@angrycoconut16 I am not convinced that you are a fully functional r****d. I mean this in the most literate sense of the word. I don't know another way to describe you at the moment. You simply lack the brain power to grasp the very simple concepts or at the very least are too immature mentally to grasp it.
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There is no crying here. I haven't seen anyone even mention the PvP portion other than if you happen to sink or get chased to the point that you cant really turn in, you lose your progress from the game session you just had.
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As another poster pointed out, you are stuck on the literal word reputation (like you are some hardcore PvPRPer with pirate hat on and all) crossed with the mentality of a 12 year old that is going to be devastated that he cannot grief others to the extent that he waould like.
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You give zero reasoning why the proposed changes would hurt the game. The truth is, is that they wouldn't. They would IMPROVE the game. They would IMPROVE PvP.
Its a very simple concept. Less Risk = More Fights. More Risk = Less Fights. I dont
know how you cannot see this. Its actually mind boggling.
- If the current system stays is, this game is DEAD. This isn't hyperbole (probably too big a word for someone so simple) or jokes. People are quitting over it. The whole experience based faction system as implemented is horrible. I cannot believe it made it through control groups, QA/QC, and internal playtests.
They pretty much implemented EQ / WoW vanillas quest system... just without the one quality it had going for it.
- Go to hub (outpost)
- Get Quest to kill 5 rats (captains)
- Gain Exp for killing rats (captains)- Go back and turn in quest at hub (outpost)
See the glaring omission? Just to help ya out, I did a strike-through for ya.
Even games 15 years ago solved this issue. WoW actually rewards a ton of completion exp now due to the fact that you don't have to go back to the quest giver on every quest. You can complete them in the field. Id like you to name me one other game that rewards no progress for a 3 hour play session. I won't be waiting for an answer because you cannot give me one.
Im all for the following things :
- Reward 100% exp / 0% gold upon completion of the actual tasks.
- Reward a 50% bonus exp / 100% gold upon turning in of the actual chests / skulls /
creatures. - Please, FOR THE LOVE OF GOD, quit making Item A give 500g on mission and only 50g off mission. Its horrible design. It dampens exploration as well which in turn hurts PvP. I see a ship leave an island and go to the outpost. Its not worth my time to stop my voyage and chase for 8% of a reward. I go to a shipwreck, get a crate of spices and get 180g and 1/1000th of a level. Why even explore shipwrecks?
