@insaiity said in rare needs an update dedicated to fixing pvp:
@galactic-geek
There is almost, literally almost no delay, The delay that exists is so little that you can't even count it.
You can count it - just not in seconds.
And if a person is only pressing one button over and over and over and over and over and over and over and over and over and over and over and over and over again, it is spammning.
Yes, but not everyone you call a spammer is doing that.
Say what you wan't with your 3-hit combo, but if he continues to press it even tho he is missing his swings, until he finally lands one and stunlocks you, it is indeed spamming.
No, that is just bad play, and again, if his clearly visible determination to cut you down isn't sign enough for you to get out of the way, then I can't help you. Even if he stuns you, you still have options.
The sword right now really is in a terrible place, mechanical wise and also connection wise.
It's not where it needs to be certainly, but it's still in a better place now than it has ever been before.
Rare said they fixed that people can keep hitting you back when you hit them first, which they clearly didn't.
They did - when they counter-hit, which they can still do, you take no damage. This gives you an opening.
Random hits just go through your block
Nope, just the hits from the side and back. Don't want to get hit, keep them in front of your block by constantly moving and looking at them. In other words, keep them front and center!
The reach of it is insane,
It's actually not very far at all. Test it with the mast, and then again with an ally standing next to the mast.
which makes escaping the stun-lock almost impossible, especially with high ping.
High ping will always be an issue in online games, but that's a separate issue entirely (as in, not a sword issue).
And high ping is a given in this game with these awful servers.
The devs have acknowledged server issues and have stated that they are working on it - have patience.
And you can kill 4 people, at the same time, in under 2 seconds, with the sword.
Yes, if they're bunched up like skeletons, and you're corralling them, then absolutely - but if they put themselves in that situation, then that's on them.
All while having no relode requirements or limited ammo. (I'm talking about the double lunges)
You can'tdouble lunge anymore as far as I'm aware.
Additionally you also have a huge hitbox with the sword.
Your hitbox is always the same (sans emotes), even when carrying or being hit by the sword.
The combination of poor mechanics and awful servers are the reason sword is unfun to play these days.
It's unfun FOR YOU because of your inability to adapt or accept your own mistakes. The mechanics are fine. They're simple on the surface, but are deceptively deep in reality. You, my friend, just can't see past the surface.
Sword never actually needed a buff.
Yes, it did.
It was fine, the only reason it wasn't seeing any light was because double gun had that ridiculous exploit.
Oh? Then why did DGs still dominate post-exploit fix?
In the current state of this game, with double gun nerfed and the removal of the quick swap exploit, the old sword with maybe a slight dmg buff would be totally fine.
...and that's exactly what it got. It's what makes it 4 hits to kill instead of 5. Or did you forget?
Also the one weakness sword has (the range) is not really that big of a problem when you consider that you can do the jump-lunge.
You can see a lunge coming from a mile away and easily counter it. I haven't personally been hit by that in MONTHS.
Also most fights happen on a boat where it already is pretty narrow.
True - which is why it's even more important to stay mobile, flank, separate, bomb, distract, bait, etc.
I'm not saying sword is absolutely skillless, because I know people that are beasts with it.
Well, at least there's that. Maybe you should learn from them!
Especially with the old sword where you could do all these little mechanical things to come out on top.
Much of those were exploits.
Where there was actual stuff to master.
You mean exploit...
Nowadays it's only a poor and broken mess, a shadow of its former self.
I disagree - true skill can finally shine through with easy to use mechanics and actual battle tactics and strategy.
(Btw I'm not an only double gunner. I play double gun but I also play sword a lot, that's why I noticed all the things that are broken right now.)
Just because you use it doesn't mean you're skilled in it - your self-proclaimed spam should be proof enough of that.