Custom Server Update Discussion

  • @ranel003 said in Custom Server Update Discussion:

    It's still catering to certain people and a waste of resources.

    Oh so it wouldn't have been a waste of ressource if you were the ones being catered to I suppose right? Who's being hypocrite now?

  • @bloodybil I like it the way it is now so how does that work? Everyone is on the same foot with out special treatment.

  • @ranel003 said in Custom Server Update Discussion:

    @lem0n-curry Didn't say it was a PvE server just said it wasn't any different. You got people who want to play PvE because they don't want to be bothered. You got streamers who want to record without being bothered. I don't see the difference you sail you do it with the full chance of encounters like everyone else.

    There is a lot of difference, but maybe you should first get your definitions straight.

    Streamers are people who play the game before an audience, content creators create ... content. Most content creators also stream but it may be not what they put on youtube as content.

    There might be streamers who start up a server, invite some of their regular viewers and have a fight against them.

    When this feature has been tested it can be used by parents who want to sail with their kids without the risk of "adult language", but in the company of other parents with their kids or a group of lets say 18 friends who want to sink each other sailing on brigs.

  • @lem0n-curry Now your just splitting hairs. So what part of the post doesn't make this any less then what I said?

  • @itskingbertie A good game can speak for itself. If you have to have people make videos to hide flaws and toxicity then you got a bandaid that's not gonna stick.

  • @ranel003 said in Custom Server Update Discussion:

    @lem0n-curry First off don't try and dismiss what I said with a cheap shot. It's wasting time an resouces to cater to a certain group of people. Yes I know it's content creators at the start then everyone else later. It still doesn't change the fact that it's still catering to a certain group.

    Which certain group if it will probably be open to everyone ?

    The only group this won't cater to is people who don't want other players to bother them and still gain rep & gold & commendations.

    Content creators can get their shots (cinematic ones, not the canon ones) they need.

    Streamers have the possibility to get a weekly (or whatever frequency) play with audience (probably sink their audience).

    Community event organisers (races &c) will have an easier time to organise, may be held more frequent and for more people.

    Large groups of players will get the opportunity to play with each other (though may end up against each other).

    The standard adventure servers will still be filled with PvEvP players and provide a diverse playground as usual. Streamers, content creators, community people not racing, and people who play more often than their large group of friends will still be in the normal servers, don't think most of them will be solely on custom servers.

  • @ranel003 said in Custom Server Update Discussion:

    @bloodybil I like it the way it is now so how does that work? Everyone is on the same foot with out special treatment.

    I like it the way it is now as well, just saying that at least those servers won't be splitting the community, and everyone needs to be under the same risk to be able to earn progression in the game.

    Who cares what a handful of streamers do? Most of them are PVP-centric players anyways, and those servers are being made mostly with community events in mind.

  • @ranel003 said in Custom Server Update Discussion:

    @lem0n-curry Now your just splitting hairs. So what part of the post doesn't make this any less then what I said?

    Not splitting hairs.

    Majority of PvE players want every session to be without a chance to get robbed/ sunk.

    Content creators may want an opportunity to record some stuff with a nice angle with a ship on the correct place without some random blowing up their ship, spamming texts like I sank XXX , whatever. Some might get by by just doing that, but most still will sail lots of their streaming time on the standard servers or else fighting people who otherwise would be watching.

  • @bloodybil My problem is it starts with this then they want more they get it and it just keeps going. Seen this kill other games certain groups get special treatment bend the devs ear and ghost towns the game. The time they took to do this they could have put into ship hull options or map expansions just about anything really.

  • @ranel003 they said it like a year ago that private servers were coming. They want the community to be able to have events.

    Races, challenges, skull ball, etc. I would love to do 1 man brig races. Just for fun. These are the events that communities can hold. I would likely buy a server just to mess around in, to see what I can and can not make a boat do under perfect conditions. It would be need to control wind speed & directions, supplies, enemy counts. Like could I sink 10 skelly ships from my sloop?

