Stormball

  • A new curseball, Stormball. Makes the wheel act like you are in a storm.

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  • Helmball with extra steps (and technically worse cause you can actually just counter it entirely)

  • I think the helm ball does the job better, considering you can use a helm ball to force some one to crash.

  • @gallerine5582 @GoldsMen

    So? There is already a hierarchy of curse balls, just because this one isn't as good as this ball or that ball doesn't mean it's not a fun idea.

  • @lordqulex I just dont see it as being useful, every other one has some use, but a curse ball that is just as likely to cause the opponent to turn off and lose your aim on them as it is to make them nose you would just be one i would ignore any time i saw it. The rest have a reliable predictable use to them.

  • @goldsmen So what? Pets aren't useful. Trinkets aren't useful. Cannon flares aren't useful. They're fun.

    I was watching a documentary on comedy and the main point was that the closer the punchline is to a 90 degree turn from the introduction the better. I feel the same way about adventure mode. The fun, the anticipation, the excitement is in the unexpected.

    The most fun to have in adventure mode isn't the formulaic voyages and world events, it's in the interaction with the other pirates and encountering the unexpected. Sailing away from the kraken is droll, unless you are stacked with loot and grade 5 then it's intense, stressful, and exciting.

    Sure, a storm ball isn't as mechanically "good" as a ballast ball, and maybe it's not as tactically "good" as a well timed helm ball. But since when did this become such a hardcore competitive PVP sweat-fest that we stopped focusing on fun??

  • To those saying we already have a helmball: if you think about it, there’s no difference between a jigball and wearyball.

    I can see some merit to using this one over a helmball, when the enemy has over-committed crew to cannons and no-one is at the wheel, it would mess with their angles. Blunderbombs could do that but this would be far more unpredictable.

    Not saying we need another curseball but this isn’t the worst suggestion.

  • @lordqulex Heres the difference, the other things may not be useful, but they are used. If you are in combat you wont want to use something that will hinder your self, and if this cannon ball has a 50/50 chance of making the opponent pull off and ruin your aim, i cant see many people using it ever. So why would rare put the effort in to make something people probably wont use?

    Adding things just because its not useful just because other things arnt useful isnt the matter, its about if it would be used at all. I dont see this being used if it gets added.

  • @realstyli said in Stormball:

    To those saying we already have a helmball: if you think about it, there’s no difference between a jigball and wearyball.

    I can see some merit to using this one over a helmball, when the enemy has over-committed crew to cannons and no-one is at the wheel, it would mess with their angles. Blunderbombs could do that but this would be far more unpredictable.

    Not saying we need another curseball but this isn’t the worst suggestion.

    Its not the worst suggestion, i just see it as something that would be so unpredictably hindering that it would see little use if any.

    You want the enemy to nose you and use it, well, they may just get pulled out of your aim and given a chance to fix, want them to be pulled away so you have a chance to fix? your just as likely to make them nose you and give them a chance to board.

    Something that unpredictable would have little place in combat where you need to control the situation to win.

  • @goldsmen See and I'm quite the opposite. I would absolutely use it because adventure mode isn't a win/lose proposition for me. It's not about finding the "best" way to "win."

    The thing that separates adventure mode from hourglass is that I don't have to worry about winning because adventure mode isn't a fixed-length, zero-sum game, it's an infinitely long game.

  • @lordqulex said in Stormball:

    @goldsmen See and I'm quite the opposite. I would absolutely use it because adventure mode isn't a win/lose proposition for me. It's not about finding the "best" way to "win."

    The thing that separates adventure mode from hourglass is that I don't have to worry about winning because adventure mode isn't a fixed-length, zero-sum game, it's an infinitely long game.

    I dont care if i lose, but in combat it would get annoying fast to use something so unpredictable that half the time you hinder your self.

  • I think it would be great if curseballs became even rarer than after the latest nerf, but would have the power to change the course of the battle like a keg. Currently the curse balls serve as an inconvenience at best, or the window of opportunity where it would seal the deal is minimal.

    What if those curse balls really wrecked havoc and would be really precious.

    At the moment the most powerful curse ball is the -Ferry ball aka getting shot in the face.

    Jokes aside, everyone considers ballastaball to be the best, or anchor ball.

    We were fighting 2v2 HG. The other crew had their mast down, we were circling them, they had water coming all the way to the map level. I hit them with the ballastaball, thought the deal was done, for whatever reason I have reduced the pressure on them and was waiting for the banners ''faction streak increased to..'' So eventually they reset and bailed out all the water. Not complaining or blaming anything or anyone apart from my own stupidity.

    Anchor ball could seal the deal in a specific situation, however can't remember last time it won the battle. It's always helming, regular cannon balls, blunderbuss and sword.

    If those curseballs had the effect ranging from regular keg to ancient powder one I would like to believe it would really spice up ship combat. And a well equipped solo sloop could have a real chance against a galleon. On the other hand galleon would not need to waste so much time sinking it either.

    I don't mean make curse balls instant win, but their effects should be on steroids and their availability reduced severely. So finding one would feel like finding a rare, valuable treasure.

  • @goldsmen true but with this ball, you force someone to stay at the wheel.

  • I would use it as a defensive play to throw off the enemies angle, not improving my angle. Give me a second to grab supplies lol.

  • @goldsmen My idea is that this will "force" someone to take the wheel. Getting hit with a Helmball just locks the wheel and you are free to do something else.

  • @realstyli Thanks :) My idea is to "force" someone to take the wheel.

  • Sounds like a fun choice. Maybe localized rain and a lightning strike as well.

    and to the critics who say it's too weak: not everything needs to be a power creep, there's such a thing as adding content to be interesting.

  • @scheneighnay I dont think that not adding something would fall under power creep. But i would say if they did add lightning strikes to it, then it could be something i could vouch for, but as it is proposed, i cant get behind it, with lightning it could do something actually beneficial for the crew using it to make it on par with every other curse.

  • In my oppinion it would be a great addition...
    In a HG Battle between Two solo sloopers this can be Gamechanging...

  • Not a bad idea, but I'd take it a step further. Make it a POWERFUL ball. Have ALL the effects of the storm (except the waves because obviously). RNG holes, water filling, helm going berserk.

    We don't need more underpowered cursed balls in the game. The Barrel Ball and Helm Ball are already leave-behind curses for the most part.

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