Expanding Safer Seas - A way to make Sea of Thieves more than a (PvP)vE game.

  • I've played a long time ago, and although me and my crew had to admit defeat - simply not having what it takes to be a real pirate - "git gud" being a fair term here - I've always wished for some form of private world / PvE experience.
    Safer Seas brought us back for awhile at least. I'm sorry to the hardcore PvP players that I'm now spitting on the forum with another PvE post, but I don't mind fighting for what I believe would better the game.

    I may personally consider sinking the same ship over and over again as being toxic behavior - because for me it is.
    With that said I'm not blaming those pirates who simply acts like pirates... I'm aware the fault is mine! I'm aware it is me who lacks the necessary skills.

    What I do dislike is how a very vocal part of the Pro-PvP community has this general consensus that "the game was designed as PvPvE so PvP is simply something everyone should accept or just stop playing".
    This is unnecessary gatekeeping if you ask me. You're either filling the Seas with PvE players who rage out and acts all toxic when they get killed. Simply because they're playing a PvP game as PvE gamers.
    Or you're letting go of potential PvE customers who might even spend money on cosmetics, now they don't have to worry about getting sunk all the time.

    I actually think the PvE part of the game is amazing, I like sailing and digging for treasure, and for me and my crew, fighting skeletal crews are more than a challenge and a challenge that could easily be added on if Rare wanted.

    Should PvE gamers like me just leave? I mean, it's a valid request since the game is (PvP)vE... But is it necessary? Who does it benefit to gatekeep PvE players? Assuming they eventually stop playing when they've cried enough to PvP deaths.
    The game is doing fine as a PvPvE game, but from my perspective it could do even better if Rare accepted PvE as a gamemode beyond what Safer Seas is today.

    Safer Seas is the reason my crew and I are back! - Now I'm unaware how Rare considers Safer Seas, but from what I can hear, it should simply be seen as a prolonged tutorial until you're ready to enter the High Seas.
    Now for someone like me, that would most likely not happen again... Or it would happen for a short while before we quit the game.

    I wish for Rare - and the PvP community - to find it in your pirate hearts to extend Safer Seas with more of the blocked features.
    I especially miss being the captain of my own ship, being able to decorate my ship.

    I'm aware that raising an Emissary flag doesn't make much sense how it is right now, but that could easily be mitigated with spawing in skeletal crew that targets you.
    A PvE experience for the kiddos who doesn't have what it takes to play with the big boys in High Seas.
    For all I care, Safer Seas could be completely disconnected from High Seas, meaning any gains you get on Safer Seas won't be transferrable to High Seas...
    Now! You don't have to tell me why that's not how the game is designed, how that's not the plan... I'm aware that Safer Seas is considered an introduction to High Seas. A way to learn the ropes before you finally set sail in High Seas, meaning the two seas needs to be linked.

    Although I fear lots disagreement - as I'm aware the game is mainly PvP focused with vE as a side activity we all fight each other for - I'm not commenting to hate on anyone or their playstyles - we're all different, we're good at different things - I'm commenting as I don't want to give up on the game.
    I'm aware that my wish for the game is not how it's designed, and it's not what the current core player base wants.

    But I simply fail to see why so much needed to be blocked from Safer Seas. I do respect that High Seas should be the way to play for the best rewards. But right now I find that just too much is locked away from Safer Seas.
    It made us come back to the game, but I sadly fear we won't be staying long, as we're balancing on the edge of not getting enough out of Safer Seas as it is now.

    For anyone who came this far (or scrolled to the bottom) - I apologize for my wall of text - and I'll respect and accept all kinds of responses if any.
    I'm aware this is a hot topic. And one that has been talked about many times.

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  • @m4sterroot

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
    This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

    Since you’ve ignored the countless posts about the same thing, the above is the message that the mods will send when they drop anchor on this post.

  • @m4sterroot said in Expanding Safer Seas - A way to make Sea of Thieves more than a (PvP)vE game.:

    I do respect that High Seas should be the way to play for the best rewards. But right now I find that just too much is locked away from Safer Seas.

    And you are entitled to your opinion, but by now the devs have been rather clear that this is on purpose and by design. If you know this topic has been discussed to death and what was the outcome of each of those time, what are you expecting here?

    Nothing is locked very far, everybody has access to all the content and rewards of the game. The only difference is that one mode gives more chances to be exposed to risk. Not even a guarantee; just more chances.

    Not to be one of the vocal toxic gatekeeping scoundrels but the trade seems rather fair to me!
    (Saying this as both a High and Safe seas enjoyer)

  • @m4sterroot said in Expanding Safer Seas - A way to make Sea of Thieves more than a (PvP)vE game.:

    What I do dislike is how a very vocal part of the Pro-PvP community has this general consensus that "the game was designed as PvPvE so PvP is simply something everyone should accept or just stop playing".
    This is unnecessary gatekeeping if you ask me. You're either filling the Seas with PvE players who rage out and acts all toxic when they get killed. Simply because they're playing a PvP game as PvE gamers.

