@akaikage000 said in "Quality and Performance" season:
Your comments are valid. But in the end, as I said, people stop playing because of the bad performance, lose interest for a day or more. But if such a season is planned, then a Plunder Pass should be added with the release AND there should be more events, which means that significantly more players will stay and old players will come back due to the better performance. Which I think makes the best turnover of the active player count. As I said, I think the community should get an official vote, so the developers can see who is interested in this update, so that they can decide whether there will be such a season.
In my experience
#1 reason people quit is not being able to find and maintain a crew. The devs can do very little about this in reality. Harsh and time consuming environment, schedules/interests don't match up, people get stressed and conflict arises. Crews fall apart and people leave.
#2 is lack of motivation
This is where they went counter productive on captaincy and why it hasn't seen the boom many thought it would. Completely taking for granted proven investment by assuming that people would be fine starting at 0. Could have easily implemented legacy stats that gave no advantage and not ran long time contributors off.
Imbalanced risk reward has also increasingly become a huge part of this.
#3 Lack of significance
The game has propped up alliance play and hopping pvp through features. Significance is brought way down and people simply don't care as much, without the strong emotional investment we lose more participants. The organic experience has long suffered because of it.
Alliance numbers are being used to pad activity stats and hopping pvp is being enabled to push out action content for clicks and views at the expense of balance and the organic experience.
Risk/reward works when balanced.
No risk reward while others are expected to produce in a poor organic environment does not.
This game hasn't run consistently in years, it has been shown that people will put up with a LOT when it comes to issues with performance.
When it's combined with #2 and #3 is when it becomes a real issue. It's a frustration amplifier