Option for Aggressive and Non-aggressive player servers/matchmaking

  • Just got the game and really love the atmosphere and sailing aspects. However as so many new players have complained, constantly getting raided by more aggressive players really ruins the fun for me. Therefore can you add a server option for passive players? I would suggest making cannonballs non-lethal for PVP and only lethal for PVE and then increase the number of skeleton ships significantly so open sailing still feels dangerous (but the danger comes from skeleton ships). This would create situations where players band together to actually help each other (which would be nice). Again, this is not suggested for everyone, but only those (like myself) who are turned off by the aggressive players in the servers. I think you have an excellent physics based game here, however just a few server/matchmaking options (like the passive server I described) would really make this shine and would attract more folks (and cause persons like myself to return).

    Thanks.

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  • Thank you for the contribution and sharing. But respectfully:

  • @ironuzuka No? Because why?

    edit: I can see that this game is made to be a pirate but a pve only server would also be nice for people who play alone and dont have a crew. I havent played this game for that long but I can already see that there are many people with different ways to play the game.

    I think its a bit narrow minded to say a game has to be played like how we say and nothing else.

  • Sea of Thieves Community Code of Conduct:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

  • @illuminati-69 Because the soul of the game is PVPVE. This is suggesting making it PVE in some aspects.
    There are thousands of posts already on the topic.

  • @ironuzuka Well he is not saying the game has to be pve only, he is just suggesting that there could be a pve server for those who like that.
    There are many games that come out as pvp games such as Dayz but you can still find a server thats pve for those who like that.

  • @illuminati-69 So what about progression on these servers ? Should it be the same ?

  • @happy-dad-242

    I would personally disagree with this.

    The whole multiplayer dynamic of Sea of Thieves is to encounter other crews while being completely uncertain about how they might interact with you. It is meant to be totally unpredictable.

    Matchmaking based on friendly or hostile would be counterintuitive to what Sea of Thieves is and what makes it special.

    EDIT: And yes, in the words of the official Sea of Thieves community guidelines, Sea of Thieves is indeed a pirate game, and theft and ship battles are to be expected as a part of your experience.

  • @chronodusk The core game would remain the same. The passive server would only be for those like myself. The core game would still be there for everyone else. Just like how the Arena is a separate option that does not affect the core game. That is what I am suggesting. A separate option for persons like myself (who happen to be quite numerous).

  • @ironuzuka said in Option for Aggressive and Non-aggressive player servers/matchmaking:

    @illuminati-69 So what about progression on these servers ? Should it be the same ?

    I dont know, havent played the game that much to see any progress. If you are talking about leaderboards (no idea if there are any) then maybe get the pve servers excluded from them.

  • @happy-dad-242

    If the private servers held no progressions then I think it would be okay. No gold, rep, or any progressions of any kind.

    The reason why players hate this idea because of the long term effects it will have on the game. Not to mention it goes against the core belief of the games PvEvP vision.

    Yourself even suggested that an influx of players would leave Adventure mode which would split the community and then all the new players would eventually also stay in the new server.

    There have been players that have been for PvE servers that ultimately got turned around after playing enough and gaining experience. If PvE servers were a thing, none of those players would have realized how bad this idea is for the game. They were forced out of their comfort zone and forced to learn how to properly play to survive. They wouldn't have even bothered to try to learn or understand otherwise.

    There are a small batch of posters that make these points and its sound logic.

    Think of human nature and think long term how it would effect the game. How new players would approach a game like this and out of fear would pick PvE servers at first and might be relunctant to play the original server or how players who dont like PvP would never play the original game period.

  • You can have a private PvE server as long as you cannot collect gold, reputation, doubloons, cosmetics, commendations, or achievements. That's the only way such a play mode would be even slightly fair. Even then, it would give you a "practice mode" most of us never had.

    If that sounds unsatisfying, then I suggest actually investing the time to learn how to play the game like all the rest of us have done so you don't get ganked every time you set sail. This is a game of skill. Like all games of skill, it takes practice and effort to become adept. You can't expect to just set sail for the first time and succeed at everything you try. Dealing with the threat of other pirates is a fundamental part of the challenge of Sea of Thieves. It is, after all, a pirate game. This is made perfectly clear from the very start. When you lose at chess, do you stand up and demand the rules of the game be changed for your benefit?

    Let's make this perfectly clear. These kinds of posts are not legitimate complaints from players who care about Sea of Thieves. This person did not ask a question. He didn't come here for help or advice about how to play Sea of Thieves. He showed up to try to get Rare to change the game all the rest of us dedicated players love. He doesn't know the game, he doesn't care about the game, and he has evidenced no willingness to even learn how to play. This is not the sort of feedback the game needs and should be dismissed. For the love of Blackbeard, if you're going to show up and request sweeping changes to the core principle of the game, at least play the dang thing for a while. We've all earned our place in the Sea of Thieves through hours and hours of practice and effort. We've all been ganked and lost loot. We stuck with it, put in our time, and improved to the point where we know how to avoid placing ourselves in those kinds of situations. It's not even about getting good at PvP. Some of us are and some of us aren't. But we've learned the ways of the seas and gained the skills necessary to survive and thrive on the Sea of Thieves.

    You want a PvE mode? The answer is no. But then, I'm sure everyone already knew that. So this is yet another gigantic waste of everyone's time.

