Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns

  • not saying that they are too weak, because i know more Skeleton AI types are going to be in the game.

    so here is the real issue:

    say your entire crew dies to a group of skeletons as you are searching for treasure or had the treasure chest in-hand. well, you have not necessarily lost the treasure even when your entire crew dies. in fact i'ts almost impossible to lose, because your crew can just remember were you dropped the chest, you all re-spawn, and just try to grab the chest again. this can be repeated multiple times and you will ultimately loose nothing but your time. in short, no matter how many times you die, the chest will always end up on your ship so long as you know where it is when you drop it.

    this only applies to AI, because actual players can steal your chest and have the ability to sink your ship.

    so here is my suggestion:

    first, rework how skeleton AI prioritizes their targets. make sure at least one enemy AI is attacking the player holding the treasure chest.

    second, add a system where skeleton AI can actually steal the treasure chests. they dont have to pick it up or anything like that. they can just use some magic or something to take the chest permanently from the players so long as it is not held by them. imagine just one of them hovering their hand over the chest as green mist surrounds it until the entire things disappears for good.

    third, along with second, make sure at least one skeleton AI is stealing the treasure chest.

    in general, rework how Skeleton AI prioritizes targets
    first priority: steal the chest.
    second priority: attack players holding the chest.
    third priority: target random player if there is either no chest, if there is one AI stealing the chest, or if one AI is already attacking players carrying a chest.

    more discussion here on Reddit:
    [https://www.reddit.com/r/Seaofthieves/comments/7wfa4y/skeleton_ai_protecting_their_buried_treasure_are/]

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  • Thanks for bringing that up. I'd like some sort of "quest failure" system. That'd make you pay more attention to what you do, and perhaps PvE would be a bit more challenging and less repetitive, without a guaranteed result.

  • the truth is that it is very easy to eliminate the skeletons in this game and have no merit whatsoever

  • It would be fun if they had a bit more tact to the skeletons, circling lone players, trying to sneak up behind, etc.
    I'd much prefer they try and pick up and run off a bit with a chest instead of permanently vanishing it. You should always be able to steal treasure back imo.

    @GotGabriele
    I would be against any quest failure mechanics, some of these can take 60+ minutes to complete, with potentially hours added on that if you have people trying to PvP you.

  • @hrknen Think of it as potentially having a success or failure outcome per each individual map in a voyage. It comes down to personal preference eventually, I'm fine with the system as it is, but if there were some sort of possible failure I think solely managing to get a chest would feel more like an accomplishment than a given.

    On the other hand though, I'm also the guy who enjoys games with permadeath, so... ^^

  • @GotGabriele
    I see, I think I still like the idea of the chests having a certain amount of persistence. (As long as any player is nearby, the chest should remain thievable)

    Giving the Skeletons some pirate styled tactics to try and protect or re-steal chests would be a fun way to add some difficulty.
    One of the big questions I still have is what sort of AI we can expect for different things in the game.

  • I'm pretty sure they're only supposed to be a minor inconvenience/annoyance anyway. Something to slow you down.

    Other pirates are the intended real threat

  • I strongly agree with this idea. I understand that Rare wants to appeal to casual players for a fun cooperative adventure experience, but there needs to be some form of risk or excitement involved besides PvP while you're questing. I'm sure the Kraken will offer this (if it sinks your ship, bye bye chests), but as far as we know there may be only one on the map as a rare encounter.

    EDIT: I'm not saying clog up the ocean with a myriad of threats. I'd prefer if they added more threats on islands besides skellies.

  • @tre-oni

    I prefer having the skeletons as an additional "threat" along with pirates rather than pirates being the ONLY threat in the game.

  • You don't actually get anything for completing voyages though. You only get rewarded for bringing back chests. Voyage failure is basically pointless.

    Some minor tweaks to skeletons would be good though. Make them faster. You can usually outrun skele's even while carrying a chest. Better AI so they will try to surround you when there's more than one. Ultimately, I'm fine with them being a secondary obstacle rather than a direct threat.

    Would be kinda funny if skeletons stole your ship though.

  • @im-axis-rahl said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    You don't actually get anything for completing voyages though. You only get rewarded for bringing back chests. Voyage failure is basically pointless.

