Kraken loot or special quest drops.

  • By killing the Kraken ye shall recive a quest which leads ya to the Krakens chest.

    Or maby we could just get some random loot and materials to spawn after the Kraken is killed so it isn't just a fight with the only reward being your ships survival.

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  • @hardybear99 Killing the kraken should also earn you krakens ink/blood, getting a certain number unlocks unique kraken cosmetics - ship hull colour and sail colour :)

  • @angrycoconut16 YES YES YES!!! why is there now Kraken Hunter outfit for defeating the kraken many times, or even a chest as @HardyBear99 said! Waste of an AI threat!

  • @hardybear99 Been thinking about this a bit. They could also add rare cosmetics, for instance when defeating the kraken, perhaps you find out the location of a chest and in the chest is unique kraken loot. Perhaps there can be 5 chests or something, multiple chests for crews who have worked together.

    Perhaps one of the unique cosmetics is a very small chance to obtain a miniature kraken pet which sits on your shoulder, or walks behind you.

    In addition full kraken cosmetics - one of each gun, cutless, hat, eyepatch, etc.. one of each which has a cool unique kraken theme. Alternatively, maybe the chest contains a certain number of crafting materials which can be used to unlock each of these cosmetics in turn.

  • @angrycoconut16 there should be a good list of challenges for you to do in sea of theives. Which contain challenges like killing the Kraken, sinking a gallion while on a sloop, sinking 100 enemy ships, or completing a fortress. These challenges could unlock stuff like cosmetics, a different kind of way to compair yourself to other players or more titles like Kraken slayer

  • @thewolfman321 Look at my other comment above m8

  • @hardybear99 Possibly, I'm not a fan of challenges (or commendations) myself, I prefer more permanent systems in place not a one time reward for completing a challenge.

    For instance, rather than a challenge to sink 100 enemy ships, I like the idea of a bounty, or a PvP faction.... just my preference though :)

  • @angrycoconut16 what if?? They had some form of monster coins that you get from killing AI enemy's like krakens, skeletons, and sharks. With the monster coins you could buy different exclusive gear.

  • @hardybear99 I like the idea of that, but perhaps a unique currency for each which doesn't even have to be money. So for the kraken
    Krakens blood/ink

    Megalodon/shark - perhaps a tooth? etc..

  • @hardybear99 Should have a pool of Kraken Ink or Kraken Oil in the water that you have to scoop with a bucket. Bring your bucket to a Merchant Alliance vendor to cash in, with the added challenge of being unable to use your bucket until then (unless you discard the ink/oil).

  • I'm not saying I agree with it, but I think people have been thinking of the Kraken as a boss fight and that isn't what it is. It's a hazard, a random anomaly. It's essentially a giant Mario Kart banana. Its a random encounter to slow you down, that's all. You get out of storms with maneuverability, you get away from the Kraken with combat. The intentions of both are the same.

  • @thewolfman321 said in Kraken loot or special quest drops.:

    @angrycoconut16 YES YES YES!!! why is there now Kraken Hunter outfit for defeating the kraken many times, or even a chest as @HardyBear99 said! Waste of an AI threat!

    probably because he's not supposed to be a player target but just interrupts the player during a voyage.

  • Maybe the Kraken could drop a pool of ink, which can be picked up in a bucket and used to turn your sails black.

  • @tallgeeseiiii I'm pretty sure the game developers wanted you to be able to cook the Kraken tentacles as a food item to get more health then a banana from. But I definitely understand your point because farming the Kraken really isn't a thing.

  • @savagetwinky True, but what a waste of a potential event that could keep us interested rather than fetch quests!

  • @hardybear99 which one matey?

  • @angrycoconut16 I agree that it should maybe drop something but they designed it as a force of nature to disrupt and add something to worry about but the new ai threat WILL have a drop so let’s look forward to that!

  • @angrycoconut16 said in Kraken loot or special quest drops.:

    @hardybear99 Killing the kraken should also earn you krakens ink/blood, getting a certain number unlocks unique kraken cosmetics - ship hull colour and sail colour :)

    ooooh i like this idea

  • @thewolfman321 I don't know why it would be more interesting. Once you get your drops its over and once again it has no use. I like the sort of simplicity of the game.

    The only benefit I see is to appease people that need a reason to do everything the game has to offer. So they have a checklist they can knock out. I approach this game like I do most arena shooters... I just want to enjoy a single session and come back tomorrow or next week.

  • @savagetwinky I get that, and am happy that you are content doing so. Myself and a lot of other people, however, feel like we would prefer it if we had something to work towards.
    If they added, say, an outfit for killing the Kraken a number of times, then people like you could carry on playing as you do now, but the rest of us could actively hunt it down, knowing we we're working towards something which can add to the enjoyment of the game for people like us.

    It's not a case of changing the way you play, but adding something more so to cater for different play styles.

    Edit: Even if what I am saying is implemented, you can still enjoy a single session, just next time you log on you'll be further along the line of progression to something.

