether they like or dislike PvP when they play games.

    I personally believe that it's already the case, everybody is able to partake in the activity they prefer, and everybody is treated fairly when it comes to the rewards and perks.

    There’s a lot of PvE to enjoy in Sea of Thieves.

    Just because you may find it boring, easy and repetitive others may really enjoy it. And just as you greatly enjoy PvP and piracy others may not enjoy those aspects of the game.

    I love the PVE and play both modes as I mentioned earlier. Again, to take back the empty net example, scoring nets is still fun even if someone is not playing against you, but if both ways of playing are getting rewarded, it makes sense that the higher difficulty mode rewards more, just like pretty much any other game.

    The goal of a live service video game is to be profitable right? Wouldn’t more players playing the game = higher chance of profitability? Is that not logical to you?

    And if the changes proposed affect negatively the rest of the players, is it still a good profitable move?

    Anyway this isn’t the first time we’ve had this discussion and I know neither of us will change our mind so let everybody else read both sides and pick a side. No reason to keep going.

    I am curious though, if you have a game that has multiple difficulty levels, you think it makes sense to give the same reward to everybody, and provide no reason to surpass your limits and reach for higher challenges?

    Would it make sense to provide the same gold bonus to people not flying emissary, than to those who are flying it and taking more risks? What is the point?

  • @bloodybil said in What are the odds of a better non-PVP mode?:

    @eastthread51441 said in What are the odds of a better non-PVP mode?:

    @bloodybil

    I do too hope Rare learns it’s best to treat all your players fairly regardless of whether they like or dislike PvP when they play games.

    I personally believe that it's already the case, everybody is able to partake in the activity they prefer, and everybody is treated fairly when it comes to the rewards and perks.

    There’s a lot of PvE to enjoy in Sea of Thieves.

    Just because you may find it boring, easy and repetitive others may really enjoy it. And just as you greatly enjoy PvP and piracy others may not enjoy those aspects of the game.

    I love the PVE and play both modes as I mentioned earlier. Again, to take back the empty net example, scoring nets is still fun even if someone is not playing against you, but if both ways of playing are getting rewarded, it makes sense that the higher difficulty mode rewards more, just like pretty much any other game.

    The goal of a live service video game is to be profitable right? Wouldn’t more players playing the game = higher chance of profitability? Is that not logical to you?

    And if the changes proposed affect negatively the rest of the players, is it still a good profitable move?

    Anyway this isn’t the first time we’ve had this discussion and I know neither of us will change our mind so let everybody else read both sides and pick a side. No reason to keep going.

    I am curious though, if you have a game that has multiple difficulty levels, you think it makes sense to give the same reward to everybody, and provide no reason to surpass your limits and reach for higher challenges?

    Would it make sense to provide the same gold bonus to people not flying emissary, than to those who are flying it and taking more risks? What is the point?

    And if the changes proposed affect negatively the rest of the players, is it still a good profitable move?

    And what if the changes proposed have next to no effect on the high seas and boost player numbers?

    The rewards you can earn in safer seas 2.0 would not transfer over to the high seas.

    They are two totally separate modes one is essentially a custom server with progression that doesn’t transfer to the high seas and the other mode is the og vision which has PvP always enabled.

    And yes when you choose to arbitrarily nerf all treasure sold by 70% you are being super unfair to the PvE only crowd and really the developers are only hurting themselves. PvE only players will just find a more rewarding game to play.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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