Not A Huge Fan Commendation Based Weekly Events

  • @dyfrin But, the vision didn't rule out solo play - they even had a "Solo" option at launch. It still doesn't rule out solo play - they even had a fireside chat discussing the fun and challenges of playing solo. People who enjoy playing solo bought the game because it was an option to play solo. A greater challenge, to be sure, but the option has always been there.

    I'm not saying they should make it easier for solo players, but multi-crew requirements in a game built around theft and paranoia just seems odd. Incentivizing it is one thing, requiring it is another. As I said earlier, prior to the Skeleton Thrones event, all rewards were achievable playing solo or as part of a single crew... and those rewards were open to theft (one of the core aspects of the vision of the game). They seem now to be abandoning both of these concepts.

  • It does feel a bit grindy this time, but, it's only the second event. No doubt as more come out along the way they'll learn what works best and we'll see some improvement. As far as the "being forced to team up" thing goes, yeah, it would be nice to be able to do them all alone. But the positive reaction created from encouraging players to team up is just too great to ignore, and as a result the game is a lot more friendly because of it.

    On a side note, I have days where I will play the game exclusively as a solo player, and other days where I will spend the whole time crewing up on a galleon. The contrast between the two play styles is almost night and day, and often feels like you're playing two different games.

  • @foxdodge Which is why many people are now referring to the game as Sea of Friends. The game wasn't supposed to be "more friendly." If you read Mike Chapman's vision of the game, that's apparent. This appears to have been conscious shift in the tone of the game - for some, this feels a bit like a bait and switch.

  • @bran-the-ent As far as I know, the mission statement for the game was always: "the most friendly multiplayer game ever".

  • @foxdodge Where was this quote taken from? The quote I read was this: "the most welcoming and inclusive multiplayer game ever." But, that's not the same thing as "friendly" in the context of interactions with other pirate crews.

  • @bran-the-ent That is not really true. One of the things the mentioned early in development was they wanted this to be one of the friendliest multiplayers. No bait and switch in regards to that.

  • @bran-the-ent I was paraphrasing then, or in other words, I got it slightly wrong.

  • @lifewcoke

    We've made decisions where all quest rewards are physical, and all of that stuff is never truly yours until you get back to the outpost. We believe in the paranoia of having that stuff on the ship because you know that someone can come and take it.

    We've deliberately said that we don't want to have safe zones – that's why we give you a spyglass – that's why we put the right number of outposts around the world so you've got the choice. Can I see masts there? Do I go there? Is there gonna be people there? All that paranoia is what leads to the drama, that "high high." To have that "high high" you've got to have the "low low." One of the things we've strived to do early on strikes the right balance of "loss."

    That's not about being friendly.

  • @bran-the-ent

    “Bringing players together in a multiplayer game, creating new bonds, making new friends, that's this game in a nutshell, that's what we want to do.”

  • @lifewcoke Well, that's vague. You can do that within a single crew. That doesn't speak to other core aspects of the game that I refer to above. You can have what you describe in that quote and keep the stuff they were talking about in the statements about the vision for the game. I'm saying they appear to be slowly abandoning or seriously diminishing those other core aspects in favor of friendly interactions between ship crews. Which, again, goes counter to what was sold us at launch.

  • @bran-the-ent Its just about as vague as your quotes. You cherry picked quotes to prove your point just like I did. I would look for the exact quote about the friendliest multiplayer but it is way to difficult to search in this forum. This has been mentioned before launch, regardless of whether you believe it or not.

  • @bran-the-ent I found it: world's friendliest multiplayer game. Also, this conversation was originally about the in game events.

  • I still enjoy the game. Lately I play solo quite often because the rest of my life is heavily based on interpersonal interactions. Often I just want to sail about while listening to a mix on Pandora. I decide what my goal (if any) will be for the session and go for it. My rep levels are in the early to mid 40's and I am in no rush to reach PL.

    With all that said, I have never felt forced to participate with others. I am free to skip the commendations altogether, or just focus on the solo aspects. This latest one can be 100% completed via solo play. But skipping the events does not put me at any disadvantage to others. This claim that Rare is forcing players to interact does not fit with my experience. Other than slower progress regarding reputation (which several people claim is pointless) nothing is lost. You have access to the same tools as everyone else no matter what. The only differences are your tools' appearance.