    These are the reasons rare wants to do this. These are the reasons why some people want private servers.

  • @captain-coel Yeah, especially for the tdm community. I would just buy the private servers to tdm with my friends lol

  • @lem0n-curry PvE players want to play without players robbing or sinking them and content creators want to play without players robbing or sinking them... You're saying the same thing just phrasing it differently to sound better... It's still giving special treatment to people to play without consequence. When they make the server it shouldn't have any spawns or tales.

  • It's cool that the progression won't count. If it did even if it was as a second profile. I feel like people would pay to just avoid PvP and then the normal adventure mode will lose 10% of it's normal population.

  • @captain-coel I don't think these servers should get the spawns and tales the main servers do. People want events and TDM thats fine they don't need forts and spawns for that. It should be just the map nothing else if they want the spawns they come to the main servers.

  • I wonder how many player Sot will loose because of following scenario:
    new player buys game, starts adventure, get's robbed by other players, rents private server to remove pvp, immediately gets bored realising pve in this game is boring on it's own especially without progression, optionally comes to the forum with thread like "SoT - first game with monthly payment to remove trolls - i leave bb".

  • @diabeuzpiekla In a scenario like that maybe a small few but in what I can bet we still get more PVE threads and this time it be about added progression into the private servers. So in short instead of adding private servers threads it end up with add in progression into private severs so really the "fight or war of PVE" (whatever term this shall be called) Is that its only halfway over as they got private servers, now they only need progression in them thats where i see this heading.

  • @ranel003 said in Custom Server Update Discussion:

    @lem0n-curry PvE players want to play without players robbing or sinking them and content creators want to play without players robbing or sinking them... You're saying the same thing just phrasing it differently to sound better...

    Dude, read! I'll add some bolded text

    Majority of PvE players want every session to be without a chance to get robbed/ sunk. Content creators (...) but most still will sail lots of their streaming time on the standard server.

    Difference clear now ?

  • @lem0n-curry I don't need bolded text you're saying the same thing and you don't don't even see it. Your opinion on how many want to use it is a moot point it's the same thing. I'll just leave this here...
    split hairs
    PHRASE
    If you say that someone is splitting hairs, you mean that they are making unnecessary distinctions between things when the differences between them are so small they are not important.
    Don't split hairs. You know what I'm getting at.

  • @emerald-hyper Ding ding! someone get this man a prize. So when these people are like hey ya know what I should be able to make my videos and events over here and still earn things for my character you know they will cave to it. It needs to be absolute minimum bare bones map no mobs no nothing just map.

  • @ranel003 to be honest I am very curious how will they pull this off. They said they want to let content creators do their thing and let people create custom gamemodes. That means all the assets have to available for them and if so it seems it's hard to prevent someone from recreating official servers but with own rules on top. If this happens it will be pure cancer.

  • @diabeuzpiekla I would agree, if rewards and progress were involved.

    But they arent.

  • @ranel003 said in Custom Server Update Discussion:

    @captain-coel I don't think these servers should get the spawns and tales the main servers do. People want events and TDM thats fine they don't need forts and spawns for that. It should be just the map nothing else if they want the spawns they come to the main servers.

    Why not though?

    Theres no rewards or progression.

    I'd love a king of the hill mode on FOTD with friends for the sport and lulz

  • @troubled-cells All that is in the main server we don't need a special server for that taking up time that can be used elsewhere. Just like the PvE servers people want what are people going to do when everyone hangs out in private servers all day it's no different progression or not. The main complaint for the PvE servers was everyone being over there while the rest of us stuck without people to fight this is no different.

  • @troubled-cells said in Custom Server Update Discussion:

    @diabeuzpiekla I would agree, if rewards and progress were involved.

    But they arent.

