Sailing tips for new players.

  • Ive noticed alot of people arent not familular with the concepts of sailing or how that will affect their experience in this game.
    This thread is here to provide info to new players on how they can better their seamanship skills ^.^

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  • Don't use the Anchor to turn. It slows you down way to much. Raise all sails up well moving you turn pretty fast and don't lose your momentum.

  • Don’t sail into the wind. Make a zig-zag path to your destination if it’s directly upwind from you. I believe this is called tacking.

  • The anchor can be used to effectively "U-turn" if you adjust your sails before hand and raise it quickly.
    Plan ahead. you have a very clear view of things around you. plan each movement 10-20 seconds ahead. and start your turns early its not a powered ship it takes a minute to turn

  • @canadianmuscle3 I have to disagree. Anchor dropping with the helm turned all the way in one direction most certainly makes you turn faster. Also, by raising your sails, you will be losing momentum, and as far as I can tell, you turn the same speed with sails up as when down (except when your sailing three sheets to the wind, then turning can be less responsive)

  • @y0ujerk I beg to differ. I have proved this extremely effective time and time again to new players I sail with. Sail with me and Ill show you. You loss all momentum when you drop anchor. If people do sails and under stand how they work I grantee you wont even notice the difference. I have caught every ship I wanted doing this.

    Its not how fast you turn with sails up or down. Its how sharp. Any one that has hours and hours of play will tell you the same thing.

  • @y0ujerk I always raise the sails up (put them away) so that the ship spins on a dime, this is handy when someone parks too close to rocks/islands. If the sails are down you will move forward first making a larger arc and definitely hitting all the things. So I will disagree, putting up the sails will make you turn much sharper/faster.

  • @canadianmuscle3 I have clocked around 50 hours. Yes I’m that obsessed with SoT

  • @y0ujerk I have over 180hours. Trust me on this one.

  • @eredhar made a tutorial for new players in the Galley. I'd send newbies there =)

    https://www.seaofthieves.com/forum/topic/28386/sea-of-thieves-tutorial

  • Learning sail control will make you a god. I have yet to get sunk by players. Also you wont stay longer then 10 seconds + digging time at iselands

  • @canadianmuscle3 Raising your sails will not change the "rate of turn" it will decrease the angle or radius of your turn (allow for a sharper turn). The turn rate (speed) will slow as the boat loses momentum. dropping an anchor will definitely give you the quickest "turn". Getting the anchor back up and moving again is another story. So, it boils down to preference, and situation. Also, dropping the anchor is a great surprise tactic. Raising sails is a dead give away you are about to turn!

  • @canadianmuscle3 Let’s agree to disagree. We’re getting off topic. I call anchor turning a “crazy Ivan”. Very useful for giving persuers the slip.

  • Its also important to take wind direction into account when in combat. as it affects both cannon ball flight path as well as the angle of your ship when firing.
    I personally suggest new players do a bit of research into windward and leeward firing positions and how they affect combat.

  • @touchdown1504 I'm not talking about the rate of turn. I'm talking about how wide it will be. If you leave them all down its very wide. But if you raise the front and mid and leave the rare one down turning that with the wind. You will turn a lot tighter that way. But if you drop anchor you have to raise it and it take time where they will gain a lot of distance away from you well you are completely stopped.

  • @canadianmuscle3 Youre both right in one way or another.
    it depends on your current situation. Both methods are effective.

  • @canadianmuscle3 I covered that! Although I didn't cover individual sail positions on a Galleon. Makes me curious if the individual sail positioning makes a difference at all. does the front sail provide different properties than the rear, and so on? Or is just stacked, as in one sail down is 1/3 power, all sails stack to create full...No idea. Something to play with.

  • @canadianmuscle3 ya I was referring to the turn rate. So we’re both right 👍

  • @toastywrath Yes they both have their purpose. Only time I would use an anchor turn us running someone off the map to the red sea of death. Any one that wants to learn or see my many tactics I have learned using game mechanics is more then welcome to come sail with me any time. I don't turn away new players.

