Skull of Siren Song breaks the game

  • The Skull of Siren Song brings a huge issue to game. I don´t mean the voyage itself but it´s mechanic to spawn defeated enemys close by. This leads to situations where crews accept the Skull of Siren Song but do not really participate. But with it´s spawning mechanic they can come back as often as they want without any penalty.
    So for example you are doing a FotD , a crew shows up and you sink them. But because they accepted the voyage they will now spawn at crooks hollow. Then you sink them again and they spawn at snake island. This will go on forever because no one will finish the skull of siren song. And altough you may not participate they can just always come back with new supplies. So you don´t have any time to finish the FotD, which you would have, had they spawned at a far away island how it should be.

    This needs to be fixed ASAP. It completely breaks the game. Either the spawning mechanic needs to be removed or it needs a massive overhaul, so that it just works when both fighting ships participate in the Skull of Siren Song.

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  • It actually sounds good. That way you have to hurry up! And finish whatever your doing

    No matter how far a ship has to sail. Under good wind they can reach you quickly.
    It called pvpve for that reason.

  • It puts you under pressure and forces you to get it done.

  • The way I see this is just a method used to get more treasure. Using game mechanics to your advantage is very piratey

  • Tools not rules 😅

    I enjoy the situational radar, but hey thanks for the tip. I'll be clearing those Siren Skulls quite leisurely lol

  • I've experienced this and it is painful, haven't had it recently though so didn't know if tweaked. Seemed like it was applying outside of the voyage being active too.

  • I'd consider it a clear exploit when being used specifically to bug players outside of Siren song.

    I wouldn't be surprised if it gets addressed, stuff just takes a long time to get addressed unfortunately.

    There isn't even a consistent case to make for it being intentional, they literally made a change to separate players after a pvp sink in the past lol.

    Close respawns have never really been popular other than for those that are using it to just spam returns as if close spawn location is an entitlement.

    For siren song cool, outside of that clearly using it as an exploit imo.

    Not something that should see consequences or anything like that, just impactful enough to prioritize its improvement, imo.

  • @tesiccl a brig can return reasonably quickly regardless of where it spawns on the map so to add this mechanic, it can be a case of you can't even collect supps before they're back

  • @burnbacon

    I get your point, been playing for thousands of hours now and don't have any problem with the pvpve. But this bug is, in my opinion still gamebreaking. This has nothing to do with hurrying up. When a ship always spwans at the closest island, you don't even have the time to get back to your activity. In fact they can be at you before you could even repare your ship. If you like that, than fine. But for me this destroys every little balance the game had...

  • @wolfmanbush

    Thank you! 100% agree with every word you say!

  • @nf-mastert some people will disagree with debates just for the sake of it, it becomes clear when people argue certain viewpoints that they haven't actually experienced what is being discussed.

  • @hiradc

    We had this situation today so it is sadly not fixed yet. But it only occurs when the ship sinks, that accepted the Skull of Siren Song.

    I remember that they fixed an issue where this applied to all ships in the past. So maybe they will fix this exploit too.

  • @nf-mastert said in Skull of Siren Song breaks the game:

    @wolfmanbush

    Thank you! 100% agree with every word you say!

    I opt in to all siren songs just as a part of my experience but I chose to not use respawn location as a strategy because I just don't see it as fair play no matter the situation if it's outside of siren song content.

    I've also long supported separating players after sinks and was long critical of spamming returns (because of close respawns) in the past.

    Not fair play and would be hypocritical to use for me and a lot of people in the game, imo.

  • @nf-mastert Maybe they could put some sort of timer on the Siren voyage to make the effect(s) disappear if not completed. Or they could make having the Siren voyage make certain areas of the map unreachable until completed (and for a time afterwards and/or if abandoned). That would ensure that the Voyage would be accepted in order to complete it and not to get some advantage for some unrelated part of the game. Honestly, it sounds like an unintentional side effect of the voyage to have an influence on other areas of the game.

  • @sairdontis4317

    I like your ideas. Especially the timer could help. This would at least reduce the time, this exploit can be used. But it would still be useable.
    Same goes for reducing the close spawn to specific areas. It would cleary help, if close spawns only apply near the target islands of the Skull of Siren Song. But I don't know, if that would have a negative effect in that voyage...

    To ensure, that it can never be used outside of the voyage, those close spawns should only apply, if both, the winning and the losing ship, have accepted the voyage. But I don't know if they have a system in place to find out a winner and loser outside of hourglass...

    But however they solve it, I am completely with you. It is unintended behaviour and it would bei great to have it fixed, altough the amount of people using this, is still pretty small. Sone may even use it without knowing about the exploit.

  • @wolfmanbush

    Nice to hear, that there are such fair players out on the seas, as you are.

    We are not going for the Skull of Siren Song very often. We just don't like it and after we discovered this exploit it just felt cheap, to opt in without really doing it.

    We discovered it weeks ago when we fought antoher ship and where participating in the voyage. After a close fight they managed to sink us and we spawned so damn close. First we thought it was just luck. But then it happened a second time and we started to realize that it was because of the Skull of Siren Song. So we decided to turn away and not attack a third time, altough it hurt, because we really wanted that grade 5 guild flag and all fights where so close.

    As a player who hast never cheated in any game, is never using meta, if there is one, and is trying to avoid each and every exploit that benefits me against other players, it just felt so wrong. Since then we have never opt in the Skull of Siren Song again, if we wanted to do other things... And i was right, because beeing on the other side, having the same ship spawn in again and again without time to breath, is just painful....

