Perks and Skills

  • Let me start off by saying that this could be balanced by simply having them Disable when engaging with other players in combat or having it only be available in a PvE game mode. Perks could range from simple quality of life things to full engagement. Maybe add a perk called "Deep Pockets" which allows you to carry up to 3 more bullets for your guns. Maybe you could have it level up like a faction. Level 1, 1 extra round, level 3 you get to carry 3 extra rounds. Another perk could be called "Swordsman" where you gain a 4th slice with your sword before resetting. A perk for swimming faster with items or being able to carry 2 small items. Some perks could be to fish 25% faster or repair your ship quicker. Maybe a 'Bonus' effect on a repair perk would be "Defcon 5" The more damage your ship has, the faster you repair it. Slowing down as the urgency of the situation cools off

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  • Im not sure how the game would know for sure if your in combat with another player or not, but im sure a number of perks would be extremely abusable for pvp or running sake, swimming faster with loot or carrying 2 items would allow people to jump off their ship and sell more while running.

    Having it only be available in a pve game mode... well, they are never adding a pve mode to the game and have stated so many times.

    This isnt the type of game to have perks and advantages, rather, the type of game where you create your own advantages, such as loading a shrine full of kegs for a deployable minefield, tucking for a sneaky steal, setting up kegs all over for a sneaky steal... or what ever you can manage!

  • PvP and PvE are so inter-twined that it would be a nightmare, if not impossible, to separate the two on the fly.
    And, sadly, the devs have said there will never be a PvE only mode.

    Given those two things; a perk system would not work.

  • could be balanced by simply having them Disable when engaging with other players in combat or having it only be available in a PvE game mode.

    How would this work when your in between? Attacking mob of skeletons and another pirate walks into your path?
    Or shooting npc ships and same thing, another crew ship gets in the way. Seem to be another system just to have two paths for a player to enter. A) Attacking Npc or B) Attacking Players

    Maybe add a perk called "Deep Pockets" which allows you to carry up to 3 more bullets for your guns.

    Read above...How would this work? if disabled...

    Another perk could be called "Swordsman" where you gain a 4th slice with your sword before resetting.

    Read above...

    A perk for swimming faster with items or being able to carry 2 small items.

    Has nothing to do with engaging with other players

    Some perks could be to fish 25% faster or repair your ship quicker.

    again...above
    Seems you started off trying to differ between pvp and pve but the "perks" you want dont function right aways without engaging

  • The beauty of Sea of Thieves is that everyone is on the same playing field, everyone has the same equipment to chose from, a completely new player has the same arsenal as someone playing since launch. The only difference between those players is skill and experience, if you add perks then new players are going to have a seriously bad time.

    As others have said, trying to separate perks from PvE and PvP would be incredibly difficult and there is zero chance of a PvE game mode.

  • I think session based items should provide the perks. The trident should make you swim faster for example.

  • @danbeardluff said in Perks and Skills:

    I think session based items should provide the perks. The trident should make you swim faster for example.

    No, then people who can't play enough to unlock it are punished by people with more time having more powers.

    PvP is an even playing field right now. People need to stop expecting magical powers and items that will completely shaft those who can't get them.

  • @eguzky said in Perks and Skills:

    @danbeardluff said in Perks and Skills:

    I think session based items should provide the perks. The trident should make you swim faster for example.

    No, then people who can't play enough to unlock it are punished by people with more time having more powers.

    PvP is an even playing field right now. People need to stop expecting magical powers and items that will completely shaft those who can't get them.

    Have more time to find a trident? Go sink a skelly sloop dude. 10 minutes. If you don't want to swim faster, then don't. What about players that don't have enough time to collect as many cannonballs as their opponents, is that unfair?

  • @danbeardluff said in Perks and Skills:

    @eguzky said in Perks and Skills:

    @danbeardluff said in Perks and Skills:

    I think session based items should provide the perks. The trident should make you swim faster for example.

    No, then people who can't play enough to unlock it are punished by people with more time having more powers.

    PvP is an even playing field right now. People need to stop expecting magical powers and items that will completely shaft those who can't get them.

    Have more time to find a trident? Go sink a skelly sloop dude. 10 minutes. If you don't want to swim faster, then don't. What about players that don't have enough time to collect as many cannonballs as their opponents, is that unfair?

    Apologies; I read 'session' as 'season', as in season rewards.
    Still, faster swim speeds have a chance to breaking PvP, as it makes it easier to stealth-board.

    The game really does not need perks and item-based abilities that tilt PvP encounters.

  • PvE servers? No. Making the sword completely broken? No. Fishing 25% faster? I love it!

    Obviously this won't happen as SoT is a cosmetic progression game.

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