not saying that they are too weak, because i know more Skeleton AI types are going to be in the game.
so here is the real issue:
say your entire crew dies to a group of skeletons as you are searching for treasure or had the treasure chest in-hand. well, you have not necessarily lost the treasure even when your entire crew dies. in fact i'ts almost impossible to lose, because your crew can just remember were you dropped the chest, you all re-spawn, and just try to grab the chest again. this can be repeated multiple times and you will ultimately loose nothing but your time. in short, no matter how many times you die, the chest will always end up on your ship so long as you know where it is when you drop it.
this only applies to AI, because actual players can steal your chest and have the ability to sink your ship.
so here is my suggestion:
first, rework how skeleton AI prioritizes their targets. make sure at least one enemy AI is attacking the player holding the treasure chest.
second, add a system where skeleton AI can actually steal the treasure chests. they dont have to pick it up or anything like that. they can just use some magic or something to take the chest permanently from the players so long as it is not held by them. imagine just one of them hovering their hand over the chest as green mist surrounds it until the entire things disappears for good.
third, along with second, make sure at least one skeleton AI is stealing the treasure chest.
in general, rework how Skeleton AI prioritizes targets
first priority: steal the chest.
second priority: attack players holding the chest.
third priority: target random player if there is either no chest, if there is one AI stealing the chest, or if one AI is already attacking players carrying a chest.
more discussion here on Reddit:
[https://www.reddit.com/r/Seaofthieves/comments/7wfa4y/skeleton_ai_protecting_their_buried_treasure_are/]
