Last Ship Standing Feedback

  • The Beginning:

    In the first LSS Match, i was launched into space loosing instantly, a bug that has been in Hourglass since release and sadly made it into LSS (will report soon).

    Aside from that happening in 1 out of 5 matches i played, every other start went down smoothly.

    The Match:
    The biggest Enemy in this mode is the zone.
    I find it pretty annoying that for 80% of a LSS match, you have to watch out for the zone, while fighting up to 5 ships.
    It even gets to the point, where if you dont end the match quick enough, the zone gets so small that only one ship can survive it, forcing an end to the match.
    That is an unsatifying end (essentially a dice roll) and with for example 3 ships left at that point, thats pretty much unavoidable.

    If we could at least take out the last zone, so the match has to end in a fight and not in a who is closer to the middle, that would be a huge improvement.
    And if we could then make it so the zone is not instant death, but instead just deals continuous damage, like the red sea, that would be even better, because then the enemy doenst have to just down your mast and be closer to the middle, so he also has to keep pressure on you, before you sink.

    The End:
    After every ship sank and the match ends, there are multiple issues.

    Not all the flags are "won in battle", in my second match, i won with 2 athena and 1 reaper flag, the athena flags were not won in battle the reaper flag was and therefore i lost out on a bit of allegiance, which doesnt matter that much to me, but if that happens to a new player, i would imagine they would be very frustrated.
    (I played for Athena)

    The last zone forces you to be directly in the middle of the map, so at the exact spot where the exit portal spawns, that makes it so when youre in the middle and win, you have to set sails imediatly or youll loose all the supplies and flags, that you havent harpooned yet.

    Also the time before youre forced out of the sea of the damned is very short.
    In this mode rules chaos, so theres no guarantee that your enemies take the flags/supplies of those they sank and the timer afterwards doesnt allow you to loot more then one ship.
    For that reason i think the timer should at least be doubled, if not more so you can loot all the ships.

    Overall i must say i dont like the mode.
    Its lacking rewards, is riddled with bugs and its not fully thought through.

    Improvements that would make me want to play this mode:

    • Meaningfull Rewards (better/more cosmetics, more allegiance)
    • get rid of the bugs (obvious)
    • make changes to the zone
    • make changes to the end of match/win tunnel timer

    I hope youll consider these changes.

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  • I find it pretty annoying that for 80% of a LSS match, you have to watch out for the zone, while fighting up to 5 ships.

    Be aware of your surroundings; it's not that difficult. Or use it.

    the zone gets so small that only one ship can survive it, forcing an end to the match.

    Well..there cant be two winners.

    If we could at least take out the last zone, so the match has to end in a fight and not in a who is closer to the middle, that would be a huge improvement.

    Those players who stick to the middle, are smart.

    Overall i must say i dont like the mode.

    Oh no...as expected, nobody liked Hourglass until they made the circle shrink, gave more rewards and etc.

    is riddled with bugs

    Good thing it's short-lived and gives them more time between next time it appears to Fix them. But they also mentioned they be doing patches here and there.

    Meaningfull Rewards (better/more cosmetics, more allegiance)

    What are meaningful rewards? Some of us dont care for the rewards and just want multiple ship combat.

  • For sloop(s) who doesn’t want to do last ship standing how it works ? Why we cannot play both games mods ? Honestly it’s very disappointing for people who want fight like before. I think the team has to see that.

  • I don't like the endgame tunnel/timer at all.. We won a match and had almost zero time to collect our flags and supps. They def need to extend the timer by five minutes and make the portal something you activate.

  • @burnbacon said in Last Ship Standing Feedback:

    Be aware of your surroundings; it's not that difficult. Or use it.

    That doesn't make it less annoying, I dont want to look at the map 24/7, when i have 5 ships to fight.

    Well..there cant be two winners.

    That is true, sadly you decided to miss my point completely.
    The problem i have with this is that the final zone is a dice roll, instead of a fight.
    I want to fight not gamble.
    Sure I can stay I the middle and I do that every time, but its not fun.
    I won 3 LSS matches like that and it just doesn't feel right.

    Oh no...as expected, nobody liked Hourglass until they made the circle shrink, gave more rewards and etc.

    That just not true.
    I liked HG more without the shrinking zone.

    Good thing it's short-lived and gives them more time between next time it appears to Fix them. But they also mentioned they be doing patches here and there.

    Yes that's why I said "(obvious)"

    What are meaningful rewards? Some of us dont care for the rewards and just want multiple ship combat.

