@naoshadowpaws said in I'll say it again.... Battle Royale would be HUGE:
Why does every game have to have BR? If you want to play it there are plenty of other games that offer it. It's not my game mode of choice and not why I play SoT. If I want to shoot my friends I'll play a shooty friends sort of game like Unreal or ARMA.
It's not that every game has to have a BR mode, it's just that SoT is positioned to have a unique take on it. You say if we want to play BR there are plenty of other games that offer it, but the point is there AREN'T plenty of games that offer "pirate themed BR on the open seas with cannon battles", that's the important factor, those other BR games don't offer the unique twist of BR gameplay that SoT could, so "there are already other BR games" really isn't a good reason for SoT to not at least consider the idea.
@nightmare247365 said in I'll say it again.... Battle Royale would be HUGE:
- Ships are too slow and the wind is a huge factor. - Too many players would yell and scream that they could not win/make it into the zone since there is no wind.
Simple to solve, just make the wind always point in the direction of the centre of the map/zone from all directions.. if you didn't know already the wind in SoT isn't global it's cell based so you can have wind going SW in one part of the map but NE in another, and as you cross from one cell to the next the winds "change", so wouldn't be hard to just always have the wind in each cell point in the direction of the centre.
- Ships are nearly unsinkable with a good team. Ship battles currently take forever first you have to catch them, then you have to sink them. BR games are meant to be a few minutes, not a few hours.
Nerf buckets slightly (in BR only) so it's harder to out-bilge the rate at which your ship can fill up with water, and significantly reduce the number of planks you start with and that can be found in each barrel.
Ideally SoT-BR would be designed so that each match should last 1 hour at which point the "zone" would be at its smallest forcing a final battle in close quarters to be the last ship afloat.
- The map is not designed for it. If a ship sinks and the player does not die there is no way for them to get back into the game because of all the water. Swimming is too slow, sharks will bite, mermaids would not allow for a ship to respawn.
That would be as intended, in SoT-BR your ship is what's most important not your character, they could even allow (a perhaps limited amount of) player respawns instead of having the "revive teammate" feature and it would still work as a BR mode because once your ship sinks that's when your team is out of the game.
- There are not enough weapons and no stats in this game so players would not know which is the best loot to locate.
There doesn't need to be specific loot to locate, your ship spawns with very limited supplies so you are mainly just checking small islands or floating barrels you pass for supplies or gunpowder kegs (with increased spawn rates), as far as the player to player combat is concerned you just PvP as normal with your choice of weapon loadout from your ships weapon locker.
It's not about who gets lucky with what good weapons they find, it's purely down to who can actually keep their ship afloat the longest with limited supplies and a dozen other ships all heading to the same place trying to sink each other!