    Just in response to this, OP is saying the skeletons would have the ability to steal or despawn the chest through some way (maybe ingame it would look like some magic ritual which eventually teleports it away).

    This would make them more of a real threat, and also provides more incentive for chest carriers to focus on escaping rather than dropping the chest to fight skeletons then running once they're all defeated.

  • I like the idea. Two problems, though. One, this won't work well for the other factions. Two, the Gold Hoarders faction (that deals mainly in chests) generally doesn't do much skeleton fighting or only small groups of the weaker skeletons. I can't go into the other factions mechanics without breaking NDA, but I don't think the idea would pan out well in practice.

    I would very much like to see the possibility to fail a voyage introduced, but I'm not sure what the best way to go about it would be. Probably something to do with your ship sinking. Alas, I believe the skeletons will always be a time-eating boarding-combat-practice sort of enemy. Maybe if all crew members are dead concurrently the voyage is failed and your ship is moved to an outpost? Idunno.

  • When I saw the title I was about to say something like "Well then blame the Respawn system, not the AI" but the rest your post really raised an interesting topic.

    I think this would be a great idea, I like the fact that Skeletons couldn't care less about you and only want to protect their chests.

    Staf'

  • @mysticdragon297
    I like that Idea! I suggested in another Thread Skeleton Hands that appear out of the Sand and try to grab the Player and hold him so he can't run away. How about something like that for the Chest holder and the Skeleton Hands drag him slowly into the earth if he get's no help and with him the Chest.

  • @gotgabriele said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    I'd like some sort of "quest failure" system.

    I can assist you with that. You will get "quest failure" when I sneak onboard your ship and run off with your treasure chest, leaving you to sail to the outpost and find your cargohold empty :)

    I'm sure there will be some failure mechanics in the game though. The trading ones seem to be vulnerable to failures at least, considering they (at least appear to be from the limited footage seen) to rely on timers as well as animals and cargo that can be killed / destroyed.

    Who knows how the pirate lords will work. Maybe they are on a timer too after they spawn, so you have to kill them within X minutes of spawning/triggering them or they disappear again and you can't spawn them again.

    I think it's a bit too early to worry about quest failure mechanics when we really don't know how the quests themselves will work in the first place.

  • Hey,

    yeah that was mine concern too. I thought if your crew dies and drop the chest whilst fighting skeletons the voyage stops and the chest despawns. Didnt knew that there is no penalty when you die.

    Love the suggestion with the magic. Would look cool and is useful.

    +1 thumbs up

  • Giant downvote on any failure mechanic but a giant upvote on skeles being "more"... well, everything. They're not intimidating, risky or intriguing. The chest-steal mechanic would put a little interest into encounters; however, there needs to be some better incentive to pay them any attention at all. IDK how many people i watched on stream simply ignore them while on island and loads chose not to even engage unless they took some damage.

  • @ghroznak said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    @gotgabriele said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    I'd like some sort of "quest failure" system.

    I can assist you with that. You will get "quest failure" when I sneak onboard your ship and run off with your treasure chest, leaving you to sail to the outpost and find your cargohold empty :)

    Ah you can try for sure. :D

  • @quixoticfolly said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    I like the idea. Two problems, though. One, this won't work well for the other factions. Two, the Gold Hoarders faction (that deals mainly in chests) generally doesn't do much skeleton fighting or only small groups of the weaker skeletons. I can't go into the other factions mechanics without breaking NDA, but I don't think the idea would pan out well in practice.

    so to be clear, this loot disappearing mechanic will not be applied to any factions but the gold hoarders and their chests. the other two factions will already have failure mechanics; such as not arriving with the loot on time. it does not really matter if the gold hoarders do not deal with skeletons, skeletons attack us anyway and it is their chest we are taking from them.

  • @mysticdragon297 Those skeletons are extremely weak and low in number. Another faction focuses more closely on the skeletons.

  • @vrtroper said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    the truth is that it is very easy to eliminate the skeletons in this game and have no merit whatsoever

    not really. your can have the strongest and most powerful enemy guarding their buried treasure, but because of your infinite re-spawns, all you have to do is just grab the chest after each re-spawn and get as close to your ship as possible before dying. you have no reason to give up; the chest will eventually get to your ship.

    now, if "super-ulta-captain-skeleton" could steal the chest as you are re-spawning, then there is a possibility of failure, and the enemy AI would be much more threatening, meaning that is is 100% necessary to protect the one carrying the chest or pick up the chest ASAP as soon as it is dropped.

