@natiredgals said in Eliminate Toxicity from Tall Tales PLEASE (Suggestions):
@marsmayflower said in Eliminate Toxicity from Tall Tales PLEASE (Suggestions):
@killer-rick964 said in Eliminate Toxicity from Tall Tales PLEASE (Suggestions):
@marsmayflower if your robbing someone for 0 profit your not a pirate at least not a very good one. That's what I call pathetic. Bring on an actual thief who knows when my ship is full instead of attacking me empty and sinking my fish
Experience is profit
oh yea the wicked useful experience of attacking players busy doing pve... I'm sure its very valuable experience for a real dread pirate roberts like yourself.
This argument assumes every ship on the sea is a PvE player that has 0 loot and wont fight back, ever. That is WILDLY unrealistic.
Here's the thing, it's a profit for the players who are willing to learn how to become better players. For the attacked, they get to practice defending their ship from attackers... For the attackers, they get practice in attacking other ships... and also get to learn how to best spot what ships have treasure before engaging in a fight as well, which isn't always easy to know...
The only treasure that is visible from a distance, are order of souls skulls... chests dont emit any effects that can be seen through the hull of a ship... So what's the best way of checking that before starting a fight? Well, you gotta approach and check manually, obviously... Which people like YOU wont always be okay with, and take as "aggressive" behaviour, and start attacking... At which point, the attacker assumes you have treasure, since you were protective of your ship, and starts sinking you anyway... But doing this carries the risk of the attackers ship sinking, because the defenders attack first.
Some people try to outsmart this whole situation, and skips straight to sinking everyone on sight... that is perfectly fine... It is their own choice if they want to take countermeasures like that, it's totally fair play.
These are just social dynamics that you have to come to terms with... The game was designed around uncertain dynamics like this, paranoia, fear, excitement, betrayal, adrenaline rushes, bla bla bla.
The treasure isn't yours until you're cashed it in... And if you arent willing to learn to defend your treasure... Then clearly, you don't deserve it. xD
Pirate's Lyfe and all that!