  • @touchdown1504 Yea not sure how they stack. I just know about the rare well turning. But something to definitely play with.

  • Not including escaping and catching people. does anyone have anything to add on combat. and tactics that have worked for you.
    Also if anyone would like a tutorial on positioning and wind. let me know ill write one up.

  • @canadianmuscle3 well...it is interesting to think on. Just spit balling...But lets say the Main sail provides the biggest percentage of power at 50%, splitting the remaining 50% between fore and aft. if that is how it works (can only assume) then it can really change how maneuvers are pulled off. It can also be used to great advantage to trim in varying wind conditions. I wish they would speak a little on the physics of the game!

  • Try to approach your quarry from the rear, so you minimize fire taken and keep a firing solution in your favor. If possible, anchor while firing, as to make shots more accurate.

  • @wo0dox Great tutorial. and i noticed a couple things about it though. isnt the sloop faster than the galleon. along with its increased maneuverability its also faster. other wise it wouldnt be balanced at all lol

  • @toastywrath It's dependent on sail position and wind. Both boats going into the wind (sails to the side), the sloop will be twice as fast as the slow bulky galleon. Both boats going with the wind with billowing sails, the galleon will be twice as fast as the sloop (more sails more power!).

  • @wo0dox that’s an excellent thought. But even going with the wind I’ve pulled away from galleons chasing me. is that proven? Or can we test that a bit more during the next beta ^.^

  • @toastywrath During all my time in the previous test, I have never been able to out run a galleon while going with the wind. Unless the galleon crew had literally no idea on how to use the sails, then a galleon can easily catch a sloop using the wind.

    On the other hand, i have gone into the wind many times to get away from galleons. They come to a virtual stop when going into the wind, granted, the sloop is pretty slow, just no where near as slow as the galleon.

    If you have gunpowder barrels on board, a great trick to do is go into the wind as a sloop, if the galleon crew is stubborn and chases you, jump over board and suicide mine their ship. A galleon moving into the wind is such a easy target to hit with barrel mines.

  • @avirex-idyll fair enough. i was just asking. i dont really do very much running away and when i need to my escape is made possible because of the maneuvering i do not because i out ran them. ^.^

  • @toastywrath understandable. I was giving my experience to support the theory of sloop and galleon movement in regards to the wind.

  • @avirex-idyll I’m sure that it’s true. But considering my limited experience with that specifically I’ll probably still test it lol.

  • @y0ujerk said in Sailing tips for new players.:

    Don’t sail into the wind. Make a zig-zag path to your destination if it’s directly upwind from you. I believe this is called tacking.

    Unless they changed it, there's only a 17% difference in sailing speed going full with and full against the wind. (see YouTube)

    While I'd like it if tacking provided more speed, you'll lose a race against someone sailing head first into it. :(

  • This is the semi-official thread for this topic. And there's tons of good info in it too.

    https://www.seaofthieves.com/forum/topic/32227/pirate-primer-how-to-survive-on-sea-of-thieves

  • If your solo or in a sloop use the rocks and islands around you to your advantage. Galleons are slower turning and with the right timing and using the wind you can trick them into anchoring into a tight space while you can zip away with the winds pull.

  • @stem589 said in Sailing tips for new players.:

    @y0ujerk said in Sailing tips for new players.:

    Don’t sail into the wind. Make a zig-zag path to your destination if it’s directly upwind from you. I believe this is called tacking.

    Unless they changed it, there's only a 17% difference in sailing speed going full with and full against the wind. (see YouTube)

    While I'd like it if tacking provided more speed, you'll lose a race against someone sailing head first into it. :(

    Oh, that’s a b****r.

  • On approach toward an Island, I personally like to gradually raise the sails as I draw closer to the Island until my sloop is crawling and then I can better manoeuvre her to get nice and close to the shoreline without running aground and causing damage, once I am close enough, I raise the sail completely and then drop anchor. If you are anchoring to do a treasure hunt on an Island, it is also wise to weigh anchor and re-position your sloop (or ship) for quick get away in case of being engaged by pirates looking to cause some mischief or steal your haul.

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