  • I would like Harder AI as well, also maybe other enemies other than skeletons?

  • @MysticDragon297

    I absolutely agree. This needs to be addressed if PVE is going to stay interesting long-term.

  • @mysticdragon297 I see skeletons as just a little challenge/flavour when getting a chest. Other players are the threat and getting that chest or skull back to the outpost is problem

  • @blair187

    the thing is, getting treasure chests and skulls to outposts are going to be the ONLY "problem." which will place more focus on PvP, leaving PvE to be far less interesting.

    i want both PvE and PvP to be equal in the game. i dont want a focus of either, but more of that can be discussed here: https://www.seaofthieves.com/forum/topic/29120/mega-thread-pve-versus-pvp-discussion

    right now, the main argument is that skeleton AI protecting enemy chests are either overrated or they are just considered to be there just to slow players down, but completely unable stop them in their tracks.

    im basically saying, that i know skeletons protecting their treasure are just there to be a minimal obstacle, but that IS the problem. they need to be more interesting and have more impact on the players progression as they are hyped-up to be. they are meant to be pirates of the past that will do anything to protect their gold. unfortunately, they are simply unable to do so.

  • @mysticdragon297 said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    not saying that they are too weak, because i know more Skeleton AI types are going to be in the game.

    so here is the real issue:

    say your entire crew dies to a group of skeletons as you are searching for treasure or had the treasure chest in-hand. well, you have not necessarily lost the treasure even when your entire crew dies. in fact i'ts almost impossible to lose, because your crew can just remember were you dropped the chest, you all re-spawn, and just try to grab the chest again. this can be repeated multiple times and you will ultimately loose nothing but your time. in short, no matter how many times you die, the chest will always end up on your ship so long as you know where it is when you drop it.

    this only applies to AI, because actual players can steal your chest and have the ability to sink your ship.

    so here is my suggestion:

    first, rework how skeleton AI prioritizes their targets. make sure at least one enemy AI is attacking the player holding the treasure chest.

    second, add a system where skeleton AI can actually steal the treasure chests. they dont have to pick it up or anything like that. they can just use some magic or something to take the chest permanently from the players so long as it is not held by them. imagine just one of them hovering their hand over the chest as green mist surrounds it until the entire things disappears for good.

    third, along with second, make sure at least one skeleton AI is stealing the treasure chest.

    in general, rework how Skeleton AI prioritizes targets
    first priority: steal the chest.
    second priority: attack players holding the chest.
    third priority: target random player if there is either no chest, if there is one AI stealing the chest, or if one AI is already attacking players carrying a chest.

    This guy knows what he is talking about. I too would like the difficulty increased. In every game I love the challenges they throw at me and love dying many times until I figure out how to do something right. Its what gets me interested in continuing to play a game.

    The current skeleton AI you can just run away from or jump in the water. Its a waste of time to kill them and completely pointless. It might be cool for a 5 year old though but I really hope that they are making this game for young adults and not children so please, make this game challenging.

  • @mysticdragon297 I would expect the pirate legend and the pirate forts to be tougher but think we might have to wait for the full game to tell (or a loose liped pioneer)

  • @mysticdragon297 said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    @blair187

    the thing is, getting treasure chests and skulls to outposts are going to be the ONLY "problem." which will place more focus on PvP, leaving PvE to be far less interesting.

    I can't disagree with this. It would make it more interesting if the AI provided more of a challenge rather than just being a novelty to provide us with a bit more of the pirate theme.

    I like the skellies, I love how they made them, but having them be more of a challenge would make it much more fun and interesting.

    As a start I think they should scale with the crew size. E.g. if you are alone you should encounter enough skeletons that they might overwhelm you. However, the amount of skeletons that overwhelm a single player will only be a minor annoyance for a crew of 4.

    With skeletons that scale up in numbers, difficulty or both depending on the crew size it would be more fun when getting a chest. I would like it to be so challenging that you would legit have to make a choice between fight or flight rather than, as it was in the beta, you always fight cause they die so easy anyhow.

    Also having skeletons focus fire and target the chest-carrier first would really have you yelling for help when you carry the chest since you are defenseless and will be cut down fast if the crew doesn't help out.