    It doesn't matter. If private servers allow capturing en event of a player turning in loot it's an easy way from there to develop progression tracking local for that server. If this will be technically achievable I'm sure many weak spirited players will forfeit competing on public server in favor of their little pve heaven.

  • @ranel003 said in Custom Server Update Discussion:

    @troubled-cells All that is in the main server we don't need a special server for that taking up time that can be used elsewhere. Just like the PvE servers people want what are people going to do when everyone hangs out in private servers all day it's no different progression or not. The main complaint for the PvE servers was everyone being over there while the rest of us stuck without people to fight this is no different.

    Except king of the hill mode isnt available on SOT in normal adventure.

    So yes we do need custom servers.

    I think you'll find the main complaint against PvE servers is that there shouldn't be any progression or rewards.

  • Rare should make PVE servers with monthly fee with progression and gold. It will keep players who just want to relax in Sea of Thieves and will bring income to Rare to make more interesting events in game.

    I know that many players will say "This game for Pirates and etc." but game should bring joy, there are two types of SoT players:

    1. People who cares about ruining someones game just to feel please to sink, spawn kill, hiding on ship, stealing fort key, stealing quest items and etc.
    2. People who like sailing, doing quests, digging chests, with enemies who are not extremely hard, just having relax voyage. Spending 3 hours and enjoy the end of voyage.

    PVE servers will have no harm to PVEVP servers, because player base is big.
    I remember when Cross opt was added, huge amount of people were screaming that it will divide player base and servers will be empty. So we see that everything is ok. And it will be ok with PVE servers with monthly payment for people who want to enjoy game in their safe Sea of Thieves.

    We should understand that variety of options will bring more joy to this game.

  • @venvip1983 it ain't happening.

  • @venvip1983 No point, custom servers will provide a reasonable and fair alternative already.

  • Now we can have big team death matches with multiple ship types!

  • I am by no means repeating the old “get good” idiocy, but if you’ve played this game for more than 5-10 hours and you’re not solo slooping, (even if you are) being sunk over and over just shouldn’t be a problem. When I first played the alpha, the most attractive component to this game was that, at any point, a ship could end whatever I was set out to do. Losing that feeling loses the impact of the game and how each session can be vastly different to the one previous to it. Once again, it seems like Rare is catering to the needs of the loud few and new over a formula that works. We need content, more gauges of progression. Especially without any progression, how could you feasibly only be interested in the Minecraft combat on skellies that have the AI capacity of a game from the early 2000s? The combat is god awful. If anything, maybe just offer a passive mode with a massive cut in rep and gold.

  • @ranel003 a dit dans Custom Server Update Discussion :

    @lem0n-curry It's still giving special treatment to people to play without consequence.

    There is consequence. No gold, no rep, no commendations, nothing.

  • @venvip1983 said in Custom Server Update Discussion:

    I know that many players will say "This game for Pirates and etc." but game should bring joy, there are two types of SoT players:

    1. People who cares about ruining someones game just to feel please to sink, spawn kill, hiding on ship, stealing fort key, stealing quest items and etc.
    2. People who like sailing, doing quests, digging chests, with enemies who are not extremely hard, just having relax voyage. Spending 3 hours and enjoy the end of voyage.

    This nonsense really irks me. You are absolutely 100% absurdly wrong that these are the only "two types" of Sea of Thieves Players. You've listed two extreme caricatures of a small percentage of players. Most people who enjoy PvP in Sea of Thieves are not interested in "ruining" anyone's game. Sinking ships, spawn killing, hiding on ships, and stealing fort keys are all perfectly ordinary parts of the game. Those players who do want to "ruin" your game are a tiny minority. Likewise, most PvE-oriented folks are not lazy casuals who don't want anything "hard" to do and bitterly complain when attacked. This brings us to the largest category (by far) of people whom you conveniently left out:

    1. People who enjoy Sea of Thieves just the way it is, with both the PvE and the PvP.

    PVE servers will have no harm to PVEVP servers, because player base is big.

