The number one complaint I keep hearing is about the lack of content, more specifically, the lack of non-cosmetic content. But what, may I ask, does this game really, fundamentally, need to improve it? I keep asking myself that question and come up short.
For example, let me rebut some of the content suggestions I continue to hear:
- Fishing
First of all, how often do pirates go fishing? Think about your favorite pirate movies and books. When Jack Sparrow got stuck on an island, his first thought was to drink all the booze, not roll up his sleeves and actually do something, anything, rational in a survival situation.
Pirates don't fish, they steal fish. They don't like to work, they prefer to steal instead. Yeah, I get it, it might be a fun past time to fish for stuff in the game. But it doesn't really fit the theme. Which brings me to my next one...
*Add merchant ships
Again, these are strictly pirates we're talking about. This isn't a shipping sim. There are lots and lots of other games that do that already.
Secondly, we already pretty much have it. What else do you call a group of players ferrying around chickens, bananas, cannonballs, and expensive antiquities for profit? If you want to be a merchant, you can do that already. But be prepared for someone who may want to steal it from you.
- More sea life, creatures to fight, etc
OK, I can at least see this. The game could use more animal life. But, I think Rare has already confirmed its coming. We're going to see more of it. But, how much does this really improve the game other than more cosmetic eye candy?
As for more than just Npc skellies to fight, I have to ask, what else do pirates fight other than themselves? Maybe giant supernatural sea monsters like sharks, whales, and the Kraken? Well we have sharks and the Kraken, so perhaps a "Moby D**k" style whale to hunt? Okay, I could agree with that, but beyond that?
Pirates mostly fight other people for their "stuff". And I think Rare has already done a pretty good job representing it in this game. You can even bombard an island with skeletons or other players with your cannons already.
- Pets!
Again I ask, how does this really improve the game? This is a cosmetic and I believe Rare has already confirmed they're coming. But in games I've played before, Pets are kind of a joke. If you're into that, good for you, but this isn't a game changer.
What kind of pets would pirates have anyway? I can think of a Parrot and a Monkey. That's it. Woopdedoo.
*More variation on weapons and ships.
Yes, but if you have too much variation you run into balance issues. Everyone figures out that the new blunder buss 2000 is OPd and you get more power gamers ganking everyone. Same with ships.
And along with ships, why do we need that much more variation? Do we need a canoo or raft? Why? Do we need a mid-size craft between sloop and galleon? Maybe. But other than that, I don't see the need other than for...yep, more cosmetics.
- More quests/storyline.
First of all, I believe that Rare has confirmed they are working on more of these. So they're coming. But an overarching storyline? Well I've heard rumor that the "Athena Treasure" may be a late game story, so there's that. But I think having individual, canned, stories really screws up the dynamic of an open world PVP emergent game that it already is.
Now, chaining together more treasure hunts might be cool, or tracking down a mysterious monster using clues from multiple islands might be neat. But we've already got a taste of that from the Riddle quests, and I believe Rare has more on the way.
- Ghost Ships
While on the one hand, this sounds really cool. To be able to raid a skellie ship on the high seas, it does introduce the problem of A) too many ships on the sea where we lose the feeling of isolation that the game tries to create and, B) lost sense of danger knowing that not all the ships on the horizon are real & unpredictable players.
I think Rare has crafted a near-perfect PVP environment in SoT. Every ship scares the sh** out of you because you know it could be dangerous because a real, live person is in it. If you start adding roaming NPCs on the seas, you will lose that to a large extent. I guarantee it. The game then becomes your average trash mob grind. If mob grinding is your thing, we have a lot of other games for you to play.
- More ship/weapon/instrument/clothing customization
Again, these are confirmed as coming. But, how do these add any more real fundamental value? We already have this, just in smaller quantites.
- New regions to explore
I've thought it would be neat to have an ice region with floating ice bergs, killer whales, penguins and yetis. Or a volcanic region, or desert region with pyramids, etc.
While that all sounds amazing. Where would you put them? You can't stick in them in the middle of the current map unless you remove existing islands. Do you put them on the edge? If so, it would take too long to get there. Could you add a choice for players to pick a region to spawn in? If you do that, then people will start congregating in their favorite region and you lose the ability to find other players.
I like the idea of new regions, but I honestly can't see how you implement it without breaking the perfect balance already in the current world map, or at least making older regions obsolete or less interesting to play in.
.......
Anyway, I'm sure I've missed a couple ideas. But you get the point. The game really truly doesn't need much more. How about we just accept that Sea of Thieves is trying to be different? Have we become too accustomed to content, content, content, that when something comes along that tries to think outside the box, we scream and pout over it?
I am absolutely in love with Sea of Thieves because of the "emergent" content it provides through cooperation with your friends. I've not had this much fun in any coop game in years. Rare has facilitated an amazing playground for this type of game to flourish in and I am very grateful for that.
It doesn't need to be compared to Skyrim or The Witcher 3, or any other mega Rpg, thousand hour, content grind. It can be its own game and we can appreciate it for what it is. I know I am.
