if you're going to create a game set on the sea, a fishing mechanic is almost necessary.
lore
the Harpoon is a Merchant Alliance tool similar to a basket, chicken cage, and pig cage, except it catches undersea creatures in a similar way. the Merchant Alliance built these tools because they are cheep and effective when used by brave souls.
how to use a harpoon
the harpoon is used in two ways; either throw the harpoon at your target from a solid surface downward into the sea and pull in your catch if it lands, or dive into the sea and hunt prey deeper down. the amount of time it takes to either catch your prey or pull it in depends on it's size. once you have captured your prey, you may place the harpoon on any solid surface until you may need it again. turn in your catch and your harpoon to the Merchant Alliance and get your reward.
fish ai requests
a list of requested fish types:
- Human: impossible (can damage when thrown, DPS when left-click is held, but it does not catch)
- Kraken: impossible (can damage when thrown, DPS when left-click is held, but harpoon breaks)
- Sailfish: extremely hard
- Shark: hard
- Tuna: normal
- Tarpon: normal
- sea bass: easy
i'm not a fisherman, so if any of these are not native to specifically the Atlantic (which i assume is the setting) please share.