Has anyone raised the idea of having players drop a portion of their wealth upon dying? My thinking for this stems from the observation that highly-skilled players who tend to possess a lot of gold often have no real consequences for dying in game. A skillful predator has none of the disincentives that real predator might. Loss of life is not only relatively trivial for such play styles, it becomes part of tactical combat, e.g. blowing up kegs while holding them, etc. It is easier to dominate without consequence or risk.
How would game play change and become more socially dynamic if aggressors have something to lose? I posit the playability and shelf life of the game - would be extended: the game becomes more interesting to those who play the game well.
This also seems to be fitting with the spirit of the game, especially if dropped wealth became something like a map in a bottle that both the killer and killed could chase to recover (for a limited time). Perhaps the amount lost (strawdog number per death here: 5%) could be modified based on player reputation: a higher gold hoarder standing would lower the amount lost, the accuracy / detail on a map - or perhaps a higher standing with Order of Souls would spawn undead defenders of the loot. Or perhaps whole fort spaces that map holders fight in could be spawned based on the value of dropped gold. There is a lot of opportunity to create dynamic content with such a mechanic.
Obviously determined players could subvert this, pvp hunt on one account, pve on another, but the type of entropy that comes with high level stable “winners” of a game is also a game killer. Instead of mostly roaming servers to hack-up hapless less skilled players, skilled player might find similar pressures and concerns with roaming the high seas - and that seems realistic and also fits how gold is used in game but without any lose of reputation etc. It feels like there is a parity in an idea like this that enhances the playability of the game.
Sea of Thieves will soon let players bury their treasure