  • if you turn on the FotD you know exactly that someone may come for it. so it's normal. dont blame it if someone use exploit to keep spawnin near to you.

    btw don't worry, if you are in a sever where i am too, i'm certain doing it so, i'll complete it

  • @nf-mastert said in Skull of Siren Song breaks the game:

    The Skull of Siren Song brings a huge issue to game. I don´t mean the voyage itself but it´s mechanic to spawn defeated enemys close by. This leads to situations where crews accept the Skull of Siren Song but do not really participate. But with it´s spawning mechanic they can come back as often as they want without any penalty.
    So for example you are doing a FotD , a crew shows up and you sink them. But because they accepted the voyage they will now spawn at crooks hollow. Then you sink them again and they spawn at snake island. This will go on forever because no one will finish the skull of siren song. And altough you may not participate they can just always come back with new supplies. So you don´t have any time to finish the FotD, which you would have, had they spawned at a far away island how it should be.

    This needs to be fixed ASAP. It completely breaks the game. Either the spawning mechanic needs to be removed or it needs a massive overhaul, so that it just works when both fighting ships participate in the Skull of Siren Song.

    this only seems to be an issue for fotd and its designed to be a contested world event that's why is in a central location you need need to be aware of other ships this mechanic only serves to teach you to get better at fort defence 🤷

  • I do agree that it does seem a bit unfair. A solution to this in my opinion could be that the affect of spawning close to where you sank could only start if you have one of the parts of the skull of siren song (chest, key or skull) on your boat, or you sank to a crew which had the it on the boat. This would allow the event to be competitive whilst stopping it from being used to have an upper advantage when sinking.

    For solving this, there surely is some information in the game for when you have the chest, key or skull on board because all of them are visible on the map, and the skull gives an effect when placed on the ship too. Now on the case of working out if a ship sank to the crew with an element of the skull of siren song on board, I think there should be some element of code that is able to track which holes were created by which ship, so if there is a hole that was created by the crew with the chest, key or skull when the ship sink, they get to spawn closer.

    Now this has a very small possibly of being exploited too as if a crew wanted the effect, they might get the ship that has an element of the voyage to create a hole and then they would just never repair it to get the effect. However, this would be painful to manage as you wouldn't be able to leave the ship for very long before it sinks. The effect would also disappear once the skull is sold, so unless the crew with the skull of siren song was asked not to complete the voyage, then this would be pointless.

    That's just my take on this issue, and I do hope they fix it.

  • @brotherbong3819 said in Skull of Siren Song breaks the game:

    @nf-mastert said in Skull of Siren Song breaks the game:

    The Skull of Siren Song brings a huge issue to game. I don´t mean the voyage itself but it´s mechanic to spawn defeated enemys close by. This leads to situations where crews accept the Skull of Siren Song but do not really participate. But with it´s spawning mechanic they can come back as often as they want without any penalty.
    So for example you are doing a FotD , a crew shows up and you sink them. But because they accepted the voyage they will now spawn at crooks hollow. Then you sink them again and they spawn at snake island. This will go on forever because no one will finish the skull of siren song. And altough you may not participate they can just always come back with new supplies. So you don´t have any time to finish the FotD, which you would have, had they spawned at a far away island how it should be.

    This needs to be fixed ASAP. It completely breaks the game. Either the spawning mechanic needs to be removed or it needs a massive overhaul, so that it just works when both fighting ships participate in the Skull of Siren Song.

    this only seems to be an issue for fotd and its designed to be a contested world event that's why is in a central location you need need to be aware of other ships this mechanic only serves to teach you to get better at fort defence 🤷

    This isnt issue only for fotd. It's issue everywhere, where pvp is involved.
    People are not beeing punished for sinking and winners are not being rewarded for defending succesfully.
    It is clearly an issue when the ship can get back with fresh supplies, before you have even managed to empty their last supplies.

  • @papatankers2041 said in Skull of Siren Song breaks the game:

    @brotherbong3819 said in Skull of Siren Song breaks the game:

    @nf-mastert said in Skull of Siren Song breaks the game:

    The Skull of Siren Song brings a huge issue to game. I don´t mean the voyage itself but it´s mechanic to spawn defeated enemys close by. This leads to situations where crews accept the Skull of Siren Song but do not really participate. But with it´s spawning mechanic they can come back as often as they want without any penalty.
    So for example you are doing a FotD , a crew shows up and you sink them. But because they accepted the voyage they will now spawn at crooks hollow. Then you sink them again and they spawn at snake island. This will go on forever because no one will finish the skull of siren song. And altough you may not participate they can just always come back with new supplies. So you don´t have any time to finish the FotD, which you would have, had they spawned at a far away island how it should be.

    This needs to be fixed ASAP. It completely breaks the game. Either the spawning mechanic needs to be removed or it needs a massive overhaul, so that it just works when both fighting ships participate in the Skull of Siren Song.

    this only seems to be an issue for fotd and its designed to be a contested world event that's why is in a central location you need need to be aware of other ships this mechanic only serves to teach you to get better at fort defence 🤷

    This isnt issue only for fotd. It's issue everywhere, where pvp is involved.
    People are not beeing punished for sinking and winners are not being rewarded for defending succesfully.
    It is clearly an issue when the ship can get back with fresh supplies, before you have even managed to empty their last supplies.
    Its also only an issue if the quest is in the final stage and the hand in island is near the place of contest ive actually been testing it

  • There is a super easy solution to this : ). Grab the key, finish SSS yourself, sink them, grab the loot.

  • its a common thing. Accept any siren song voyage you see for easier and quicker respawns in worst case scenarios. It is like a soft backup solution. If you lose the fight you might lose the emissary flag, but you'll be back with fresh supplies and another chance in no time. It actually encourages PvP.

    And saying "just finish it yourself" will give you calm seas for 2-5 minutes before the next voyage starts. good luck!

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