    That's why I said those points would make me want to play more and all of my mates, but I'll answer your question regardless.

    New weapon skins would be a great addition for a PvP event and since there arent many event weapons out there, swords aside, this would be an even better opportunity, which would give it meaning.

    Anyway regardless of if you care about cosmetics or not, this is a cosmetic driven game, so adding some nice/fitting cosmetics to events, should be the norm.

  • This is the worst thing ever added in SoT.
    For the first time in 7 years I’m seriously considering to abandon my favorite game ever

  • I've not logged in on update day. Never missed one since I started playing.
    Similar to Hourglass in Act 1 I am OK to say this ain't for me but hope y'all enjoy it.

    Watched some streams.

    Was shocked how small the zone got towards the end - it looks like it just shrinks to nothing? Seems poorly thought out.
    Also all the rocks.
    Someone saw the rocks at Sea Dogs Tavern and thought 'hey this will be fun to fight in' as the zone gets smaller and smaller.

    I tried it in Insider but never made it to the last zone.

    Will give it a shot but I won't be sweating to get Deed cosmetics.
    Seemingly getting matched with PC players as a console player also seems designed to frustrate.

  • Meh.

    It was buggy, laggy, and felt pretty unpolished overall.

    That being said, I had fun. The ultra shrinking zone forced an ending. My least favorite part of traditional hourglass matches is when it winds up being a double demasted slugfests that goes on seemingly forever. This LSS setup virtually eliminates my least favorite part of hourglass, so I'm thrilled.

    Now, the one thing that LSS definitely highlighted for me is just how much better Arena was than not just LSS, but hourglass in general. Sure, there were some things that needed improvement and revision with Arena, but the framework was SO much better than this.

    I had fun with LSS, but it also made me sad; sad because Arena was so much more fun.

  • @fox-gr said in Last Ship Standing Feedback:

    I’m seriously considering to abandon my favorite game ever

    Interesting.
    Why does the dislike for a time-limited mode that does not affect adventure and brig/gally HG ruin your overall enjoyment of the game, if I may ask?

    Or is it -- like for many others -- mainly the overall development and recent setbacks?

  • @sweetsandman said:

    Now, the one thing that LSS definitely highlighted for me is just how much better Arena was than not just LSS, but hourglass in general... I had fun with LSS, but it also made me sad; sad because Arena was so much more fun.

    Now here's some feedback I trust. And that settles it for me. Not coming back till custom server Arena.

  • Anyone else having trouble joining games in LSS? It was working fine for me this afternoon and now it's not. Is it a population thing?

  • @sweetsandman said in Last Ship Standing Feedback:

    #The ultra shrinking zone forced an ending.

    I wonder if this is done to reduce the number of servers being used?
    Curious decision when it is not used in regular Hourglass.

    Looks like it encourages running till the zone shrinks to nothing and you can try and rely on luck of location(or map knowledge)to be Last Ship Standing - especially when there is time limited cosmetics on the line and maybe players who are not regular PvP'ers.

  • Circle shrinking until it’s dead center is exactly what people wanted. Forced those who dare run closer. Until a victor

    Players demanded this. They got it. Not is, not exactly what they desired.

  • Disapointed to be honest, every match is:

    Most of the folks running in circles at the edge avoiding fight
    When circle gets small the objective is not to fight but to be placed on the center of the last minuscule circle.

    The last circle should not be that small but a size that allows an 1vs1 final battle, because right now it seems like that chair game were everyone is trying to get to the last chair.

    My suggestion: Score system like the old Arena, player with least score gets dropped, final 2 fight until dead on the reduced area.

  • Decent concept and I've had some fun. Some obvious bugs. My game hard crashed on my first attempt, when I rejoined I was in the arena completely solo, no supplies or emissary flag. Not ideal. Things like that should hopefully be fixed. Hopefully re-queue will be available soon.

    On to the mechanics that probably need some revision. I am very much in favour of the shrinking circle in general, but the final zone is a bit too small. Honestly, I think a circle that acts as a hard wall that pushes you to the center, rather than instant death might work. Hard to say for sure

    The arena is maybe a bit to cluttered as well. I get a completely open sea would be a bit boring, but it's a bit much as is. We need a willing foe and sea room to fight.

    Also the exit portal has an area affect that is much to wide. I was very lucky to get my two flags as I was pulled back to adventure almost instantly. Give us a little time to gather as many flags or supplies as we want. Leaving the arena should be an intential choice or a generous time limit if absolutely neccessary.