  • @monkeyshishan I actually think you hit the nail right on the head. The devs could limit progression in much the same way the COD devs limit progression when you play against bots. In-fact they could even call it some sort of Training Mode if that will appease the main mode users. Additionally, I'm sure the devs have data on how many users logged into the game and discontinued playing after a few days or a week. What I (and others) are proposing are ways to bring those users back.

    I actually do understand the competitive nature of humans, but at the same time I also understand the ingenuity of humans as-well, and that is why I believe a solution can be had that keeps everyone satisfied. Something along the lines discussed in this thread alone can be a start.

    :-)

  • @happy-dad-242

    There are still problems with that though.

    Players who are are more oriented toward passive/friendly gameplay would take your proposed option... because why wouldn't they? Then you would have a distinct divide of hostiles only playing with hostiles, and friendlies only playing with friendlies. Your suggested option makes the game more predictable for everyone, not just you and others like you. This ruins the game for people who enjoy what the game already is.

    It would not be good, because it fundamentally changes the entire multiplayer dynamic of the game for everyone. This game needs players of all different play styles to be playing together.

    Rare has an intended way that they want players to experience the game. The impression they want to give their players is a shared world where anything can happen on your adventures. They most likely will not invest time/money/labor into letting players opt -in to some more predictable/less threatening version of the game simply because that's not the version of the game they want their players to see.

  • @genuine-heather said in Option for Aggressive and Non-aggressive player servers/matchmaking:

    You can have a private PvE server as long as you cannot collect gold, reputation, doubloons, cosmetics, commendations, or achievements. That's the only way such a play mode would be even slightly fair. Even then, it would give you a "practice mode" most of us never had.

    If that sounds unsatisfying, then I suggest actually investing the time to learn how to play the game like all the rest of us have done so you don't get ganked every time you set sail. This is a game of skill. Like all games of skill, it takes practice and effort to become adept. You can't expect to just set sail for the first time and succeed at everything you try. Dealing with the threat of other pirates is a fundamental part of the challenge of Sea of Thieves. It is, after all, a pirate game. This is made perfectly clear from the very start. When you lose at chess, do you stand up and demand the rules of the game be changed for your benefit?

    Let's make this perfectly clear. These kinds of posts are not legitimate complaints from players who care about Sea of Thieves. This person did not ask a question. He didn't come here for help or advice about how to play Sea of Thieves. He showed up to try to get Rare to change the game all the rest of us dedicated players love. He doesn't know the game, he doesn't care about the game, and he has evidenced no willingness to even learn how to play. This is not the sort of feedback the game needs and should be dismissed. For the love of Blackbeard, if you're going to show up and request sweeping changes to the core principle of the game, at least play the dang thing for a while. We've all earned our place in the Sea of Thieves through hours and hours of practice and effort. We've all been ganked and lost loot. We stuck with it, put in our time, and improved to the point where we know how to avoid placing ourselves in those kinds of situations. It's not even about getting good at PvP. Some of us are and some of us aren't. But we've learned the ways of the seas and gained the skills necessary to survive and thrive on the Sea of Thieves.

    You want a PvE mode? The answer is no. But then, I'm sure everyone already knew that. So this is yet another gigantic waste of everyone's time.

    Some cold hard truth right here! I try to be welcoming to newer players, but I'd hate to see the unique core concept of the game be damaged or changed because people won't take the time to understand what it is and don't have the patience to learn how to thrive in the shared world.

    I will specifically call out this part of your post:

    Let's make this perfectly clear. These kinds of posts are not legitimate complaints from players who care about Sea of Thieves.

    This is so true... Play game once, lose, then ask for game to change... That modus operandi for these types of posts.

  • @chronodusk I do see the logic of your argument. And I thank you for your positive disposition as you expressed yourself. Perhaps what you are saying is correct, and something the other 'more passionate' Insider said is also true; that is that I have not invested allot into this game, and hence perhaps that disqualifies my opinion. But even so, I'm still convinced that many more persons would continue to play the game if something along the lines which I have described were in place.

    Please don't feel that I am 'knocking' the game when I suggest these actions, in-fact the only reason I bothered making this thread is because I really enjoyed the game (minus being slaughtered) and I feel there are many others who would become 'invested' in the game (perhaps even to the degree like yourself and our other friend) if something along these lines were implemented. I may be totally wrong, but I do feel it can be done in such a way that does not break the current dynamic...

    Cheers.

  • This idea is gonna get shot down really quick.

    But you bring up an amazing point!!

    • It can be very frustrating for new players when they’re constantly attacked by aggressive and experienced players
  • @happy-dad-242
    I think your missing the point of the Sea of Theives experience. When you go out on the seas searching for loot, other ships are too. The longer you spend out on the seas gathering loot, the more at risk you are to being attacked. The adrenaline rush and the excitement comes knowing you sold your loot (or someone elses) before they took it from you. If you remove that element, where is the excitement? Also, if this option is available, what would be the point of going into PVP servers? Everybody would go into PVE servers knowing you can grind loot all night long and cash it in.

  • @happy-dad-242
    Rare has already stated multiple times that a pve server is not going to happen. It defeats the purpose of the entire core of the game.

    Players are the greatest friend or foe in this game. A pve server would destroy the regular adventure mode forever.

    If you are new i suggest watching YT videos or reading guides to becaome a better player. Once you master your ship and the combat aspects of the game, avoiding other players will become very easy.

    Its not Sea of Thieves, without the thieves

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