Taking prisoners

  • Implementation of a way to take a prisoners after you kill them on your ship for a certain amount of time that increases each time you kill them on your ship to help with spawn griefing.

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  • @kamikaze2040 said in Taking prisoners:

    Implementation of a way to take a prisoners after you kill them on your ship for a certain amount of time that increases each time you kill them on your ship to help with spawn griefing.

    Does it though? If they are capable of spawn camping you, you would never kill them thus never have the opportunity to take them prisoner.

    And besides that, it is not a good game design to have your playtime interrupted by removing your opportunity to play for a set time by other players. It also sets up griefing scenarios where better players will bait you to board only to kill you and now hold you prisoner to further taunt. Just another form of camping and griefing that is enabled.

    So no, this is not a good idea and solves nothing you propose.

  • I understand where this is coming from, but in general having game mechanics that take away the control from players are bad and make players unhappy. I know there are cursed cannonballs and such, but those are pretty temporary.

    There was a discussion from Mass Effect 3 multiplayer about why there was no PvP, just PvE. Devs said there would have to be so many constraints on abilities players could use in PvP because the big ones like Stasis and Singularly would feel awful to be on the receiving end of, and so they chose not to go in that direction.

    A mechanic that jails people for any significant amount of time would just be felt as very un-fun and frustrating.

  • Whether it would help anything aside, wouldn't increasing respawn time for boarders have the same impact as what you're suggesting?

  • No.
    Abuse.

    Let's not

  • The idea is cool cause then you can negotiate with the prisoners without them killing you. It should be triggered ONLY when you kill someone CLOSE to you and instead of reviving them you hold to take them as prisoner. If the pirate who is dying is faster with going to the ferryman before he gets taken prisoner hen he can respawn as usual. The prison time shouldn't be too long though so the receiving end doesn't get frustrated. Like 2min maybe. You'd have time to negotiate or sink their ship if they don't agree to your terms.

  • @lukasbl42x said in Taking prisoners:

    The idea is cool cause then you can negotiate with the prisoners without them killing you. It should be triggered ONLY when you kill someone CLOSE to you and instead of reviving them you hold to take them as prisoner. If the pirate who is dying is faster with going to the ferryman before he gets taken prisoner hen he can respawn as usual. The prison time shouldn't be too long though so the receiving end doesn't get frustrated. Like 2min maybe. You'd have time to negotiate or sink their ship if they don't agree to your terms.

    I doubt many solo sloops with a hole or two will not sink within those two minutes

  • When the solo player is in prison you can shoot in more holes to sink it faster or let the ship not sink if the prisoner gives you his loot for example.

  • @lukasbl42x said in Taking prisoners:

    When the solo player is in prison you can shoot in more holes to sink it faster or let the ship not sink if the prisoner gives you his loot for example.

    Having a solo as a prisoner probably will sink his ship anyway, so the loot is already yours ...

  • True but you could show mercy to the solo player by just taking his loot and not sink his ship so he doesn't loose his emissary flag. Solo players have it hard since they're often outnumbered so showing a bit of mercy would be cool.

  • @kamikaze2040

    Aside from all the gameplay negatives, this would result in a lot of controversial role play scenarios knowing the player base. Lol

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