  • Like you said, having to fight through multiple respawns takes time, one of the only true currencies in video games. If it takes me an hour to get a single chest due to the number of skeletons, that is a concern to me (unless it we are laughing about how hard we are having to work, but that would end before an hour).
    The real threat here would be if you are all dead, or putting that much effort in to PvE enemies, your ship is vulnerable. Maybe you forgot skeleton cannon placement, maybe another ship comes up... aww, the possibilities!

  • @mysticdragon297 said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    @vrtroper said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    the truth is that it is very easy to eliminate the skeletons in this game and have no merit whatsoever

    not really. your can have the strongest and most powerful enemy guarding their buried treasure, but because of your infinite re-spawns, all you have to do is just grab the chest after each re-spawn and get as close to your ship as possible before dying. you have no reason to give up; the chest will eventually get to your ship.

    now, if "super-ulta-captain-skeleton" could steal the chest as you are re-spawning, then there is a possibility of failure, and the enemy AI would be much more threatening, meaning that is is 100% necessary to protect the one carrying the chest or pick up the chest ASAP as soon as it is dropped.

    In each summary death more time in the ghost ship, so I would avoid going crazy giving me the same dying.

    Forgive my English is very bad.

  • @ghroznak Love the scaling idea.

  • I like your ideas. I want my heart to be pumping when I dig up a chest and am trying to get back to the ship with it. Right now it's just meh. I think there needs to be more of them, and they need to be smarter. I also like the idea of them making the chests disappear if you die, but I think other crew members should be able to interrupt the skeleton casting the spell on the chest. So effectively, as long as you are working together, it would only go away if your entire crew gets killed. If you aren't working as a unit though, then it could be possible for you to die with the chest and none of your teammates are able to interrupt the skeleton.

  • god i would love the sense of failure in this game right now it feels like a disney theme park, there is absolutely nothing to be afraid of unless you're a player that hordes a bunch of treasure chest on your ship

    there isn't treasures that feel rare that no one else has, losing a ship feels like nothing, dying feels like nothing, failing feels like nothing

    there is no sense of lose it's like a DISNEY THEME park and going on a rollercoaster ride, you know what to expect each time

    I don't know I just hope the launch is an interesting game, right now I agree with some of the people saying this game is designed for streamers

  • @xcalypt0x said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    I like your ideas. I want my heart to be pumping when I dig up a chest and am trying to get back to the ship with it. Right now it's just meh. I think there needs to be more of them, and they need to be smarter. I also like the idea of them making the chests disappear if you die, but I think other crew members should be able to interrupt the skeleton casting the spell on the chest. So effectively, as long as you are working together, it would only go away if your entire crew gets killed. If you aren't working as a unit though, then it could be possible for you to die with the chest and none of your teammates are able to interrupt the skeleton.

    of course. i would also like for it to be possible to interrupt these skeletons by either picking up the chest or hitting the caster at least once.

  • @ghroznak said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    @mysticdragon297 said in Skeleton AI Protecting Their Buried Treasure are Useless, No Real Threat, or of Any Concern Because of our Infinite Re-Spawns:

    @blair187

    the thing is, getting treasure chests and skulls to outposts are going to be the ONLY "problem." which will place more focus on PvP, leaving PvE to be far less interesting.

    I can't disagree with this. It would make it more interesting if the AI provided more of a challenge rather than just being a novelty to provide us with a bit more of the pirate theme.

    I like the skellies, I love how they made them, but having them be more of a challenge would make it much more fun and interesting.

    As a start I think they should scale with the crew size. E.g. if you are alone you should encounter enough skeletons that they might overwhelm you. However, the amount of skeletons that overwhelm a single player will only be a minor annoyance for a crew of 4.

    With skeletons that scale up in numbers, difficulty or both depending on the crew size it would be more fun when getting a chest. I would like it to be so challenging that you would legit have to make a choice between fight or flight rather than, as it was in the beta, you always fight cause they die so easy anyhow.

    Also having skeletons focus fire and target the chest-carrier first would really have you yelling for help when you carry the chest since you are defenseless and will be cut down fast if the crew doesn't help out.

    yeah, i dont like it either when there are less skeletons attacking us than our actual crew size.

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