  • @dermasterbob Well regarding the middle, you have to be very careful. Do you know ,,Shippy in the middle”? Essentially if you go to the middle too late you blow up as you criticised and I get that. But go there to early and all I mean ALL the other ships will start mauling you like wolves. You have to be smart about when you go there. Still I agree with you somewhat.

  • @sweetsandman said in Last Ship Standing Feedback:

    Now, the one thing that LSS definitely highlighted for me is just how much better Arena was than not just LSS, but hourglass in general. Sure, there were some things that needed improvement and revision with Arena, but the framework was SO much better than this.

    Thats what I and my mates said when LSS was announced.
    The Arena had a much better concept, revamping Arena and bringing it back would also have had many other benefits.
    Like unlocking the Achievements that lock me out of 100%ing the game, unlocking cosmetics that were never ment to be timelimited and just overall being a more fun experience.

    Even if you sank in the Arena you could still make a comeback.
    You didn't need a zone, because if you camped you just couldn't win without getting points by attacking others.
    The gameplay was much deeper then in LastSlopStanding.

    But that will propably show soon enough in the playercounts and we'll see if Rare conteniues with this event.

  • @c0okie86 said in Last Ship Standing Feedback:

    @dermasterbob Well regarding the middle, you have to be very careful. Do you know ,,Shippy in the middle”? Essentially if you go to the middle too late you blow up as you criticised and I get that. But go there to early and all I mean ALL the other ships will start mauling you like wolves. You have to be smart about when you go there. Still I agree with you somewhat.

    Yea i know.

  • @burnbacon said in Last Ship Standing Feedback:

    Circle shrinking until it’s dead center is exactly what people wanted. Forced those who dare run closer. Until a victor

    Players demanded this. They got it. Not is, not exactly what they desired.

    I demanded it to not be that way since shrinking zones were announced in insiders and there were many others that said the same, so many infact that Shelly Preston had to explain to us 3 time why they wont do what so many players demanded.
    Most players giving feedback in insiders said, that the zone should close in forcing people to fight, but not make it so the last zone is a dice roll.

  • Bring back the sloop hourglass 1vs1 please, or give us the choice to choose between the two game modes please.

    Thank you

  • The circle is the worse thing they have even added for 1v1s it was okay stop running but once again sleepy rare has decided its all or nothing no circle for yrs and now a 1v6 that the circle closes and all the last boat has to do it hid behind a rock and board or sit in the circle and blunder bomb your boat i wish the devs actually played the game outside of lans in the office and they would see the flaws in the current system instantly it shouldnt be a roll of the dice in the final fights it should shrink to stop the running and open back up not to full size obviously but big enough where you can actually have a battle of skill and the winner be the better of the 2 not just who got lucky

  • The circle is the worse thing they have even added for 1v1s

    Comminity wanted the circle and it was never 1v1, just PvP.

  • @burnbacon said in Last Ship Standing Feedback:

    Comminity wanted the circle and it was never 1v1, just PvP.

    That not the complete truth.
    The community wanted a shrinking zone, under a certain condition.
    It should close in to the center between the two ships and not into the general center of the battle bounds, so a dice roll doesn't happen.
    That way it would only incentivize fighting and not bring luck into the equation.
    That condition wasn't met, so the zone as it has been implemented, is not what the community wanted and Rare has even acknowledged that in the Insider feedback threads.

  • Bring back the sloop hourglass 1vs1 please, or give us the choice to choose between the two game modes please.

    Would be nice. But they need the data of this new toy. If they plan to continue bringing it back, better even.
    Got to play it, drown in it, lose, win. Find all the bugs and report that mess. So it can be better next time, improvements.

    all the last boat has to do it hid behind a rock and board or sit in the circle and blunder bomb your boat

    you can do the same...or go hunting for those campers. Super easy.

    it shouldnt be a roll of the dice in the final fights

    Also shouldnt be who can keep spamming or board/anchor meta. Change it up some, make the final fight a blast.

    have a battle of skill and the winner be the better of the 2 not just who got lucky

    Who more skillfully?
    Someone who lift weights bare hands, or someone who lift weights by tools? Play smart.

  • I just had two people teaming in LSS in solo sloops. Extremely disappointing

  • @true-trr-gaming

    Can it be proven? Maybe they just happen to attack every other ship until they happen to be last two.

    Idk…this was a given from how the setup was announced and people are surprised.

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