    My understanding of the game's foundation is we are simply ships looking to steal from one another. The problem is, in order for you to care about keeping it you have to put in some effort acquiring it. Certainly we would care about our treasure if chests magically appear on deck, but by investing time in searching for and returning things we are more committed to keeping what we find. Without this it would really just be a sailing and simple ship-to-ship combat simulator. But with treasure we worked to find, we feel emotions (loss, greed, triumphant, etc.) that would be hard to inspire without some connection to our treasure.

    The outposts, forts, and some events are there to funnel us into a handful of spaces. This is to encourage (but not force) interactions with others. These interactions, such as cooperation, betrayal, murder, and friendship, are up to us.

    People were complaining that the seas were far too aggressive. Encouraging cooperation with others is a pretty well-known method for diffusing hostility between groups (in this case, crews). Rare stated this has decreased ship-to-ship hostility by 50%.

    The key for me is they didn't force players to play nice. You are still welcome to murder every player and vandalize every ship you encounter. Rare did not legislate morality through computer code. They just made some tweaks to encourage a wider range of behaviors within the SoT community.

    Personally, I think the changes they have made are brilliant and I am enjoying each set of new tools. For instance, strategies with the powder keg skellies have made the OOS voyages even easier for solo players.

  • @foxdodge Yes, and that article is about inter-crew relationships and dynamics, not about multi-crew relationships. And, my post is relevant to that because, as I said, the events seem to be abandoning or diminishing the vision of the game I paid for in favor of something else.

  • So I have some new thoughts after spending some time completing these commendations last night. There doesn't seem to be a new feedback megathread, so I suppose I'll put my thoughts here.

    My session last night confirmed that the gunpowder skeletons are largely a bandaid for larger AI/combat issues that exist in this game. Their inclusion definitely makes OoS missions more tolerable, but the persistent AI issues still cause some major frustrations.

    The gunpowder skeletons move at a faster rate than other skeletons and also more frequently get caught on the borders of islands. It's time for Rare to acknowledge that outside of kiting, there really is no combat strategy in this game. For a game that was designed to be entertaining and streamed, PvE combat continues to be the weakest aspect of this game.

    Completing commendations essentially means running into a horde of enemies and getting the pack to follow you into the shoreline (since all AI in this game track like glorified homing missiles, and do not have any sense of contextual awareness). Once caught on the shoreline, you run into the next issue, gunpowder skeletons get stuck on island edges more easily which means that they get separated from the rest of the pack. The strategy forward is slowing kiting the remaining pack (which usually has guns, which means that you repeatedly take damage) towards the gunpowder skeleton caught on the edge of the island. Does anyone seriously find this enjoyable or fun to play, outside of the horizontal progression and cosmetics that these activities provide?

    There's some additional issues present too. For instance, as far as I can tell OoS missions from messages in a bottle do not spawn gunpowder skeletons. There may be non-voyage gunpowder skeletons on the island, but I completed two message in a bottle OoS missions last night and neither spawned gunpowder skeletons as part of the actual voyage enemies.

    Gunpowder skeletons inconsistently apply damage to each other. Last night I blew up a gunpowder skeleton that was adjacent to another (hoping for a chain commendation), only to have the first skeleton blow up, kill the other with the explosion, but not detonate the barrel. I still do not understand how that is possible.

    The gunpowder plot legendary commendation is very frustrating and horribly thought out. At one point I had three sloops at a skeleton fort working towards this achievement. However, we soon discovered (which disappointingly makes sense given the commendation's namesake) that the it is only applied to the crew who shoots the skeleton. Which is to say, the crew(s) who are merely present on the island does not get the commendation. Obviously the solution to farming these commendations is to simply rotate and take turns. I really wonder though, are there seriously that many scenarios in which this commendation would be unlocked organically. Like are people really camping out on islands to interfere with skeleton waves? And if so, would they even have the opportunity to blow up the required amount of skeletons giving the persistent AI and tracking issues? This commendation is really the worst, and very poorly thought out.

