When I heard the words “developer update” just a few hours after the Windrose launch wiped out 25% of the Steam playerbase, I genuinely thought we were done for. I was convinced I’d be giving a big ol “I told y’all so” today and we’d be getting Season 21 Maintenance and Modes with everyone rightfully up in arms furious.
But instead? I’m impressed way beyond words.
We got one of the biggest wins for Developer Updates since as far as I can honestly remember.
It wasn’t just “here’s the issue.”
It was “Here’s what we’re going to do to fix the X,Y,Z issue”
It didn’t feel like the team was pretending to be hearing out issues, but playing it safe by giving no tangible solution. We now have solutions that we can give feedback on, and not only that, those solutions are pretty damn good.
For once, it felt like our feedback had been heard AND acted on. I don’t know what the aversion was to listening to your playerbase telling you what your playerbase wanted, but I’m happy to say better late than never for this instance.
Thank you guys for the clear, concise, and informative developer update. Each and every team member that made this possible. Even though I’m still incredibly frustrated with the rampant issues causing the game to get to this place, for once, a Developer Update brought me a huge glimmer of hope instead of indecisive doom and gloom.
I hope this is the new standard for Sea of Thieves going forward.
(Unrelated)
I can understand people being frustrated with a lack of base game content for Season 20, however, I think there’s a brighter side to it than a lot of people see; it gives the team a huge chance to perform a plethora of bug fixes and address other rampant balancing issues with the gold economy. This in my eyes has been something the game has needed since Kingly Loot was introduced.

