@pr8roberts said in Cosmetics/Weapons:
@mrclutchyking06 said in Cosmetics/Weapons:
@voshell would it really be that hard to implement? I mean, we’ve been asking for years, they have to listen at some point. Maybe?
To set expectations generally, we have no current plans to release new instrument types or weapon types that have different functionality such as different speed, damage or new music for shanties.
This is very different work to adding a new mesh (visual appearance) which behaves the same as underlying weapons, which is what we've done with the release of rapier and heavy sword variants.
Adding a fiddle for example would mean adding new animations for every type of pirate, and fiddle versions of every shanty we have, as well as going back to every set that has 4 instruments to add a fiddle mesh. At this stage, this is not where we want to prioritize our time.
So it's not about us not listening. We get that this was shown in a trailer back in the day, and yeah more instruments would be cool! But we have to assess that against what our priorities are in other areas.
Understandable. So in that regard would implementing a scopeless EoR fall under the category of an underlying weapon with a different visual appearance? Or would it fall under a different functionality due to what the player sees when scoping even though it would have the same speed, damage, reload, animations, etcetera?