  • This commendations is likely going to drive me a way from the game, one of the things I liked about the game was not needing to arbitrarily play the game to keep up. The commendations are the complete reverse of that, exclusive c**p every 2 weeks and if your not available to burn through it immediacy the multi crew stuff turns into a blood bath...

    And the idea of instead of doing 1 thing, now they want you to do it 20 times is more of a hassle, it should be once but you should get a few doubloons for helping others.

    Not to mention it doesn't seem to work well. If there are 3 crews on the fort I stopped getting commendations, this has happened multiple times now.

  • @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @tattooedbacon

    While this is true and I tell myself that repeatedly over this stuff...

    ...you also don't have to collect every cosmetic. Yet that hasn't stopped that from being an issue for some people.

    The very idea if a limited time event is a call to arms. Everybody look! Get it while it's hot! Only here for so long! First five customers and all that jazz. While we don't have to do anything it is designed to hook us.

    These little events I can shrug off. I do what of them I can and hoard the currency so if one pops up with a cosmetic I like I can just grab it and not worry about it.

    At the end of the day though we paid for a game and ignoring content for any reason other than not being interested in it is just seems like wasting the money we spent.

    I think its less of, people want the cosmetics, people wanted more goals and these feel hamfisted in because you got 2 weeks to complete them. And 2 weeks is not a lot of time for people with full time jobs.

  • @savagetwinky
    My point on cosmetics is just a comparative example to the suggestion that we can technically just ignore the events. People will want what they want out of the game even if others can easily shrug it off.

    But I fully agree with you on the time limit. I get about one nights shot at each event they have done so far due to life responsibilities. I protest as much as is reasonable on that front but realistically accept that I have a life and video games will not always mix perfectly.

    On all fronts: To each their own.

  • @williamherschel said in Not A Huge Fan Commendation Based Weekly Events:

    Which is to say, the crew(s) who are merely present on the island does not get the commendation. Obviously the solution to farming these commendations is to simply rotate and take turns.

    I was not a big fan of this last night when I was soloing in a sloop. I thought I was working pretty well with a galleon on it until I realized that I was not getting credit if I was not the one to shoot. Should have had one of their crew members kiting while I shot.

    When two more sloops showed up it made it a bit more difficult for me to get the shot seeing as there were now 4 crews at the fort. I probably would have fared a bit better if I had sunk the galleon before turning on the sloops but I will remember next time. That and I will probably betray them much sooner rather then waiting closer towards the end.

  • @fantome-of-blue

    Is anyone else a military family? That is, unable to play consistent for weeks at a time? I was under the impression that we could return to the game and play 'catch up' with new content and not feel like we missed out on much of anything. I feel so out of sorts and like the party came and went. The future feels ominous too b/c I don't know if I'll get the "call" and miss out more of these "limited time" event things. Ugh.

  • @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @savagetwinky
    My point on cosmetics is just a comparative example to the suggestion that we can technically just ignore the events. People will want what they want out of the game even if others can easily shrug it off.

    But I fully agree with you on the time limit. I get about one nights shot at each event they have done so far due to life responsibilities. I protest as much as is reasonable on that front but realistically accept that I have a life and video games will not always mix perfectly.

    On all fronts: To each their own.

    Yah but thats why the events are bad. Death march the video game. Not to mention they seemed to fail to grasp the point of the problem when just adding do this 20 times. People wanted incentives for others to help when they have not completed it and others have. By increasing it 20 times, the people that take 4x longer to complete these will still have not completed the events while others have and... now are still in the same situation but a much harder time commitment.

  • @wedgedpandora44

    I totally agree with the folks in this thread. I think this game has attracted a lot of folks (including older gamers) who feel disenfranchised from modern multiplayer titles.

    The grind and time limited nature of these weekly events, feels totally antithetical to the original concept and stated design philosophy of SoT.

    We need the weekly events to bolster the sandbox, instead of artificially introducing scarcity to an already limited cosmetic set. While I enjoyed doing OoS last night, the fact that the recent commendations encourage players to behave in ways that exploit the already weak AI is a major disappointment.

  • @williamherschel said in Not A Huge Fan Commendation Based Weekly Events:

    @wedgedpandora44

    I totally agree with the folks in this thread. I think this game has attracted a lot of folks (including older gamers) who feel disenfranchised from modern multiplayer titles.

