@jj-h816 said in The Loss Farming Fallacy:
If it’s too hard or not fun then don’t do it? I have not done the pirates life tall tales, I have zero interest in them, the reward it has is nothing I’m interested in.
Sure, which is great for you. Don't like the activity, don't want the reward, perfect. Not every pirate is you. People dislike pointless repetitive PVP but want the curses/rewards. This is how hourglass dies. Fine. The grind is miserable, people hate the game mode, they'll get the curse and get out. Enjoy your little empty sandbox in 2024.
This isn’t 3 years into a dead mode with no one having obtained the curse in years. People are getting the curse daily, it’s not the end of the season and we are declaring it broken and dead. It is not! I’m sorry it’s taking you longer than you would’ve liked, I am. It’s taking me longer than I thought it would as well. Not because it’s broken, I just may have overestimated my skill and underestimated the grind. Roger that, changed up the play style, adapted, and back in it. The meta has changed a couple of times already, I’m sure it will again, it’s how games work. Look at loadouts in FPS. Not everyone is a god tier player, I personally don’t think everyone should get the curse, can’t do it or don’t wanna stick the grind out then don’t do it. Does this mean you leave the game? I mean I guess if that’s how you view it then it shall be. Hate to see a player go, but if it’s the breaking point for you farewell.
You don't look at a water stain on your ceiling and think "water isn't dripping onto my carpet, so this isn't a problem." No, you call someone, find out where the water is coming from, and you fix it. Pirate's are adopting the "get the curse and get out" policy now. You can fix it now and generate some fun memories of hourglass for them, or you can wait until most of the pirates have quit the game mode and think "man, I really wish I did something about this months ago when they warned us the grind was miserable."
Why do great pvp players get their efforts diluted because others aren’t as good. Sure this starts as a base curse thing, but how long until “Level 1000 is just too much work and I REALLY want the gold phantom curse” kicks in? This doesn’t stop it never will. Just grind it or don’t.
This doesn't dilute anyone's effort. They put in the time, they got the curses. Huzzah. Us average folks are just asking that our time be recognized and rewarded accordingly. When we get into a good match that lasts an hour or more, the allegiance for a loss is not equivalent to the effort we put out. Why is Rare devaluing our time? Why is Rare disrespecting our investment? This system doesn't reward effort. It doesn't reward skill. It rewards matches played. Don't kid yourself about effort, the curse isn't the reward for effort it is the reward for reaching zero on an experience point countdown.
[...] These all turn into (insert player name) wants the curse but doesn’t like how tough it is, give it to me for less work. How is the a healthy attitude towards anything in life? [...]
This 👏 is 👏 a 👏 game. This isn't a job, a career, or life. This is supposed to be an entertaining pastime. That is a terrible mentality for life and for your career which is why we don't freaking want it leaking into our video games. I did mindless, boring, repetitive tasks at work yesterday and I got more of it today. I don't want to come home to do mindless repetitive tasks so my video game pirate can look like a skeleton.
I want to have good, engaging, and fun on demand PVP matches. That's what I got on community day because there was increased rewards, which lead to increased participation, which led to better matchmaking, less stress, less anxiety, and more fun! That's what we're here for FUN! Please don't come peddling the toxic optimism of perpetual improvement cause my office passes around that grog and I don't drink it there either. I want to have fun playing my games.
It’s a hard grind it is, I’m still doing it too! But it’s not unobtainable, it just isn’t.
It is hard. No one is saying it's impossible or unobtainable. We are saying it's too hard and too long and would be more enjoyable if the system was a bit more rewarding. No one is saying "reward an entire level for a loss," please stop exaggerating our requests. I wouldn't increase allegiance gains any more than 25% of that of a win tops. Maybe 15% of a win feels about right. But this 5% of a win thing, it's just painful. There is no need for a fun pastime to be this unfulfilling.
This is why people are adopting the "get curse and get out" mentality. Again, have fun in your empty little sandbox in 2024 if Rare doesn't start creating good memories for average players now. The ceiling is cold and moist, are you going to wait until your carpet is wet Rare?