Wow, didn't expect this much feedback and so many great additions to this idea.
@crimsonraziel said:
@woutah78 I think a better approach would be using the mermaids to enter said island (I call it Tortuga). You can't bring booty with you that way. If everyone in your crew opt to do that, your ship sinks (if it isn't already) and gets removed from the server. You'll find yourself washed ashore on Tortuga with no supplies (like usual on a new server).
When leaving Tortuga, again via mermaid your inventory is cleared as well (assuming there are supplies on Tortuga for some cannon lessons etc.). You're brought back to your crew if still existent or spawn with a new ship at an outpost (just like default start).
- Option to form a crew while on Tortuga and leave as one (poor mermaid)
- Option to start on Tortuga (to avoid unnecessary loading)
Don't place an actual island on the map. Only the lost and mermaids/mermen know it's location.
Interesting idea. Would it be optional then? Like can you choose to just send you back to your ship/respawn it or go to Tortuga instead every time you get to a mermaid?
@nefrit-od said:
Opinion:
No needed since 5 ships on server its maximum size
If server can hold more then 10+ ships than we can talk about it.
I wasn't talking about a separate hub for each server, but 1 single hub for all of them. It would be huge and that might create some practical issues, but the point would be to bring the whole community together in the game that all these different servers currently does not.
@wipe-nd-clean said:
You couldn't allow crewing up as fleets in here or farming would happen. Only way to do it would be to go in solo or a 3 man galleon for example and find an extra player for sloop duo or full galleon. No fleet recruiting through the hub - random servers when you exit.
You're probably right, though maybe they could create some servers with room for larger parties of 6-8 people on 2 ships (1 galleon and a sloop or 2 galleons) that way there would still be balance on those servers as every crew on there would have a 2 ship 'fleet'... but maybe that's a completely different discussion ;)
I agree with the random servers for each crew upon departure.
@ath3na-cr33d said:
I think if we had a Pirate Legend comminity hub in the hideout that could be cool too. =^.^=
That's a cool idea too!
@heyedro said:
Idk, I feel like we already have so many lag issues and disconnect issues, that something this big would just cause even more server problems lol
That's why the hub would be on a separate server.
@hynieth said:
@bran-the-ent It's neither a safe zone nore a seperate instance I'm fine with that.
The suggestion here is for a seperate instance between servers where people can flee to. Even if you dont have loot it would be emmersion breaking to have a place where you sail to outside of the map. It's a literal break in the gameplay flow.
The world is constant, you can sail everywhere without loading screens or breaking of the emersion. See that galloen just pop away in front of you because he sailed into the central hub, that's kind of stupid in my opinion. Having a central meeteup would be great. I just ask for it to be PVP enabled and in the world itself. People should be incentivised to play their own way and incentivised to play together in other ways then by hard mechanics like safe zones.
Have bounties on players behaving innapropriate on a social island have an NPc chase you and brig you if you kill someone in a certain zone unless you run away from him and escape. Make thing interesting but dont go and make Dalaran for Sea of thieves where suddenly we need to forget about our pirate rivelaries and be nice to eachother.
Well if people get bored with being chased relentlessly just for the sake of PVP when they themselves just want to do some missions, they tend to scuttle and switch servers in the game as it is now, so sailing into the hub wouldn't be much different from that. In fact it's less likely to happen with the hub, because that can only be done on 1 particular spot on the map, whereas scuttling/leaving to switch servers can be done literally anywhere.
Also what you're saying is that people should be allowed to have their own playstyles by allowing PVP, but then people who prefer other playstyles should be accommodated as well. I've read some great ideas of allowing crews to challenge each other to a fight either person to person or ship to ship (in the way @A-Cranky-Eskimo described) where both sides put up some gold as a prize. That way PVP players get to do what they like and people who are not into PVP (or not very good at it) can enjoy the other community activities. Or they may even watch a duel, bet on the outcome (with in game currency) and admire the PVP skills of other pirates.
And in the end, the main game is still played out on the sea where all bets are off and all ships are fair game.
@a-cranky-eskimo said:
Im all for this idea, but the way they implement it, your ship should not be physically there, which would allow the player population for this hub to be greater than the open world (likely, or atleast hopefully)
This would be the place where people can recruit crew mates like you said but also the place where any sort of battlegrounds or minigames or dueling would be matchmade from. Imagine being able to challenge a crew to a galleon battle and have each crewmember put up like 5k gold, winning crew each gets the other crews gold, etc. having a place that is safe, that also caters to the pvp crowd with more meaning than sinking crews on the open world sea.
This would positively affect the open world imo and would enable them to add incentives for trading, maybe a parley mechanic, and to further the gameplay for merchanting there really does need to be reason to trade, why is everything so simple..
Let us collect tea leaves and crate them ourselves, let us eat more than just bananas, cmon rare, where is the game, we talked about hubs like this and so much more two years ago and all most of us got for it was a boot from the pioneer group so you could invite a bunch of greenhorns like that is what this games development needs. It needs you guys to step up the content production or stop holding back what you have, whichever comes first...
I would even go as far to say that if these hubs had a high enough player pop to just number them and let players choose what “server” on entry. Giving them a place to go to see people they know without out of game means.
I love your ideas. If it's one big hub for all the players then it would be unpractical to have all the ships in there (not to mention laggy. In stead you could just have this generic view of the bay and harbor with like 8 galleons anchored and a bunch of sloops. And to give people the idea that their ship is out there, you could have either one of the galleons or one of the sloops (depending on the ship they are sailing) overlayed with their current skin (so each player would see the view differently). You could then have a dock with some longboats that will 'bring you to your ship'. If you select the option to return you to your ship, you could then have an animated cutscene of the longboat ferrying you to your ship and your ship leaving the harbor as a sort of loading screen for returning to the open world server.
@el-dunco said:
If there is a community/social hub city it needs to be completely separate from the game server waters.
It would be more of like a lobby you are automatically loaded into before jumping into a server. There you could meet up other pirates and choose to form your crew or do whatever little random mini game things they would add. Once you form up your crew you could then go to the docks to "set sail" into the server. From there you would be spawned at an outpost like normal.
I agree there should be that option, but I think people should also still get the option of entering the game the way they do now, because some people already have their crew together before starting the game and for them this process would be unnecessarily tedious.
@nwo-malice said:
I'd find the edge of the safe zone, park and fire my cannons long distance onto the islands inhabitants and rain fire from the skies.
You could do that, but on your own peril. The town has a pretty formidable fortress overlooking the bay that is high up, so it has a range advantage on you. ;)