    The grind and time limited nature of these weekly events, feels totally antithetical to the original concept and stated design philosophy of SoT.

    We need the weekly events to bolster the sandbox, instead of artificially introducing scarcity to an already limited cosmetic set. While I enjoyed doing OoS last night, the fact that the recent commendations encourage players to behave in ways that exploit the already weak AI is a major disappointment.

    This weekly event could have been new commendations + introduction..

    The commedations should stay as well as the skeletons, but it would be more interesting if this was a modifier that we could see on future weekly events with increased skeleton keggers.

  • @foxdodge @Bran-the-Ent @LIFEWCOKE

    I'll just slip this in here, I believe it's taken from E3 2017 or comicon.

    An interesting discussion and some valid points raised in my opinion.

  • @savagetwinky said in Not A Huge Fan Commendation Based Weekly Events:

    @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @savagetwinky
    My point on cosmetics is just a comparative example to the suggestion that we can technically just ignore the events. People will want what they want out of the game even if others can easily shrug it off.

    But I fully agree with you on the time limit. I get about one nights shot at each event they have done so far due to life responsibilities. I protest as much as is reasonable on that front but realistically accept that I have a life and video games will not always mix perfectly.

    On all fronts: To each their own.

    Yah but thats why the events are bad. Death march the video game. Not to mention they seemed to fail to grasp the point of the problem when just adding do this 20 times. People wanted incentives for others to help when they have not completed it and others have. By increasing it 20 times, the people that take 4x longer to complete these will still have not completed the events while others have and... now are still in the same situation but a much harder time commitment.

    Not to mention they do a really poor job explaining the commendations in the first place. I truly believe that the gunpowder plot commendation is really not designed for teamwork. The name of the commendation invokes Guy Fawkes' infamous Gun Powder plot, which was not exactly a historical come-together moment.

    Despite this, most (myself included) assumed that this is something that groups could collaborate on, only to be quickly proven wrong. To make matters worse, there's added confusion because basic elements like XBL achievement have been broken for so long, that I think people truly think the commendation is broken, and who can blame them.

    I'll also add that the UI for commendations is unhelpful. Is it really the best system to require your users to constantly be hitting the start button to check (and remembering what the previous number was) in order to determine whether you are adding to your commendation total or not? Even a small unobtrusive confirmation box would be a much better way of tracking commendation progress.

  • @williamherschel

    Well stated. I take it that participating in these 'time limited events' results in exclusive rewards only obtainable through completing them within the specific time-frame? Sort of bragging rights, "Hey look at my pretty blunderbuss. You gotta harpoon the big b***h to get it. She was here last Tuesday...never to be seen again."

    I agree with you and as you put it: this 'artificial scarcity' seems in conflict with the good natured disposition of SoT. I want to naturally be motivated to play this game through my own volition rather than through arbitrary timelines and the FOMO effect.

  • @williamherschel said in Not A Huge Fan Commendation Based Weekly Events:

    @savagetwinky said in Not A Huge Fan Commendation Based Weekly Events:

    @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @savagetwinky
    My point on cosmetics is just a comparative example to the suggestion that we can technically just ignore the events. People will want what they want out of the game even if others can easily shrug it off.

    But I fully agree with you on the time limit. I get about one nights shot at each event they have done so far due to life responsibilities. I protest as much as is reasonable on that front but realistically accept that I have a life and video games will not always mix perfectly.

    On all fronts: To each their own.

    Yah but thats why the events are bad. Death march the video game. Not to mention they seemed to fail to grasp the point of the problem when just adding do this 20 times. People wanted incentives for others to help when they have not completed it and others have. By increasing it 20 times, the people that take 4x longer to complete these will still have not completed the events while others have and... now are still in the same situation but a much harder time commitment.

    Not to mention they do a really poor job explaining the commendations in the first place. I truly believe that the gunpowder plot commendation is really not designed for teamwork. The name of the commendation invokes Guy Fawkes' infamous Gun Powder plot, which was not exactly a historical come-together moment.

    Despite this, most (myself included) assumed that this is something that groups could collaborate on, only to be quickly proven wrong. To make matters worse, there's added confusion because basic elements like XBL achievement have been broken for so long, that I think people truly think the commendation is broken, and who can blame them.

