Hi,
After coming back to play the Anniversary update me and my group of friends are really amazed at all the content added, and it has reinvigorated our enjoyment of the game.
Due to this we are hoping to give our two cents in terms of the future and hopefully feeling like our ideas made the game we like that little bit more personal if any of them show up in game in the future.
So thank you for reading the below and thanks for the Anniversary update :D
Suggestions:
Melee weapons:
Rapier: + faster than cutlass, longer reach, more attacks in one combo, maybe 4 or 5 instead of cutlass' 3
- Weaker damage, no block, no charge attack, does not stagger enemy
Axe: +Highest melee damage
- Slowest, one hit in the combo, can still be blocked by cutlass.
Ranged weapons:
Rifle W/O scope + faster than sniper, higher dmg than pistol, Balance of pistol and sniper
- Less dmg than sniper,more bullet drop than sniper, slower than pistol, longer reload than pistol
Blowgun + puts status effect on enemies
- does almost no damage, low range similiar to blunderbuss
(Could be varied to have a drunk blowgun, poison blowgun, sleep blowgun which requires 2 hits to not be too annoying, balancing is hard.)
Immersion/little things to do:
Play at blackjack tables with friends in taverns, or strangers, either way.
Ambient wildlife, dolphins/turtles and the like, would feed into the cooking system really well. Perhaps dolphins if fed a fish will let the player hold on to them for a boost of speed underwater?
maybe have some animals give 2 resources when killed, one for eating, one specifically for sale, chicken feathers, snake venom, shark teeth.
Chickens, if fed, can lay eggs (one piece of fruit provides a few eggs. or more depending on the quality of fruit to make it worth it ofcourse) , constant source of food on long voyages if kept in chicken cage.
Ambient birds of prey that just dive into the water, then come back out with a fish and fly away (Simulate an ecosystem without needing to actually make an ecosystem)
Food being cooked bounces just a little in the pan to give it some animation to go alongside the crackling sound
Being drunk makes you more resistant to pain... i've not tested if this is a thing, but if it isnt, yeah, this could be funny.
Content/Items:
Lures that you can put in the water that increase chance of higher level or make fish easier or some kind of positive fishing effect for all who fish near to said lure for its duration, improves co-operation and can be shown by some kind of subtle visual effect like chum in the water etc.
Swamp area alot more land than base area to accomodate the swamps, less islands but bigger. Crocodiles could lay in wait in brush covered areas ready to pounce, piranhas could swarm injured players but not fully healed players, muddy water slows player movement massively. Giant frogs. Very poison filled area.
Snow area. Polar bears make the land more dangerous than the sea in terms of enemies, icey water causes you to run out of oxygen quicker when under it, seal meat provides a heat buff to reduce any cold effects and allow icey water to be nullified when it comes to prior mentioned oxygen effects. Sea lions are the unique sea enemy, or orcas or maybe narwahls. Have to navigate ship through icey waters.
Stormy area. This area could have very well defined North and south locations so the player has to use those two points to navigate. Giant Maelstrom whirlpool sits in centre of the area (Mother of all krakens home?) Weather is worse closer to centre. Have to navigate thick fog wall to get into area. Unique land enemy could be from fiction such as Naga/skeletal Naga, Unique Sea enemy could be deep sea creatures that have risen to surface due to the never ending storm Giant squid/Giant angler fish/Baby megalodon as they are safer in the stormy area from Humans, basically the size of a shark, but faster, angrier and much tougher and only in the maelstrom area. The megalodon baby would also give more background to the amount of megalodons players encounter.
More challenging fish that play slightly differently, a sport fishing kind of fishing where the prior mentioned lure is all but neccessary and these fish are capable of unique abilities that require the player to react quickly to keep the line on them, E.G fish that intentionally slip under the boat or swim down and you have to not do anything to allow the line to let them do what they want until the fish surfaces again.
Customizable interiors of ships, cooker cosmetics that kind of thing, storage barrels are probably best left to avoid confusion during gameplay
Diving bell:
Capacity of 2 for Diving bell
Dungeon like areas that need diving bell to reach (Not actually dungeons ofcourse) could be abandoned mermaid towns
Similiar to rowboat as in found in open world
Can only have rowboat or diving bell
Enemy Variety:
Crab enemies that sit on ocean floor or on beaches, maybe both.
Giant crab boss like the megalodon but on land see giant mudcrab from skyrim.
Bounty hunt missions on NPCs? These could work kind of like the skeleton crew killing missions but with a more tracking focus, using the lantern to find footprints and journal entries to find out what island someone is hiding on, got the idea from the crackshot bounty hunter npc. Im not sure if human npc enemies are something that is actually wanted and if not then ignore this suggestion, lol.
Been playing abandon ship, and thus thought of some kind of human enemy, similiar AI to skeletons ofcourse but just a different look and perhaps one or two different behaviors like dying quicker but attacking faster.
Monkeys that stay at the top of trees making alot of noise when your near and throw coconuts at you, basically similiar to snake but without the bleed and easier to hear from a distance. (can hit the coconut with a melee weapon to return it to sender might be fun)
Could add davy jones like enemies (Underwater fish zombie people that only prowl diving bell areas) quite resistant to all but head damage, not immune, just resistant.
Quality of life:
Little bait and tackle box for bait on the ship, say ontop of a shelf above cooker
Option to set cosmetics for ship and player to favourite so when you open the customise menu you start on a favourites menu by default and can quickly equip your favourite look.