Loved this trailer.
I got excited about what I thought was their solution to balancing the Sovereigns, but as @MACKDI points out below, they probably mean "points" in the context of turn in "locations".
My initial thought process was that they meant points as in a kind of captaincy "points" which would have been a good compromise to some of the issues people have with super convenient turn in locations that the Sovereigns offer. A limited pool of points would necessitate not using the sovereigns most of the time, until you really need it! I personally just think that is a poor word to use, considering these "points" are on the same outpost, but it would be a simpler explanation.
Note how the below says, "Use New Cash-In Points ... To Sell Loot With Ease"
Looking forward to hearing more about the specifics and how they will handle the Sovereigns. I too think that it is a bad decision to make loot more convenient to turn in without some balancing mechanic. Turning in quickly is a good way to try and discourage chasing, so there is that, but I don't like obsoleting content. I'd rather make it a fair alternative, with pros and cons.
Ideas I've had in the past to balance this:
- Flat gold sink - like 250 gold per item to appraise the item at the Sovereigns
- Loot turned into the Sovereigns does not disappear right away but is instead placed on a rug or table while it is appraised for 3-5 minutes, but does not require the player or ship to be nearby.
- Loot stolen from the appraisal area cannot be sold to the trading companies at the same island who are weary of dealing with known stolen property. Additionally, the crew is notified their loot was stolen off the appraisal table.