@madfrito99 said in Help Me Understand:
So it came to my attention that after Arena 1.0 came out the hardcore pvpers started complaining there was too much pve and wanted it removed/reduced.
This was granted and they pretty much removed all pve aspects minus sharks. sorry digging up a chest is not pve…chest is not an enemy and you dont have to beat an enemy to obtain it. your fighting against other players for it.
so why was there no uproar about them removing an aspect of the game to conform to pvpers wants?
There is a lot of misunderstanding on this "issue" due to a lot of people's preconceived notions as to what constitutes a PvP mode....on both ends of the spectrum.
Many of the hardcore "sweats" (for lack of a better term, I don't like it personally due to the negative connotations given to it) tried to claim that it wasn't a PvP mode, which is entirely untrue as it pit players versus player...the very definition of the abbreviation/acronym! Many of those players have a very narrow (but ultimately incorrect) definition of PvP thinking it only happens when players are killed by others for score such as in death match or battle royale type modes. Arena wasn't designed that way, it was an objective based mode much like capture the flag, escort the hostage, defuse the bomb, Griffball or even king of the hill modes of other games where the victory conditions were not based solely on who had the most kills or survived the longest but on completing specific tasks or objectives. While Arena in both iterations was a PvP mode, it just wasn't the one that the majority of those players wanted (as they wanted cookie cutter TDM or Battle Royale set in this game, which for the life of me I never got because other games do it much better already).
But at the same time, there were PvE elements still present in the mode. As the storm was still present in Arena, it is a PvE aspect you did have to battle (as it can cause you to sink). Sharks also still present. Remember PvE stands for Environment...and sometimes everybody, depending upon the game. So technically it is still a PvPvE mode, just a competitive one leaning more into the player versus player since score is kept.
So based on that analysis, you don't really have an argument here anyway. People weren't lobbying to have "PvE" removed from Arena (well some were by trying to remove the storm), they wanted a different form of PvP in Arena. There is no hypocrisy here to address, just some misunderstanding. So you cannot in good faith use this as another justification for your "we need a PVE mode" rants as you are manufacturing the drama to begin with based off misinformation and misunderstanding.
And none of this discussion pertains to Adventure so don't even try to link your false narrative here as a reason to push your failed agenda.