Myself and my friend just spent 3 hours in the game - the first 1 of which was spent sailing around gathering supplies, raising our emissary status, etc., and playing with a relatively decent fellow. When he dropped, another player joined.
He wouldn't talk.
He wouldn't respond.
He wouldn't fight.
He kept setting fire to the ship.
We placed this player in the brig. And for the next TWO HOURS he sat there, occasionally sword-dashing or playing one of his instruments.
Why is this mechanic still in the game? Why is it that - in a cooperative, competitive setting that almost DEMANDS people work together - that you have included no means to jettison toxic players who are only present get their jollies by trolling others? Even if the brig is necessary to the game's design, why is it that it doesn't kick a person out of a group after a set amount of time spent therein?
I cannot tell you how stupid this is. I don't want to ALWAYS sail the sloop. I don't WANT to be antisocial - I actually do enjoy meeting and interacting with friendly people. But you put this freaking albatross around my neck, and the more times I run into this situation, the less and less I want to play.
I shouldn't have to nanny some 9-year-old who pilfered mommy's credit card - that shouldn't be anyone's job when booting up Sea of Thieves. And yet that is exactly what the solves-absolutely-nothing-"solution" that is the brig demands - that I tolerate the intolerable, or hide away solo/duo and never meet anyone.
This is a bad design, and that it remains in the game after three years is a DISGRACE.
