Ahoy!
I'd like to make some suggestions based on the Sea of Thieves experiences I have had for a long time and the battlepass systems in other games I have played.
Let's start with the Plunder Pass:
It is not very satisfying to be able to complete the pass of a season that lasts for about 4 months in a single day without any effort or task. I don't think many players are looking at Plunder Pass tasks at all. They're just doing stuff in game and get the levels. I believe this is causing the pass rewards to be undervalued. I've never come across players wearing ship sets and costumes earned from the Pass. In all the other games I've played and completed the pass, the missions are more challenging, the pass is much longer to complete, and the rewards are satisfying in proportion to this difficulty. In these other games I played, the players make an effort to finish this challenging pass because they know that they will not be able to access the cosmetics in the pass later, and the rewards they receive satisfy them. This means that they can use those cosmetics continuously in the game.
Here are my suggestions for Plunder Pass:
- More challenging weekly tasks.
- Much less experience when doing random stuff in game.
- An experience system that will spread the Pass over a long period of time (at least mid-season)
- More satisfying rewards that will not be available next seasons.
- Much valuable and good looking rewards at the last levels of the pass that will encourage players to reach that level.
- Special title you will get when you complete the pass.
As a player who has completed many passes in many games and has a special bond for Sea of Thieves, Seeing such a challenging and rewarding pass will make me and I guess many loyal players like myself very happy with this game. I think these suggestions will take our game experience to a much higher level. I hope you share the same opinion as me.
Thank you for reading my suggestions!