    I'll also add that the basic functionality of commendations is pretty broken. Is it really the best system to require your users to constantly be hitting the start button to check (and remembering what the previous number was) in order to determine whether you are adding to your commendation total or not. Even a small unobtrusive confirmation box would be a much better way of tracking commendation progress.

    UI's can be fixed easily though, I'm more worried about the way the game is being designed at this point. I've been fierce defender of this game, but some of these things just aren't going to work. ds

  • @wedgedpandora44

    Partly the reason I posted a thread about addiction yesterday. A lot of what drew me to SoT initially was how it seemed to buck modern multiplayer trends. Unfortunately, these recent updates feel very akin to the experience of games like Destiny. They're introducing elements that encourage people to chase numbers for the sake of numbers, instead of improving the core mechanics to provide a better (and more fleshed out) sandbox.

  • @katttruewalker Cool. And, I don't disagree with that notion. But, this doesn't equate to "friendly" interactions betwen crews - fun is a relative concept. I think DayZ is fun and it is filled with much more paranoia, tension, and much more loss than this game. Which is why I enjoyed reading the interview with Chapman and looked forward to this game... striving to achieve the same kind of tension and paranoia with a means of approaching reward and loss that wasn't a complete return to zero.

  • Honestly looking back I have no clue what I expected. (Shift gears a bit)

    I like the theory behind events and limited items but something about their execution of it just isn't working for me.

    Even the good parts of Hungering Deep really needed more time to be flushed out. I felt no investment in Merrick's story nor was I given any real solid lore behind meg to interest me in the event other than it was the first big thing tossed our way. The trailer did all the legwork I feel.

    I feel like the sizable items like Hungering Deep are their equivalent of an expansion in an MMORPG. The events are like Holiday content. But imagine if World of Warcraft decided they would pull there newest expansion down after 'x' many days or the Christmas event only lasted a weekend instead of the month or two building up. It's a terrifying model to invest in.

    I'm all for a changing world where I can stand in front of someone who started playing yesterday and have things that they can never get but they can ask about them and I can share great stories of when it was an active thing. But you have to give people breathing room to acquire the items and enjoy the content. At this breakneck speed not only does it exclude people with time constraints but it makes the game feel like work. I want to log in and relax not clock in for a shift.

    Rare has done some gorgeous work with this game but are ruining it by speeding it by our eyes so they can pump out the next item. Slow down...take your time. Fill in the holes, flush it out and THEN let us SAVOR it. We want to SEE the work you've done. Limited doesn't need to mean here today gone tomorrow.

  • @savagetwinky

    @savagetwinky said in Not A Huge Fan Commendation Based Weekly Events:

    @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @savagetwinky
    My point on cosmetics is just a comparative example to the suggestion that we can technically just ignore the events. People will want what they want out of the game even if others can easily shrug it off.

    But I fully agree with you on the time limit. I get about one nights shot at each event they have done so far due to life responsibilities. I protest as much as is reasonable on that front but realistically accept that I have a life and video games will not always mix perfectly.

    On all fronts: To each their own.

    Yah but thats why the events are bad. Death march the video game. Not to mention they seemed to fail to grasp the point of the problem when just adding do this 20 times. People wanted incentives for others to help when they have not completed it and others have. By increasing it 20 times, the people that take 4x longer to complete these will still have not completed the events while others have and... now are still in the same situation but a much harder time commitment.

    Exactly. Their solution for replayability was to create another grind that many will try to burn through as quickly as possible while others will still be left in the lurch in about a week. Same problem - just on a grander scale. What they really need to do is incentivize rather than require cooperation so that everyone can complete the event, but will do so for more doobloons if they work with another crew. I suggested this for the last event - give a smaller portion for single crew work done and then the balance if that crew chooses to replay with another crew.

    But, however you slice it, I’m not a fan of the instant rewards that can’t be stolen.

  • @bran-the-ent said in Not A Huge Fan Commendation Based Weekly Events:

    What they really need to do is incentivize rather than require cooperation so that everyone can complete the event, but will do so for more doobloons if they work with another crew. I suggested this for the last event - give a smaller portion for single crew work done and then the balance if that crew chooses to replay with another crew.