  • @thewolfman321 Sure you might want something to work towards. But all I can say is that's not this game. The progression is basically just a ceremonious mechanic and nearly everything about the game is contained in a single session.

    Unless they redesign the game changes like this will last a whole 20 mins. All this will do is put band aids on a game where people want something to work towards and doesn't provide it for them. It provides a self contained evening adventure with very little to carry over to the next game.

    As he's not a player goal, I don't think a reward here is appropriate.

  • @savagetwinky FAir play, but I disagree. The main point of the game at the moment is becoming a pirate legend, which is something that you work towards. My idea would essentially just be adding things to work towards on the way to becoming a pirate legend.

    And the point is for these tasks to last 20 minutes, but to have as many of them as possible to keep the game diversified and fun. Do you play any other MMOs? I could use one as an example.

    And I don't get what you mean by he's not a player goal. You mean the Kraken? Because in that case then, the whole point of this thread is to make him a player goal, or players the potential to make him a goal. I am aware he is not, that's the whole point of this thread dude.

  • @thewolfman321

    No PL really isn't the main point. That is a goal in the game but one that is supposed to be acquired through many small adventures. And your assertion is baseless since the rest of the game really doesn't stack up to making PL that important. It's important enough to make loot a McGuffin worth fighting over.

    But for instance.. your not supposed to go for the chess championship unless you first enjoy playing a game of chess. Your looking at the game nearly backwards. You start out enjoying each adventure and once you've mastered each individual game then PL is something to move towards. Otherwise there is no particular point except for knocking off the 1 box that the game set up for you to tick.

    Also this isn't an MMO. It took an arena shooter and expanded it to mimic world pvp of an mmo but, at it's heart it's not an mmo.

    Sure you can change it to player goal. But I don't see the point if he's supposed to disrupt the player. Why not... add other player goals.

  • Would be nice if at the end of the fight the kraken spits out a shipwreck with a special chest or general loot

  • @savagetwinky SOrry, main goal then. And it does, considering everything you do at the moment in SoT, bar PvP, counts towards becoming a pirate legend, so it really does stack up to making it important, what I am talking about is other things to do on the road to PL, that do not count towards it.
    Also, PL is the only actual physical point in the game, so it is the main point, the final goal if you will.

    With all due respect, your comparison to a chess championship makes no sense matey. They are 2 very different things.
    I did enjoy each adventure.... in the alphas and betas...... now I would like something more to do in this amazing sandbox. But unfortunately all it is at the moment is a sandbox. I get what your saying though about "why tick off the only box so quickly" but you see, I think you have misunderstood me.... I am campaigning to get us MORE boxes to tick? What do you have against that?

    Also, by definition it is an MMO. And an arena shooter it is not, It is and FPS, Open World Sandbox. An arena shooter is something like CS:GO or Overwatch, a competitive, action-fueled experience based in a small enclosed map. This game is nothing like that at all.

    And I get what you mean, the Kraken should still function as it does now, but why not have it so we can also actively hunt it. Say, when another ship gets grabbed, a Kraken cloud appears for all to see(like the skull forts) so you can actively choose to go toward sit and help the other ship, and also get closer to unlocking something?

    I honestly think we have misunderstood each other matey. Because I am asking for more content and you seem against that, which I don't think you are from your last comment, so lets get on the same page before we continue? xD

  • @thewolfman321 you can't just go to the Kraken and kill it. It comes to you.

  • @tallgeeseiiii While I agree with you I think the original underlying theme of this post is that the Kraken (The legendary ship sinking monster) isn't getting it's due as a "random mario kart banana." Make it harder and give people something for completing it.

  • @thewolfman321 said in Kraken loot or special quest drops.:

    With all due respect, your comparison to a chess championship makes no sense matey. They are 2 very different things.

    Its not though. We'll have to agree to disagree then. If your running under the presumption the main goal of the game is to get to PL... what do you plan on once you've reached it?

    This game wasn't built as a progression wheel. Nearly every aspect of the game has made it the least rewarding of its type for progression... but its setup up to create emergent adventures with player interaction and combat. You can keep pointing to PL but when you actually take a look at the mechanics.. your objectively wrong about your assessment about PL, OR rare failed miserably in making a progression system. But I'd bet on the former since rare has been pretty clear on keep players together PL is mostly just a ceremonious achievement for playing the game a lot.

    And the comparison stands. If you don't enjoy doing 1 voyage for the sake of the voyage and what could happen, and what circumstances this game will throw at you during it, like a storm/kraken/other players... it's like playing a single game of chess. A championship is a long term goal after you've played many many many games of chess. The only distinct difference is PL is one that everyone can achieve eventually.

    I am campaigning to get us MORE boxes to tick? What do you have against that?

    Reducing the game to a bunch of generic tasks to complete undermine the fact that they built it more like an emergent adventure.