    Wrong. Yes, it's a big playerbase. But unlike the crossplay issue, you're talking about separating players based upon their style of playing. This would be a much more noticeable divide. And you, like all the others who have begged for PvE-only servers, have completely ignored the plethora of problems that have been highlighted by more experienced members of the community.

    How would you even implement a PvE-only server? How would you prevent PvP completely? This is an open world adventure game with lots of tools. Would you nerf them all?

    What if someone got on your ship and ran it into some rocks? Should your ship be immune to damage? Someone could bucket water onto your ship to sink it. Should your ship to immune to water? What about explosive kegs? Should you be immune to those, as well? Someone could fill your ship with snakes. Should you be immune to venom? What happens when someone steals your Athena chest and refuses to give it back? Should your loot be untouchable by anyone else? Or will you just helplessly watch as they take your loot and turn it in? Do you have some brilliant idea about how to take the "thieving" out of Sea of Thieves?

    Remember too that there will be no active forts, no Fort of the Damned, no skellie ship battles, no Flameheart fleets, no reaper chests, and no emissary system. Those are all specifically designed to involve interaction between players.

    While you're at it, you might as well remove skeletons, volcanoes, krakens, megalodons, and skellie ships, too. They're much too hard!

    It doesn't take much imagination to recognize the utter absurdity of the idea.

    Here's a better idea. Imagine if you just practiced and improved your game, gaining insight and skill until you reached a level where you could successfully play the game as designed. You know. Like every other game that ever existed.

    When you lose a game of chess, do you flip the board, cry about how unfair it is and demand the rules be changed so you can win? Or do you learn from your mistakes, improve your game, and keep trying until you finally win?

    Those of us who have been playing a while have all experienced getting ganked. We've been on the losing side plenty of times. And contrary to your claims, we're not all toxic PvPers out to "ruin" your game. It's just the opposite. My crew and I play primarily PvE. We're not particularly good at PvP. But we've played for over two years now. We've improved our game and learned how to avoid getting ganked. Now we're on the winning side 90% of the time. We've done all the Tall Tales. We've done tons of forts, skellie ship battles. and more recently ghost ship fleets. We did it all in a PvEvP game, and you know what? It wasn't that bad. More to the point, it's the threat of other ships on the sea that give the entire experience meaning and excitement. Without that ever-present threat, the PvE falls flat. We have earned our place in the Sea of Thieves. We've earned every scrap of loot we ever turned in.

    How do you think it would be fair if players were suddenly allowed to earn gold, doubloons, reputation, and commendations with the primary threat of the game removed? A game is a balance of risk vs. reward. You're talking about removing the main risk while keeping all the rewards. This is not how Sea of Thieves was designed. It can't work, it won't work, and it will never come to pass.

    Rare has made it crystal clear that the custom servers will not allow progression of any kind. They have stamped a big "NO" on PvE-only servers. Why do you folks continue to beg for this? You can't even explain what it is you want, exactly. All you do is complain the game's too hard for you, and demand changes so you can play a nice relaxing game without any threats.

    What you are asking for is unreasonable, unrealistic, and unfair. The answer will always be no.

  • I have to say that Private servers have been a concern for me for a long time. I felt that if implemented they would undermine the core principals of the game. That being said, I am very pleased with how this is being implemented. I can see a lot of uses for this, from honing skills, to coaching new crew members, to having friendly competitions with other crews.

    Hopefully we see testing soon as I am excited for the opportunities to come.

  • @troubled-cells Actually it is especially when you got more then one ship running fort of the damned. It's also going to take resources and players out of the main mode which is why a PvE server is a bad idea. It's happening reguardless but they don't need anything but the bare bones map they don't need the main games content in it. If you can do everything that the main mode can do it's no different then having a PvE server.

  • @papy-pitch Still going to take the players and time away from the main mode just like a PvE server would.

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