    I'm not asking for a PvE game to add PvP mode and I doubt many people are on forums of other games. It's been a PvPvE game from the start, advertised as such and I hope rare won't put in more time and money in a mode that isn't on the tin when I bought it.

    Or you're letting go of potential PvE customers who might even spend money on cosmetics, now they don't have to worry about getting sunk all the time.

    Or when the PvPvE quality goes down, they lose the people who currently spend money ...

    I actually think the PvE part of the game is amazing, I like sailing and digging for treasure, and for me and my crew, fighting skeletal crews are more than a challenge and a challenge that could easily be added on if Rare wanted.

    Should PvE gamers like me just leave? I mean, it's a valid request since the game is (PvP)vE... But is it necessary? Who does it benefit to gatekeep PvE players? Assuming they eventually stop playing when they've cried enough to PvP deaths.

    As you stated there is Safer Seas, where you can just do that without any PvP.

    The game is doing fine as a PvPvE game, but from my perspective it could do even better if Rare accepted PvE as a gamemode beyond what Safer Seas is today.

    Safer Seas is the reason my crew and I are back! - Now I'm unaware how Rare considers Safer Seas, but from what I can hear, it should simply be seen as a prolonged tutorial until you're ready to enter the High Seas.

    So you're aware of other posts on PvE servers or asking for changes for Seafer Seas, but ignore the bits from devs and mods explaining their decisions ?

    Now for someone like me, that would most likely not happen again... Or it would happen for a short while before we quit the game.

    I wish for Rare - and the PvP community - to find it in your pirate hearts to extend Safer Seas with more of the blocked features.
    I especially miss being the captain of my own ship, being able to decorate my ship.

    Aye, I understand - guess what that's called incentive to have some players change from Safer Seas to High Seas. People just have to condieer what they want more - some features that they won't be able to use or have some risk from other crews.

    I'm aware that raising an Emissary flag doesn't make much sense how it is right now, but that could easily be mitigated with spawing in skeletal crew that targets you.

    No exclusive features for Safer Seas. They said that multiple times.

    A PvE experience for the kiddos who doesn't have what it takes to play with the big boys in High Seas.
    For all I care, Safer Seas could be completely disconnected from High Seas, meaning any gains you get on Safer Seas won't be transferrable to High Seas...

    So people who use Safer Seas as learning or stepping stone to High Seas will have to start over ? That would not be user friendly to those who use the Safer Seas as intended.

    Now! You don't have to tell me why that's not how the game is designed, how that's not the plan... I'm aware that Safer Seas is considered an introduction to High Seas. A way to learn the ropes before you finally set sail in High Seas, meaning the two seas needs to be linked.

    Although I fear lots disagreement - as I'm aware the game is mainly PvP focused with vE as a side activity we all fight each other for - I'm not commenting to hate on anyone or their playstyles - we're all different, we're good at different things - I'm commenting as I don't want to give up on the game.
    I'm aware that my wish for the game is not how it's designed, and it's not what the current core player base wants.

    But I simply fail to see why so much needed to be blocked from Safer Seas. I do respect that High Seas should be the way to play for the best rewards. But right now I find that just too much is locked away from Safer Seas.
    It made us come back to the game, but I sadly fear we won't be staying long, as we're balancing on the edge of not getting enough out of Safer Seas as it is now.

    For anyone who came this far (or scrolled to the bottom) - I apologize for my wall of text - and I'll respect and accept all kinds of responses if any.
    I'm aware this is a hot topic. And one that has been talked about many times.

  • @m4sterroot So you want to fundamentally change the game. This is a PvPvE game. Please understand that if you don't like the PvP part of Sea of Thieves, you actually don't like this game, you like part of it.

    This will get locked like the rest of this forum spam.

  • Maybe the game needs the change whether you like it or not. Games are made for the players, no? they are not making games just for themselves, but for all players and their playstyles.

  • @gipperseadog said in Expanding Safer Seas - A way to make Sea of Thieves more than a (PvP)vE game.:

    Maybe the game needs the change whether you like it or not. Games are made for the players, no? they are not making games just for themselves, but for all players and their playstyles.

    This isn't true in the slightest. It was once said, "A game designed for everybody, is a game for nobody." Genres exist for a reason. Not everyone likes every type of game and that's okay. This is a pvpve game and some folks just can't get over the pvp part. This game has attracted an audience of people who like pvpve. This is the playstyle the game is developed for. People who only like the game for pve, don't like the actual game. People who only like the game for the pvp, don't like the actual game.

    Sorry but no, the game is not developed for all players.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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