Article 1: The Sea Calls To Us All - Everyone is welcome in Sea of Thieves regardless of age, gender, race, sexuality, nationality or creed.
Recently some argued that everyone and all playstyles are welcomed to SoT.
Art.1 is not about all playstyles, people cheesing the system imho are not welcome.
This includes Serverhopping as those who do do not accept what the game/server offers them, but cheese it to their desires, be it premade PvE only or PvP fort hopping.
And for sure not those playstyles who game the system and use exploits, like the many we have with animation breaking.
• Article 2: The Sea Unites Us as One Community - Outside the heat of battle or piracy on the high seas, all crews shall bond together as a community of like-minded souls.
With many different aproaches and with some conflict of aims players a heading for, this is hard to accomplish, but a good intention.
Suggestion, dont cater to much to this or that side and dont support extremes.
• Article 6: Respect New Pirates and Their Voyage Ahead - May the old legends help forge new ones: treat new pirates with respect and share your knowledge.
That Article let me think over how to aproach not only new, but all sailors in general.
Should we not talk first and shoot later to see if the ones we want to shoot at is a landlubber or a veteran sailor?
I stop attacking if i see i am much more experienced and there is nothing to win, but only to loose a new sailor who's experience i maybe made a bad one if i attack further.
I dont want to protect sour loosers, but communication is king.
If people get the game right it's easier for good sportsmanship in winning and loosing.
• Article 7: Those Who Cheat Shall Be Punished - Pirates who show bad form and cheat their crew or others shall surely face bitter hardships and punishments.
Many betray Alliances, and this is all fine, but maybe we should punish people who sink alliance ships.
To make it not cheesable, have a timer for quitting an alliance.
15 Minutes maybe, so if a ship leave an alliance, others know 15 minutes before they do and maybe want to attack, if you sink an allied ship or kill all of them you will earn 75% less on outposts on this session/server.
I know betraying can be fun, but it made 99% of them worthless and nobody trust anyone else anymore.