@fraforno sagte in Save quest progression:
@goedecke-michel thank you. Using the search function @schwammlgott pointed me to, I read your explation about saving progress of orders and tasks and how it would break the game. I am convinced now and thanks to you all I will now no longer be upset when my progress is not saved as I understand the underlying reasons about why it is so. Happy sailing!
The good thing about SoT is, you may think everything is so much time consuming and if you think of a Tale or a Fort or Shipraid this is maybe true, but you can also just sail to the next Seapost and fish for 30 minutes and logg out.
Or you can just set sail and see what happens next, from nothing to Kraken to PvP or just a message in a bottle.
As long as you play immersive and for fun and do not (allways and only) strive for specific and harder obtainable goals within your Session - and thats completely about oneselfs aproach - you can also just login for 30 -60 minutes and have fun immersing, exploring, doing sone little thing.
I once just logged in to fish for max 60 minutes and had a blast stealing a sloops fish while they were busy and not noticing me :-)
I had double of the fish i thought i would be able to catch in 60 minutes and because i didnt blow them up, i could have done that twice, i just stole everything worthwhile while they were busy doing other things and didnt get it XD. 30 minutes tense gameplay when i just want to fish for some time.
But what i wanted to say is, all the progress and doing things to climb up and unlock fancy cosmetics is seconded to me as it is nothing gamechanging and nothing is gated behind that horizontal progression.
So you can login even if you have only 30 minutes and do whatever you like.
If that's not fun and it need to be allways efficient or would need to be mandatory about serious progression i'd loose the fun and would be someone working things off rather than play the game for fun.
Progress in SoT isn't mandatory, it's optional, not gamechanging, not gating anything but cosmetics.
And these come by the way playing anyway.
And when you dont work them off, they also become less compromisable in the meaning they have to you what then cannot devalued by others "work", because it was the way, your individual way you got it and not a grind what is comparable to others who "put more or less effort in" and worked it off, playing only to climb that ladder and not immersing and having fun in the first way.