    I am not sure what you mean by this when it appears to me they did this in both bilge rat adventures.
    Top row of thrones, solo players, enough to get cosmetics. Pair up with other crews to get more. How did that not fit what you just said?
    On this one, you can do almost all of them except the plot one solo, which again appears to be what you are asking for.

    What am I missing when you (and others) are saying they aren't letting solo players be incentivized but not required to work with others?

  • So last night I was able to get on with a friend and we touched this new event for the first time...
    ...I am a fan of commendation based events with rewards...but not in it's time limit.

    My friend and I are big fans of explosions and usually have a back and forth of sabotage killing each other with powder kegs so this was very appealing to us.

    Then we looked at the commendation list...
    Then we looked closer at the commendation list.........

    Are...are we being paid for this? Not doubloons...like...a paycheck in the mail at the end of the two weeks?

    Now I admit to that being a bit of an exaggeration but you get the idea. That's A LOT of stuff. I hate to be a broken record here but I aint got the time for all that! Sure if we get lucky you can probably knock out a bunch in one go but...my luck is never consistent and is hardly kind.

    I liked the setup of it all. Give me a list of things to work towards at my leisure with little rewards for each that I can pool together to buy stuff with or whatever. That time restraint though really made our evening feel like work. It wasn't a fun challenge of trying to lump these skeletons together it was a calculated 'must' cause we were on the clock.

    As our evening was slowing down to a close and I looked at the dent we had put into the event... it just wasn't fun. Now I like the new skeletons. We had fun blowing ourselves up as well as them. That server now has a mass banana shortage and a lot of craters...but the content under the event umbrella was just...eh...work.

    If those commendations were just there with the few doubloons for me to earn at my leisure then I would be thrilled with it all. I had more fun just being marooned on an island and trying to survive the exploding skeletons that naturally spawned than trying to make it happen for the event.

    I get and support the idea of limited time rewards. Maybe just let the reward shop content cycle but let us always be able to earn currency? With the restriction of commendations they could control how much currency one could gain. At least that way I could just be having fun with skeletons and suddenly "oh look I completed a commendation. Cool 5 doubloons for the limited shop. Maybe something cool will be in there next week"

    Just to touch on an issue I know this would bring up is now you could very freely buy the faction level up things and people might feel this would become a bit overpowered(as some do already). Adjustments would need to be made to balance things out but man...they are so close with these things but I feel like they just keep getting shy of the mark.

    Edit: Side note. Since I tend to come off as an advocate for soloing I do want to note that this event as far as the 'to do's' added was much more appealing to me. I never want to eliminate cooperation or a reward for doing it but if the event as a whole feels like its tipping too far to crew to crew cooperation to get rewards I admit to feeling put off.

    @dyfrin
    Really your list triggered my clarification. Thrones did offer enough solo credits for the outfit which was a big relief to me. I can accept if my playstyle left me out of the others so long as I could be able to swoop in to afford the outfit should I want it within my time restrictions.

    The thrones cooperation was just weird to me from a logical example. HD made sense, exploding skeletons makes sense, sitting in chairs? Eh.

    This event gave a lot more towards what your average crew can take on without tracking down another ship. This was appealing to me and from my position felt much more balanced.

    As always these things will vary from person to person but despite my stance I find it very important to clarify that the game should never change towards making it entirely solo but it should also not change towards being entirely group based.

  • @dyfrin You cannot complete the event without another crew - that is a requirement, not an incentive, to complete the event with another crew. An incentive would allow you to complete the event with a single crew, but offer greater doobloon rewards for doing so with another crew.

  • @bran-the-ent said in Not A Huge Fan Commendation Based Weekly Events:

    @dyfrin You cannot complete the event without another crew - that is a requirement, not an incentive, to complete the event with another crew. An incentive would allow you to complete the event with a single crew, but offer greater doobloon rewards for doing so with another crew.

    I shot myself out of a cannon onto a fort with another crew there. I did not talk to them. They probably didn't even know I was there. I waited for a good moment and sniped a keg being held by a skeleton. Done. That does not seem like multi-crew coop to me. They just happened to be on the same island as me.

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