    Also, by definition it is an MMO. And an arena shooter it is not, It is and FPS, Open World Sandbox. An arena shooter is something like CS:GO or Overwatch, a competitive, action-fueled experience based in a small enclosed map. This game is nothing like that at all.

    It's fundamentally a big arena with asynchronous goals.

    By definition? How is this an mmo with 24 people on a server? It's not an MMO by any definition.

    I honestly think we have misunderstood each other matey. Because I am asking for more content and you seem against that, which I don't think you are from your last comment, so lets get on the same page before we continue? xD

    This isn't more content though. It's massaging a motivation and changing the purpose of something in game.

  • @hardybear99 sagte in Kraken loot or special quest drops.:

    By killing the Kraken ye shall recive a quest which leads ya to the Krakens chest.

    Or maby we could just get some random loot and materials to spawn after the Kraken is killed so it isn't just a fight with the only reward being your ships survival.

    because no one figured it out yet!

  • @hardybear99 I know that matey, read my comment again. I am saying that when it attacks a ship it should be shown to the map. This way, you can help them if you make it in time.

  • @savagetwinky I plan to carry on playing the game as I do now, same as any other game, although usually they give you things to do, like collecting trophies and stuff in game.

    I know it's not matey, that's not what I am saying at all. I am saying that I would like a different way to unlock cosmetics to make me feel like I'm progressing and to add more depth to the game. Nothing in the game would need to change drastically. They just need to add a couple of things. It sounds to me like your taking a singular black and white view of progression, when unlocking cosmetics is a form progression, all I'm trying to explain is a way to expand this so there is more to do, like why are you actively campaigning against more potential content?

    And I do enjoy it, you're making baseless assumptions now. I like the diversity and the fact that when you start a quest you could find 20 sunken ships, 40 chest and 12 enemies and more maps for more quests. I am now just suggesting a different type of quest for us to find, so why do you seem so against a different type of quest to add to that list?

    Let me break it down, just so can be sure you've understood me (not trying to be condescending, but it seems really weird that you seem really against additional content): All I am really asking for is a different type of quest, in this particular case; Hunting. This means I would like a slight change in the gameplay we are given. Why are you so against this? You keep playing the game as you do now, but for those of us who would like diversity, what's wrong with that? And then, if down the line, you would also like to try a different quest, you have that option.

  • @thewolfman321 No I'm not taking a singular black and white view to progression. One of the better novelties of this game, for me, is the intentional way its setup motivations. The vast majority of the game is built around, acquiring loot, protecting it from players, delivering it. But your explicitly putting too much importance on what PL represents in game. Even CoD has a more fulfilling progression system... Your perspective on PL is wrong, the game structure/mechanics do not back it up. I'm all for more content. Not adding arbitrary motivations to do random tasks.

    The kraken itself adds depth via obstacle. A reward doesn't add additional depth to the game in any way. As a PvP flashpoint, the skull fort already serves the same mechanic that you proposing for the kraken. The hungering deep will likely add a new PvP flash point with different mechanics. The kraken would be a terrible pvp point because one person is stuck inside the ink while others can show up and fire at them. It would not be a good to add an incentive/reward while one player is in an obstacle.

    When I say PvP I mean a bunch of players will show up and be allowed to kill each other. Even if the intent is to help other players don't know.

    The simplicity/focus of the motivations adds depth and freedom in the choices players make. There is no checklist constantly tugging me in different directions apart from I need GH/OOS/Chicken rep. Which I think adds to the more emergentness of an adventure because player motivations aren't really well defined in the game apart from... get loot.

    also.. it's not additional content. It's still the same kraken that's already there. Just because you say it is doesn't mean it is... We can have additional enemies... like maybe what the hungering deep is going to offer us to hunt. But I don't see the need of taking out 1 mechanic that serves as an obstacle and adding another redundant one for a PvP point. Also.. the OOS is already a hunting task.. Your not actually asking for diversity in gameplay, your asking for a reward.

  • @savagetwinky You clearly don't understand me at all matey, so I'm gonna end it there I feel. I wish you fair fortune upon the seas in the days to come.

  • @thewolfman321 said in Kraken loot or special quest drops.:

    @savagetwinky You clearly don't understand me at all matey, so I'm gonna end it there I feel. I wish you fair fortune upon the seas in the days to come.

    I understand. I think your idea is bad and adds nothing new or interesting to the game. You just want an award for overcoming an obstacle that was designed to disrupt your voyage.

  • @savagetwinky dude don't make this a personal issue, I'm trying to be civil. Just wish me fair tides and be on your way. However, no, you haven't understood me at all, and your comment just now shows that.

    I am not just asking for a reward. I am asking for a physical piece of equipment/clothing to work towards in a variety of ways, in this case hunting, as this would diversify the gameplay, other than just farming gold for cosmetics. I've used a limited example because the OP was talking about the Kraken and I agreed. However the idea would span across everything in the game.

    Did you play AC4? Just answer this and I can try to better explain what it is I'm trying to say

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