Safer Seas Rep Caps

  • It's time to remove them. The game is bleeding players, and these reputation caps don't make sense anymore. Let players play how they want, and you'll see the player count go up. Nothing good will come from trying to appease the unappreciative PvP crowd.

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  • @iiipewnackiii said in Safer Seas Rep Caps:

    It's time to remove them. The game is bleeding players, and these reputation caps don't make sense anymore. Let players play how they want, and you'll see the player count go up. Nothing good will come from trying to appease the unappreciative PvP crowd.

    The whole idea of the game is that the player's experiences and interactions carry the content. Without it, you'll see the numbers dwindle insanely fast. They have already removed many limitations from Safer Seas. If you have a problem with bad eggs, just mute all other crews. You wouldn't hear them in Safer Seas, so you're losing nothing

  • @boneheart1237 said in Safer Seas Rep Caps:

    @iiipewnackiii said in Safer Seas Rep Caps:

    It's time to remove them. The game is bleeding players, and these reputation caps don't make sense anymore. Let players play how they want, and you'll see the player count go up. Nothing good will come from trying to appease the unappreciative PvP crowd.

    The whole idea of the game is that the player's experiences and interactions carry the content. Without it, you'll see the numbers dwindle insanely fast. They have already removed many limitations from Safer Seas. If you have a problem with bad eggs, just mute all other crews. You wouldn't hear them in Safer Seas, so you're losing nothing

    What do you mean without it? No one asked for High Seas to be removed. I just want to play Safer Seas without the reputation caps.

    The content doesn't need carrying for me and many others. We just like the idea of watching our ranks go up with different factions. It's the only source of progression in this game. Once we hit rank 25, there's no point in continuing to play.

    There is absolutely no reason to have these caps, other than wanting to force PvE players into PvP environments, and sacrifice them to keep the PvP community playing. Because God forbid the PvPers have to fight someone who actually wants to fight back...

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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