First, I enjoy pvp on the high seas so this is no means a remove pvp in any form thread. Now that is out of the way, I would like to point a lack, in my opinion, of risk balance in some pvp battles. The main area I see this is with Kill on Sight crews.
I define Kill on Sight crews as crews that carry no loot and simply sail around to sink every ship they see and kill every pirate on sight not part of their crew and most times leaving any and all loot and treasure behind.
This playstyle is again in my opinion promoted by the lack of risk of having your ship sunk with no loot on it while at the same time attacking other ships (in other words not a player first starting out on a server). You risk nothing with this playstyle as your ship is restocked with supplies (not a ton by enough) enough to immediately begin a fight a new in a relatively rapid fire fashion. You are not required to purchase another ship after having your ship sunk and repair is cosmetic only so sailing time is the only cost to you playing this way.
Players not playing this way risk far more by having spent time collecting treasure or building up flag reputation doing various activities (mostly pve even strangely enough Reaper flag rep , but that is a subject of another thread). This time collecting is risked until the crew turns in their treasure and/or flags by being sunk by another crew whether or not that crew collects and turns in that loot or not.
What I am suggesting is more risk be added to attacking other ships while not yourself having treasure of other loot on your ship to risk in the event you lose and are sunk.
